buru5
Very Grumpy Dragon
- Joined
- Apr 9, 2017
- Messages
- 2,048
Amazing how it's been 18 years and they still haven't managed to top Unreal 99.
You misspelled Quake III Arena.
I spelled Unreal 99 correctly though.
Amazing how it's been 18 years and they still haven't managed to top Unreal 99.
You misspelled Quake III Arena.
Fucken terrible analogy m8.I'm not a q3 player. And it's not about esports. It's about a balanced game with a high skill ceiling. It's fascinaing how the same people will sperg out when some rpg gets consolized or doesn't have enough stats or hardcore features, but will laugh at an fps that requires skill, opting instead for a casual one while mocking the more enthusiastic players, all while completely oblivious to teh ironing."muh esports" - Q3 playerIf you ever played any arena shooter on a high skilled / competitive level, you would understand the massive and gaping shortcomings of ut99.
If you are like Excidium II and think arena shooters should have overpowered weapons and be just a free for all gorefest without much in the way of tactics, you are the fps version of a jrpg player who calls himself an rpg enthusiast.
UT99 - launch game join server gib niggers cool guns cool maps cool barks cool announcer have fun
Q3 - Talking about skill ceiling and balance on video game forums sterile guns sterile maps watch tournament matches
your words essentially meanFucken terrible analogy m8.I'm not a q3 player. And it's not about esports. It's about a balanced game with a high skill ceiling. It's fascinaing how the same people will sperg out when some rpg gets consolized or doesn't have enough stats or hardcore features, but will laugh at an fps that requires skill, opting instead for a casual one while mocking the more enthusiastic players, all while completely oblivious to teh ironing."muh esports" - Q3 playerIf you ever played any arena shooter on a high skilled / competitive level, you would understand the massive and gaping shortcomings of ut99.
If you are like Excidium II and think arena shooters should have overpowered weapons and be just a free for all gorefest without much in the way of tactics, you are the fps version of a jrpg player who calls himself an rpg enthusiast.
UT99 - launch game join server gib niggers cool guns cool maps cool barks cool announcer have fun
Q3 - Talking about skill ceiling and balance on video game forums sterile guns sterile maps watch tournament matches
You just need to add a decent tutorial to arena shooters, some preliminary matchmaking for newbies where you see item spawn counters, arrows leading to armour/bonuses and other shit so people can easily learn maps, damage numbers so they learn how hard weapons hit, HUD prompts helping you to master movement and maybe some special maps that reward you with cosmetics when you learn how to correctly control your movement in air or how to correctly switch weapons mid-fight.
Its not a rocket science but all these fucking retards who make gaimz cant comprehend its not complexity that scares casuals away, its the unavilabilty of information, so people just dont know what the fuck they are doing, they get floored 5 times and uninstall without bothering to even learn the basics, especially in games that on surface seem simple and easy as point your crosshair at enemy dude and click.
I'd be fucking pissed too if someone invited me to play pool for example without telling me not to score the 8-ball
Funny, I can install UT99 any time and I can find dozens of servers on multiplayer. Quake 3 has inferior artstyle, inferior sound, inferior atmosphere and less varied gameplay than UT99.It's funny how you call quake a series for nerds discussing balance on forums and not actually playing the game, meanwhile quake live is currently more active currently than any UT combined,
He's still right though. UT99 has around a quarter the number of players of Q3 and QL (which are then 1/10th the number of players of CS1.6). All of those are subjective but Quake 3 has very crisp and clear sound and you sure as hell will never see the mindgames related to sound and weapon pickups in a UT99 game (or quake champions if they keep the muddy sound). In the long run id's classic games will live forever because they are open source and open to modding.Funny, I can install UT99 any time and I can find dozens of servers on multiplayer. Quake 3 has inferior artstyle, inferior sound, inferior atmosphere and less varied gameplay than UT99.It's funny how you call quake a series for nerds discussing balance on forums and not actually playing the game, meanwhile quake live is currently more active currently than any UT combined,
I'm sorry, but "mindgames related to weapon pickup sounds" is a whole new level of autism. I'm not pro enough to judge that, so I give you that, Q3 might be superior when it comes to these "mindgames". But it doesn't make it a better game.He's still right though. UT99 has around a quarter the number of players of Q3 and QL (which are then 1/10th the number of players of CS1.6). All of those are subjective but Quake 3 has very crisp and clear sound and you sure as hell will never see the mindgames related to sound and weapon pickups in a UT99 game (or quake champions if they keep the muddy sound). In the long run id's classic games will live forever because they are open source and open to modding.Funny, I can install UT99 any time and I can find dozens of servers on multiplayer. Quake 3 has inferior artstyle, inferior sound, inferior atmosphere and less varied gameplay than UT99.It's funny how you call quake a series for nerds discussing balance on forums and not actually playing the game, meanwhile quake live is currently more active currently than any UT combined,
No, the way you present it is autism. Wow, there is this mindgame in Q3, which is this super intelligent gameplay element where you try to be as silent as possible. Fuck off, this is just as prevalent in UT99, I clearly remember you had to listen a lot to the ambient sounds because they could tell you if a player picked up a specific weapon near you.Not picking up an item so your opponent doesn't know your location is now autism? It all makes sense now.
Educate yourself.I'm sorry, but "mindgames related to weapon pickup sounds" is a whole new level of autism. I'm not pro enough to judge that, so I give you that, Q3 might be superior when it comes to these "mindgames". But it doesn't make it a better game.He's still right though. UT99 has around a quarter the number of players of Q3 and QL (which are then 1/10th the number of players of CS1.6). All of those are subjective but Quake 3 has very crisp and clear sound and you sure as hell will never see the mindgames related to sound and weapon pickups in a UT99 game (or quake champions if they keep the muddy sound). In the long run id's classic games will live forever because they are open source and open to modding.Funny, I can install UT99 any time and I can find dozens of servers on multiplayer. Quake 3 has inferior artstyle, inferior sound, inferior atmosphere and less varied gameplay than UT99.It's funny how you call quake a series for nerds discussing balance on forums and not actually playing the game, meanwhile quake live is currently more active currently than any UT combined,
Is this supposed to prove something? Picking up weapons and armor gives a sound effect and the other players can hear that. Wow, Q3 is really the game of the century.Educate yourself.I'm sorry, but "mindgames related to weapon pickup sounds" is a whole new level of autism. I'm not pro enough to judge that, so I give you that, Q3 might be superior when it comes to these "mindgames". But it doesn't make it a better game.He's still right though. UT99 has around a quarter the number of players of Q3 and QL (which are then 1/10th the number of players of CS1.6). All of those are subjective but Quake 3 has very crisp and clear sound and you sure as hell will never see the mindgames related to sound and weapon pickups in a UT99 game (or quake champions if they keep the muddy sound). In the long run id's classic games will live forever because they are open source and open to modding.Funny, I can install UT99 any time and I can find dozens of servers on multiplayer. Quake 3 has inferior artstyle, inferior sound, inferior atmosphere and less varied gameplay than UT99.It's funny how you call quake a series for nerds discussing balance on forums and not actually playing the game, meanwhile quake live is currently more active currently than any UT combined,
Mate, stop making elephants out of molehills. Sound is only a factor, not the factor, but in terms of the overall gameplay Quake is going for it is an important factor as sound should be in nearly every first-person game where you do not have the benefit of a third-person camera letting you peek around walls. I'm not trying to argue whether Q3's sound design is better than that of UT99, but to dismiss it as "a whole new level of autism" shows a lack of understanding of what makes these games work as upholding map awareness through sound is a key factor which separates pros from scrubs. It may be just sound, but proper sound design which allows you to gauge events and changes in your nearby surroundings is a key component which makes first-person games like Quake, Thief, Devil Daggers, Unreal Tournament and Rainbow Six: Siege work. People who just want to make things sound cool end up making Quake Champions where everything sounds like its underwater. The opportunities and usage of sound in your game are really easy to fuck up if you have no clear direction of your game.Is this supposed to prove something? Picking up weapons and armor gives a sound effect and the other players can hear that. Wow, Q3 is really the game of the century.Educate yourself.I'm sorry, but "mindgames related to weapon pickup sounds" is a whole new level of autism. I'm not pro enough to judge that, so I give you that, Q3 might be superior when it comes to these "mindgames". But it doesn't make it a better game.He's still right though. UT99 has around a quarter the number of players of Q3 and QL (which are then 1/10th the number of players of CS1.6). All of those are subjective but Quake 3 has very crisp and clear sound and you sure as hell will never see the mindgames related to sound and weapon pickups in a UT99 game (or quake champions if they keep the muddy sound). In the long run id's classic games will live forever because they are open source and open to modding.Funny, I can install UT99 any time and I can find dozens of servers on multiplayer. Quake 3 has inferior artstyle, inferior sound, inferior atmosphere and less varied gameplay than UT99.It's funny how you call quake a series for nerds discussing balance on forums and not actually playing the game, meanwhile quake live is currently more active currently than any UT combined,
Quake Live has a decent tutorial that teaches you about map control, strafe jumping, and rocket jumping.
Funny, I can install UT99 any time and I can find dozens of servers on multiplayer.