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New Vegas mods

Infantry

Educated
Joined
Sep 26, 2016
Messages
42
Infantry if you decide a final list of mods could you post it? I think I want to restart with some proper mods in...and choosing them is hard for me

You bet; I will post my finalized list in a day or two.
 

Infantry

Educated
Joined
Sep 26, 2016
Messages
42
I've never played F:NV but I'm thinking of maybe giving it a go in the near future, so that list would be useful to me as well, cheers.

Apologies for the delay gentlemen; the list will be up by the end of the weekend latest. Note that I will have a brief write-up explaining each of my mod choices, as well as the reason for any exclusions that I feel relevant to highlight. The goal of this list is to provide a minimalist mod setup that enhances game-play without excessively straining the weak Gambryo engine (a pervasive issue with many mods based on my research) and remains faithful (for better or for worse, based on your own experience) to Obsidian's / Josh Sawyer's vision for the New Vegas experience.
 

Infantry

Educated
Joined
Sep 26, 2016
Messages
42
Gentlemen -

As previously discussed, please find below my finalized mod list, sorted by type. Please be sure to read and follow the instructions provided by the mod authors; however, I am happy to help address any specific issues you may have.

Base Game Files / Script Extenders
1) Fallout New Vegas Ultimate Edition (i.e. New Vegas, Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners Arsenal, Classic Pack, Mercenary Pack, Tribal Pack and Caravan Pack)
2) New Vegas Script Extender (NVSE); http://nvse.silverlock.org/
3) JIP NVSE Plugin; http://www.nexusmods.com/newvegas/mods/58277/?
4) Lutana NVSE Plugin; http://www.nexusmods.com/newvegas/mods/55399/?

Notes:
- NVSE, JIP and Lutana are required for the mods below to work.

Bug Fixes / Utilities
1) Yukichigai Unofficial Patch - YUP; http://www.nexusmods.com/newvegas/mods/51664/?
2) NVAC - New Vegas Anti Crash; http://www.nexusmods.com/newvegas/mods/53635/?
3) New Vegas Stutter Remover; http://www.nexusmods.com/newvegas/mods/34832/?
4) 4GB Fallout New Vegas Updated; http://www.nexusmods.com/newvegas/mods/55061/?
5) The Mod Configuration Menu; http://www.nexusmods.com/newvegas/mods/42507/?
6) FNVEdit; http://www.nexusmods.com/newvegas/mods/34703/?

Notes:
- YUP is hands-down the gold standard for New Vegas bug fixes and JSawyer Ultimate Edition is designed to be used with YUP.
- There is a known issue with Windows 10 Anniversary Edition and the most recent NVIDIA drivers. To properly use 4GB Fallout New Vegas Updated, you will need to revert back to NVIDIA driver version 368.81. Let me know whether you need any assistance navigating this incredibly frustrating issue. It will hopefully be fixed in the next round of NVIDIA driver updates.

User Interfaces
1) Vanilla UI Plus; http://www.nexusmods.com/newvegas/mods/62108/?
2) JIP Improved Recipe Menu; http://www.nexusmods.com/newvegas/mods/59638/?
3) MTUI; http://www.nexusmods.com/newvegas/mods/34902/?
4) UIO - User Interface Organizer; http://www.nexusmods.com/newvegas/mods/57174/?
5) One HUD - oHUD; http://www.nexusmods.com/newvegas/mods/44757/?

Notes:
- You may need to fiddle with the installation order for these, but the order that worked for me was: Project Nevada, UIO, Vanilla UI Plus, JIP Improved Recipe Menu, MTUI, oHUD; let each one overwrite the prior if requested (i.e. "Yes to All"). Let me know whether you need assistance configuring this, but a few rounds of trial and error should suffice (you will know if there is a problem if the text in-game is replaced with orange squares - can see this immediately when starting a new game).

Gameplay Changes
1) Project Nevada - Core / Equipment / Cyberware (not Rebalance); http://www.nexusmods.com/newvegas/mods/40040/?
2) Project Nevada Patches - DLC Support and WMX Support; http://www.nexusmods.com/newvegas/mods/42363/?
3) JSawyer Ultimate Edition; http://www.nexusmods.com/newvegas/mods/61592/?
4) 1st Person Weapon Animation Overhaul; http://www.nexusmods.com/newvegas/mods/61501/?
5) Real Recoil; http://www.nexusmods.com/newvegas/mods/62153/?
6) More Realistic Aiming; http://www.nexusmods.com/newvegas/mods/40652/?
7) Weapon Mods Expanded (WMX); http://www.nexusmods.com/newvegas/mods/39651/?
8) WMX Patches - WMX-DLC; http://www.nexusmods.com/newvegas/mods/39651/?

Notes:
- Project Nevada's Rebalance module conflicts with JSawyer Ultimate Edition and the purpose of this mod list is to enhance the JSawyer Ultimate Edition mod.
- The gunplay mods listed above are excellent (relatively speaking, based on the Gamebryo engine's capabilities) and very stable.
- For stability and game balance purposes I did not want to add a plethora of new weapon mods, as I believe Project Nevada's additions are more than enough.
- There are a number of recommended mods from the JSawyer Ultimate Edition mod author that I reviewed in detail, but ultimately did not utilize. I just didn't feel they added enough value to warrant the additional mod load. For example, the potential incompatibilities created by adding Wasteland Uncut and / or NVCE - New Vegas Character Expansions to the mod list were not worth the aesthetic additions in my opinion.

Graphics / Environment
1) Interior Lighting Overhaul - Ultimate Edition; http://www.nexusmods.com/newvegas/mods/35794/?
2) Nights are Darker - Ultimate Edition; http://www.nexusmods.com/newvegas/mods/44834/?

Notes:
- I excluded the popular weather-related mods (e.g., Nevada Skies, Realistic Wasteland Lighting Enhancement) as they are extremely taxing on the Gamebryo engine, which as the mod authors themselves have stated is simply not designed for weather. I feel the ILO and NaD mods do enough to add to the atmosphere (no pun intended) and are well within the Gamebryo engine's capabilities, thus keeping with the stability-focused theme of this mod list.

Stable load order per LOOT and tested through several hours of continuous gameplay without any crashes:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Interior Lighting Overhaul - Core.esm
12 c Project Nevada - Core.esm
13 d Project Nevada - Equipment.esm
14 e Project Nevada - Cyberware.esp
15 f Interior Lighting Overhaul - L38PS.esm
16 10 oHUD.esm
17 11 YUP - NPC Fixes (Base Game + All DLC).esp
18 12 JIP Improved Recipe Menu.esp
19 13 Project Nevada - Dead Money.esp
20 14 Project Nevada - Gun Runners' Arsenal.esp
21 15 Project Nevada - Honest Hearts.esp
22 16 Project Nevada - Lonesome Road.esp
23 17 Real Recoil.esp
24 18 More Realistic Aiming.esp
25 19 Reload Sounds.esp
26 1a Interior Lighting Overhaul - Ultimate Edition.esp
27 1b JSawyer Ultimate.esp
28 1c WeaponModsExpanded.esp
29 1d WMX-DLCMerged.esp
30 1e Project Nevada - Old World Blues.esp
31 1f Project Nevada - WMX.esp
32 20 WMX-POPMerged.esp
33 21 ILO - GS Shack.esp
34 22 ILO - PipBoy Light.esp
35 23 ILO - YUP Patch.esp
36 24 Nights are Darker - Ultimate Edition.esp
37 25 The Mod Configuration Menu.esp
You shouldn't need to use FNVEdit to clean up anything with this mod list (Note: LOOT will indicate that the official DLCs can be cleaned, but this is neither needed nor recommended).

Apologies again for the delay in getting this posted. Thanks for your patience.
 

Infantry

Educated
Joined
Sep 26, 2016
Messages
42
Hot damn, good list! Time to get installing then.

One point I forgot to mention in my previous post was to install the gun-play mods (i.e. 1st Person Weapon Animation Overhaul, Real Recoil and More Realistic Aiming) last to make sure none of the other mods overwrite their resources. Otherwise, you may get some odd snapping animation when switching to iron sights, as opposed to a smooth transition.

Edit 1: If you are asked to overwrite anything when installing the gun-play mods, do so.

Edit 2: I have played over 10 hours (including a few periods of two consecutive hours of game-play) without any crashes. I am very confident in the stability and performance of the mod list / load order and am really enjoying this play-through (thus far).
 
Last edited:

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
anyone know which mod these player models are part of? can't find it, seems it's been deleted from everywhere?

 

Infantry

Educated
Joined
Sep 26, 2016
Messages
42

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
yeah, tried googling for drags vgu, but can't find which mod exactly has these CoD models.
 

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
OK, I was also looking for a decent weapon mod and came across this: http://www.nexusmods.com/newvegas/mods/42014/?

unfortunately, the guy who published it never bothered to supply the weapon's in-game base id, so I can't spawn it. is there a way to look this stuff up somehow after installing the mod? can someone help a brother out?
 

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
I'll look into this fnvedit thing, thanks

EDIT: got it to work finally after playing around with mods' load order in FOMM
 
Last edited:

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
anyone know which mod these player models are part of?
one of the users asks "What are the armor mods you are using in this video NcrVet?". NcrVet's response is: "drags vgu armor".

found it, I think: https://www.mediafire.com/modsforv#5apf95qbwo51l

it's 4GB+, so DL at your own risk, but limited testing shows most of it works. here's the MW3 SAS trooper:
kLFsIkVooME.jpg
 
Last edited:

Spockrock

Augur
Joined
Jan 2, 2011
Messages
455
Google doesn't know what ENB is, but it took a guess that it's something to do with the game's graphic shaders or something. I'm running the game at max settings, not sure what can be done to make it look even better *objectively*.

personally, I don't think it's possible save for retexturing everything, adding a shit ton of foliage and using bump mapping like crazy.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Edit 2: I have played over 10 hours (including a few periods of two consecutive hours of game-play) without any crashes. I am very confident in the stability and performance of the mod list / load order and am really enjoying this play-through (thus far).
I haven't played much - maybe 6-7 hours - and it has been completely stable so far.

But my god, the animations are so bad. I installed the improved 3rd person camera and it's great but now the awful animations are really obvious, like how the character literally ice skates over ground.
 

Nomad_Blizz

Arcane
Joined
Dec 18, 2014
Messages
332
I installed the game again and using this load order (using LOOT). Game is stable but if I use MSI afterburner in the background it crashes every few minutes for some reason, regardless of the mods I've installed. I decided not to use the JSawyer mod because Project Nevada seems to have most of the options.

Also, the game looks much nicer with the Overgrowth enb, Wasteland Lighting Overhaul, and NMC, EVE, WRP, FCO texture packs. If you do decide to use lots of texture mods, make sure the mod organizer and the game itself is on an SSD or the game will lag a lot.

I didn't clean any mods using FNV Edit and just let LOOT sort the plugin order. The game is running fine and I'm enjoying it a lot.

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b oHUD.esm
12 c Interior Lighting Overhaul - Core.esm
13 d Interior Lighting Overhaul - L38PS.esm
14 e FCOMaster.esm
15 f Advanced Recon Tech.esm
16 10 SomeguySeries.esm
17 11 More Perks.esm
18 12 More Perks for Dead Money.esm
19 13 More Perks for Honest Hearts.esm
20 14 More Traits.esm
21 15 Project Nevada - Core.esm
22 16 Project Nevada - Equipment.esm
23 17 Project Nevada - Rebalance.esp
24 18 Project Nevada - Cyberware.esp
25 19 More Perks for Old World Blues.esm
26 1a More Perks for Companions.esm
27 1b YUP - NPC Fixes (Base Game + All DLC).esp
28 1c The Mod Configuration Menu.esp
29 1d JIP Improved Recipe Menu.esp
Project Nevada - Dead Money.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Honest Hearts.esp
30 1e Real Recoil.esp
31 1f More Realistic Aiming.esp
32 20 Interior Lighting Overhaul - Ultimate Edition.esp
33 21 Improved Sound FX.esp
34 22 EVE FNV - ALL DLC.esp
35 23 dD - Enhanced Blood Main NV.esp
ILO - NVWillow.esp
36 24 ILO - YUP Patch.esp
37 25 NV_MarieRoseRace.esp
38 26 FCO - NPC Changes.esp
39 27 Vurt's WFO.esp
40 28 vault22FloralOverhaul.esp
41 29 WeaponModsExpanded.esp
42 2a WMX-DLCMerged.esp
Project Nevada - Old World Blues (No Cyberware).esp
43 2b Project Nevada - WMX.esp
44 2c WMX-ArenovalisTextures.esp
45 2d WMX-EVE-AllDLCMerged.esp
46 2e Improved Sound FX - WMX - Merged Major DLCs.esp
47 2f ChristieOutfitsforT3.esp
48 30 Distributed Necklaces and Chains.esp
49 31 Project Nevada - EVE All DLC.esp
Improved Sound FX - DM.esp
50 32 Improved Sound FX - Weapon Sharing Fix.esp
51 33 Improved Sound FX - GRA.esp
Improved Sound FX - HH Sharing Fix.esp
Improved Sound FX - HH.esp
Improved Sound FX - LR Sharing Fix.esp
Improved Sound FX - OWB Sharing Fix.esp
52 34 FCO - OHSB NPC Edits.esp
FCO - Russell.esp
53 35 Improved Sound FX - Project Nevada.esp
54 36 Advanced Recon Tech.esp
55 37 ArmourRepairKits.esp
56 38 Ragdolls.esp
57 39 MojaveExtended100.esp
58 3a MojaveExtended20.esp
59 3b MojaveExtended40.esp
60 3c MojaveExtended60.esp
61 3d MojaveExtended80.esp
62 3e Conelrad 640-1240.esp
63 3f HTRP-Daily Vendor Restock.esp
64 40 HTRP-Vendor Supply Refresh.esp
65 41 More Perks Update.esp
66 42 NewVegasBountiesIII.esp
67 43 ADAM Complete.esp
68 44 ADAM - MERGE.esp
69 45 NewVegasBounties.esp
70 46 NewVegasBountiesII.esp
71 47 ILO - New Vegas Bounties II.esp
72 48 ILO - New Vegas Bounties.esp
73 49 Advanced Recon Gear.esp
74 4a Advanced Recon Gear - Project Nevada.esp
75 4b Advanced Recon Gear-Locations Doc Mitchell.esp
76 4c 1nivVSLArmors.esp
77 4d NCRTrooperOverhaul.esp
78 4e Holster.esp
79 4f Roberts_NewVegas.esp
80 50 FCO - Roberts Patch.esp
81 51 1nivPNSLPatch.esp
82 52 ADAM - MAIN.esp
Project Nevada - Lonesome Road.esp
83 53 More Perks for Companions Update.esp
84 54 More Perks for Dead Money Update.esp
85 55 More Traits Update.esp
86 56 More Perks for Honest Hearts Update.esp
87 57 More Perks for Old World Blues Update.esp
88 58 JIP Companions Command & Control.esp
89 59 FNV Realistic Wasteland Lighting - Full.esp

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Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
I'd download all the texture mods out there if they were just higher quality versions of vanilla textures but they tend to completely change the look of many things, often for the worse. Modders gonna mod.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
I got back to playing this game. Trying to mod it, but really, I don't think it needs a lot of mods. I keep download mods and then quickly delete them because they're pointless. New Vegas is such a good game that you can play vanilla without any hassle unlike Skyrim.

I tried high res textures before, but it just comes out looking pretty terrible. As people have said, they fuck with the original artwork. Then it doesn't really improve everything so you just get a clash of ugly shit. Also, to that infantry dude, I would recommend New Vegas Redesigned. It pretty much makes all the characters look better. I'm not too crazy about the Fallout character overhaul one because everyone looks sick to me or just high-res potato faces.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
The NMC texture pack is quite good, in my opinion.

But yeah, the game really doesn't need any major mods. Just tweaks. Maybe the JSawyer mod, if you count that as major.
 

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