Tacticular Cancer: We'll have your balls

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Information New Shadowrun Returns Screenshots and Info at Game Informer

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Feb 3, 2013.

  1. Crooked Bee RPG Codex and stuff Patron

    Crooked Bee
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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 PC RPG Website of the Year, 2015 Shadorwun: Hong Kong
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    Tags: Harebrained Schemes; Shadowrun Returns

    The latest issue of Game Informer has a feature article on Shadowrun Returns, and while the article itself is currently unavailable online, French Shadowrun fansite Fondation Draco has published a summary of the article as well as the new screenshots contained therein:

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    And here's the summary in French:
    • Le jeu se déroule en 2054, à Seattle. Un deuxième scénario prenant place à Berlin sortira un peu plus tard.
    • Le point de départ de l’intrigue est une sinistre affaire de trafic d’organes.
    • Comme l’épisode Super Nintendo, Shadowrun Returns commence à la morgue.
    • Un enquêteur de la Lone Star nommé Mitch Macklusky est un personnage important, au moins au début du jeu.
    • L’ambiance “film noir” est l’une des inspirations majeures des développeurs
    • Les combats au tour par tour sont inspirés de XCOM (autant le jeu des années 90 que l’épisode sorti l’année dernière)
    • Bien qu’on ne créé qu’un seul personnage en début de partie, il est possible de recruter d’autres shadowrunners. En combat, le joueur contrôle tous les membres de son équipe (ils ne sont pas gérés par une IA)
    • Le système de dialogue est à base de mots clés
    • La partie “enquête” sera très développée
    Basically: the game takes place in Seattle in 2054 (the second scenario, taking place in Berlin, will be released slightly later) and the plot hook is organ trafficking. Like the SNES Shadowrun, it starts off at the morgue. A Lone Star investigator Mitch Macklusky is an important character. Film noir is a big inspiration for the developers. The turn-based combat is inspired by XCOM, and it'll be possible to recruit other shadowrunners. You will control all your characters in combat - no AI controlled companions for you. The dialog system is keyword-based, and the investigative side of things will be pretty important.

    The article also contains a glimpse of the scenario editor.
     
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  2. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    looks pretty neat.
     
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  3. Excidium P. banal

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    Looking good.
     
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  4. Jaesun Fabulous Moderator Patron

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    This keeps sounding so fucking good...

    :bounce:
     
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  5. Hobz Learned

    Hobz
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
    Actually, the sentence meant that investigation WILL be very developed, as in "an important part of the game", it gave no information on the development progression.

    Great news nonetheless, i'm pretty impressed by this game.
     
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  6. mindx2 Codex Roaming East Coast Reporter Patron

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    In a box with map, manual and trinket!
    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 PC RPG Website of the Year, 2015 Shadorwun: Hong Kong
    Those screenshots look GREAT! Have to say that of all the KS projects I've backed in 2012 this one hasn't said or shown anything that makes me worried. It looks, and sounds, like it will be a good game.*

    *Yes, I know we have to see and hear a lot more but so far so good...
     
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  7. HobGoblin42 Grimlore Games Patron Developer

    HobGoblin42
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    Looks great. Are the character 3D animated or is everything 2D?
     
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  8. Major_Blackhart Codexia Lord Sodom Patron

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    Wooo!
    I am fucking pumped for this. The possibility of good tactical combat combined with the Shadowrunner system and an editor is an awesome possibility.
     
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  9. Wizfall Savant

    Wizfall
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    Awesome hehe.
    Not perfect though (troll/ork character model could be a better) but overall it looks great.
    I love this isometric view.
    They have made one of the best kickstarter campaign and have the best communication about the game's development.
     
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  10. evdk comrade troglodyte :M Patron

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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    This looks bloody awesome. So far they are making exactly the game I have expected. Best $15 spent so far.
     
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  11. DwarvenFood Arcane Patron

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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2
    The one Kickstarter I had the lowest expectations for, is turning out to be pretty fucking awesome :kingcomrade:

    (lol, that .gif is called kingcomrade)
     
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  12. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

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    Looks awesome.
     
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  13. Major_Blackhart Codexia Lord Sodom Patron

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    I want to see some in action vids next.
     
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  14. OldSkoolKamikaze Arcane Patron

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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 PC RPG Website of the Year, 2015 Shadorwun: Hong Kong


     
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  15. IronicNeurotic Arbiter

    IronicNeurotic
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    Looks great, but....

    Yeah, there wasn't a lot of worrying stuff said so far, but unless I missed some in-depth updates its all general buzzwords. Buzzwords for our niche, but still buzzwords.

    I dunno, still waiting with overexcitement.
     
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  16. Major_Blackhart Codexia Lord Sodom Patron

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    I still want to see what character creation looks like.
     
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  17. Volrath Arcane Patron

    Volrath
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    Well it looks fantastic.
     
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  18. Major_Blackhart Codexia Lord Sodom Patron

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    So far we've seen screen but do we know anything about stats, character creation, level progression?
    Also, I don't know if it's been stated, but what edition of Shadowrun will they be going about using?
     
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  19. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Some amalgamation of all four, IIRC.
     
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  20. Crooked Bee RPG Codex and stuff Patron

    Crooked Bee
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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 PC RPG Website of the Year, 2015 Shadorwun: Hong Kong
    Oops, yeah, my bad. Kinda overlooked the "sera" there. :P Will correct it in the newspost.
     
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  21. Wizfall Savant

    Wizfall
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    http://harebrained-schemes.com/post/fireside-chat-with-jordan-weisman-and-mikes-dev-diary/
    http://harebrained-schemes.com/post/chris-developer-diary/
    That the 2 most important update but you can find more.
    General buzzwords ?
    I really don't know how you can expect much more info than that, except the game.
    Much more and detailed info about the game development process than any other kickstarter.
     
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  22. Excidium P. banal

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    Source?
     
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  23. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    If I remembered the source, I would not have written IIRC, sorry. Maybe Infinitron and his network of Jewish spies can help?
     
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  24. Wizfall Savant

    Wizfall
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    I can be bothered to check but evdk is right.
    It would used a proper new rule-set more adapted to the PC but inspired by a mix of the different PnP editions rules as mush as they can.
    For the full PnP ruleset i'm not sure a AAA budget would have been enough lol
     
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  25. Junmarko Learned

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    Crooked Bee, you're a fucking lad. Cheers mang!
     
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