thesheeep
Arcane
Well, given the humble bundle a few months ago gave the main game away for 12$ and now this... getting everything altogether for about 50$ total is acceptable, IMO.33% off for DLC on Steam sale? Classy, SEGA.
Well, given the humble bundle a few months ago gave the main game away for 12$ and now this... getting everything altogether for about 50$ total is acceptable, IMO.33% off for DLC on Steam sale? Classy, SEGA.
Still, a bit bigger DLC sale would be welcome... Especially since they will release a "new" friggin game in 2-3 months!Well, given the humble bundle a few months ago gave the main game away for 12$ and now this... getting everything altogether for about 50$ total is acceptable, IMO.33% off for DLC on Steam sale? Classy, SEGA.
For one, the camera. What the heck? You cannot zoom out properly, the max zoom level is MUCH too close. Annoying.
Also, why can I not see my own units when they are in the forest? Not even a slight glow to make them out more easily? Okay...
On my first campaign, I started as Empire (because it has been a VERY long time since I played a TW game) - and almost immediately got annihilated by Orcs, Beastmen and the separatists attacking at the same time. lol... restarted the campaign. I don't mind that too much personally, but this is what some new players will be subjected to first. Not good for ratings, really.
Can you no longer station troops as garrisons? I'm confused.
And that is after just 2-3 hours of playing
Not sure if it will get better or worse.
So, I finally got around to give this a go.
So far, I'm not fully convinced. There is promise here, but also glaringly obvious design issues:
For one, the camera. What the heck? You cannot zoom out properly, the max zoom level is MUCH too close. Annoying.
Even more annoying is that utterly useless "tactical map", which actually zooms out more, but also rotates the camera so you get confused immediately and it is also top-down, so... no idea who came up with that nonsense. Good thing you can disable it.
Also, why can I not see my own units when they are in the forest? Not even a slight glow to make them out more easily? Okay...
On my first campaign, I started as Empire (because it has been a VERY long time since I played a TW game) - and almost immediately got annihilated by Orcs, Beastmen and the separatists attacking at the same time. lol... restarted the campaign. I don't mind that too much personally, but this is what some new players will be subjected to first. Not good for ratings, really.
Can you no longer station troops as garrisons? I'm confused.
And that is after just 2-3 hours of playing
Not sure if it will get better or worse.
Steel Faith is Darthmod-tier. Play the gnome in vanilla for a bit and then decide which mini-mods you want to improve gameplay. Make sure to use the mod that gives a Vlad a nose.
Am I missing something?
Early Game and Difficulty Levels in Total War: WARHAMMER
In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER.
When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
For this reason, we scrutinized most of the campaign systems and focused them. Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems
Do you feel like you are? The strategic layer has been hammered into a complete irrelevance and source of constant annoyance with cheating AI attacking and sacking defenseless settlements. Tactical layer is greatly simplified, but still pretty satisfying, if you don't mind abusing the shit out of the horrible AI.Am I missing something?
Even though it's a broad quote, he talks specifically about the strategic layer - which I was aware was simplified. I bought Warhammer mainly for the tactical combat, but I wasn't aware so many options were removed from that aspect too. Oh well.Am I missing something?Early Game and Difficulty Levels in Total War: WARHAMMER
In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER.
When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
For this reason, we scrutinized most of the campaign systems and focused them. Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems
Perhaps you want to read this stuff.
Even though I haven't played the more recent TW (Attila), I was never crazy about the strategic layer in these games and frankly feel that they should have maintained the simplified Shogun 1/Medieval 1 boardgame-style map. I've played quite a few Paradox grand strategy games in my time and the TW strategic layer feels insulting, so I'd happily take simplified systems if it meant less retardation and clunky shit (i.e. agent spam in Shogun 2).Do you feel like you are? The strategic layer has been hammered into a complete irrelevance and source of constant annoyance with cheating AI attacking and sacking defenseless settlements. Tactical layer is greatly simplified, but still pretty satisfying, if you don't mind abusing the shit out of the horrible AI.Am I missing something?
And don't forget the satellite which tells AI the position of players army hiding in ambush. And bealining from the other side of map while ignoring more pressing threats.Oh, they only removed anything remotely interesting/satisfying from the strategy layer. All the bad stuff like agent spam or AI cheating the movement point system worse than in HoMM are in and worse than ever.