A horse of course
Guest
Because NWN was kickass
Which is funny, considering how much it was hated when it was released.
Nobody knew just how bad things could get.
Because NWN was kickass
Which is funny, considering how much it was hated when it was released.
That's the thing though, CA doesn't do GOTY ("complete") editions anymore.with these dlcs infested games you go either full retard or not at all, mostly because most of the time those games were built as a whole and then divided into further payments. makes no sense buying a crippled product.
It's like Blood Bowl 2 was on sale for ~10€ not long ago. Getting the rest of the game was 50€ more. Such discounts.
You have to wait for "GOTY"/whatever editions with all the DLC to get any real discount.
Sounds like legendary heroes are finally confirmed.
If you're on the fence you should definitely wait for a deal on a more fleshed-out iteration of the game (e.g. in 1 year or so), as its strengths are really the licence and faction diversity, not depth of mechanics or strategy.
If you're on the fence you should definitely wait for a deal on a more fleshed-out iteration of the game (e.g. in 1 year or so), as its strengths are really the licence and faction diversity, not depth of mechanics or strategy.
Well this current 'Humble Bundle Deal' is as good as deal as it's gonna get for a while I'm sure. You get the game for $12 via Humble Monthly.
Much like you, RuySan, I don't give a shit about the Warhammer franchise and I haven't really played much TW since Rome 1/Medieval 2 either. Got 7 hours in Rome II, 29 in Shogun II and 0 in Attila. And I still went ahead and picked this game up for $12. Now I can't be assed to play it. It was only 12 bucks, but still 12 bucks wasted.
A week ago CA claimed this was impossible.
You could try the BotET mod, which is supposed to be a less scripted, more stable Call of Warhammer. I tried it a few months ago and it still crashed like a motherfucker, though.
Hey guys, long time lurker.
I just came back from the PCGamerWeekender where TotalWar was showcasing its new Brettonia DLC. Anyway, during the event they showed a video with information on Brettonia in the campaign. They might have already shared most of the info here, but I thought it would not hurt to share.
Here is a list of all the things I remembered:
-3 starting locations: Leon in Brettonia, Alberic in Bordelaux, Fey Enchantress in Carcassone
-Each one seems to start with 2 regions each, a full province representing their territory. A nice change from the start with a single region we've had so far (Poor Empire suffers so much from it)
-Green Knight is a hero, but cannot be recruited. Instead he shows up randomly and stays with your faction for a few turns then is gone.
-2 main recruitment buildings in the 'red' slot for towns that are focused on unlocking knight troops. For peasants, most are recruited from the 'infrastructure' buildings
-Technology tree divided in 2 -> economy and knightly order, delving into one will bring penalties to your campaign related to the other. Invest into only one if you're ok with the penalties, or invest in each in a steady fashion, your call.
-Brettonia is known for having its forests and the nearby mountain infested with orcs, so they get events focused on that, such as a reduction in growth because off-screen orcs raided their lands
-All Brettonia faction are somewhat friendly with each other, so you don't have to go to to war with each other. Diplomacy is meant to be easy with each other and confederation comes later on once you've researched the technology for it.
-If you do go to war with Brettoni factions, the others will not like it one bit. Brettoni civil wars come with penalties, but you can do it anyway if you don't care about them
-New units that were not shown in the stream that I remember: Royal Hypogryph knights, Royal Pegasus knights (better version of regular pegasus knights), variant of Trebuchet that throws magic projectiles blessed by the Lady herself. There might have been more but they were either shown in the stream, or I forgot them
That's most of what I remember if anything else comes to mind I'll add it to the comments.
Edit:
Almost forgot, Brettonia factions get a new bar similar to the grudges for dwarves. This bar represents your chivalrous nature, and the more chilvarous you are, the more it is filled. With each rank of chivalry you attain, you get campaign and battle bonuses.
Edit2:
Brettonia gets access to 3 lores of magic: Heavens, Life, and Beasts.
RE: Brettonia, why the fuck are they making the Bret factions friendly to one another? That leaves, what, Mousillon and Marienburg for territorial expansion? And with all the major factions starting with two regions, everyone will be rolling a 20-stack by Turn 10 (except the human player - that poor bastard - who'll actually try to maintain a reasonable income). Don't get me wrong, I like that they're making more minor factions playable by spreading the LLs, but where are the natural avenues for Bret expansion? Every other faction has low hanging fruit nearby to get their early game economy rolling (with the understandable exception of the W-Elves).
In the stream, it showed their campaign objective as winning the final Errantry War, which is triggered by reaching the max level of Chivalry and presumably fighting a major Quest Battle similar to The Fall of Man from the Beastmen campaign. They talked about how the player can essentially turtle and invade the Badlands and/or Norsca to generate Chivalry, whilst their research tree showed Confederation being locked behind "Heraldry of X", which basically gives a huge relations bonus with the target faction when unlocked. The devs mentioned that Bretonnian factions "don't really fight each other", though in the map flyover at the start of the campaign the advisor warns that Duke Alberic is a wildcard, so maybe Bordeleaux can potentially end up filling a similar role to Middenheim as an early/mid subfaction antagonist. I noticed some of the later unlocks, such as "United Bretonnia", give ridiculous buffs like +50/+100 to relations with Empire and Dwarf factions, so it seems the Bretonnia campaign revolves around securing the Bretonni lands and teaming up with other "Order" factions to fight Orcs and Chaos.
In the stream, it showed their campaign objective as winning the final Errantry War, which is triggered by reaching the max level of Chivalry and presumably fighting a major Quest Battle similar to The Fall of Man from the Beastmen campaign. They talked about how the player can essentially turtle and invade the Badlands and/or Norsca to generate Chivalry, whilst their research tree showed Confederation being locked behind "Heraldry of X", which basically gives a huge relations bonus with the target faction when unlocked. The devs mentioned that Bretonnian factions "don't really fight each other", though in the map flyover at the start of the campaign the advisor warns that Duke Alberic is a wildcard, so maybe Bordeleaux can potentially end up filling a similar role to Middenheim as an early/mid subfaction antagonist. I noticed some of the later unlocks, such as "United Bretonnia", give ridiculous buffs like +50/+100 to relations with Empire and Dwarf factions, so it seems the Bretonnia campaign revolves around securing the Bretonni lands and teaming up with other "Order" factions to fight Orcs and Chaos.
Oh great.
So Brettonia can have all the conflict it wants, as long as it's in the Badlands and Norsca, where they can't capture settlements? All for the small, small price of sending your (likely) solitary stack halfway across the world.
I don't know, seems a bit under-cooked to me, but I guess we'll see in just over a week.