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New Petroglyph title Mytheon shows itself

Ryuken

Liturgist
Joined
Feb 28, 2005
Messages
606
Location
Belgium
<strong>[ Trailer ]</strong>

<p>Petroglyph Games and publisher TrueGames have started the marketing campaign for <strong><a href="http://www.mytheongame.com/" title="Long load time but the Poseidon cameo makes up for it">Mytheon</a></strong>, a <strong>free-to-play multiplayer action-strategy game set in ancient Greece</strong>, with a <a href="http://ve3d.ign.com/videos/game/14247553/PC/Mytheon" title="Your courage will change the world...">first trailer</a>. In true Xena: Warrior Princess/Hercules: The Legendary Journeys style you'll get a look at some in-game footage which tries to convey the setting and some features. </p><blockquote>Mytheon offers a unique game play experience that combines elements of strategy and action with an emphasis on collectability. Players will challenge legendary mythological gods by wielding powerful "Power Stones" that transform into spells, structures and creatures. Players can loot, forge, buy, sell and trade these stones among a thriving online community, then cast the stones during epic battles that play out in a visually stunning 3D mythological world. </blockquote><p>IGN has published an <a href="http://pc.ign.com/articles/997/997715p1.html" title="It's something else than C&C, Star Wars and aliens alright">interview</a> with Peter Cesario from TrueGames and Chris Rubyor from Petroglyph in which they discuss the trailer, the three classes, social networking support as well as the free-to-play and micro-transaction parts of Mytheon: </p><blockquote>IGN: It's a micro-transaction game, but is it essentially free to play? Are the micro transactions optional? What sorts of things will you be able to buy? 
</blockquote><blockquote>Peter Cesario: Mytheon will definitely be 100-percent free to download and free to play for as long as you want. Regarding the micro-transactions specifically, they of course will not be required in order to enjoy the game. However, with Mytheon we're also making a conscious effort to as seamlessly as possible integrate the model into the normal game play experience so as to avoid the sometimes community polarizing effects of "paying" vs. "non-paying" players. We'll be revealing more details in the near future, but in short, our goal is to ensure that from a community standpoint, both paying and non-paying players are never provided a clear advantage over one another but can actually benefit from each other at all times.
</blockquote><p>That last sentence sounds like wishful thinking to me but hopefully for them it will work out. At least they seem to realise that launching a full price retail game while offering micro-transactions as well might not be the best option (cfr. <a href="http://www.battleforge.com/" title="Its price dropped pretty fast">BattleForge</a>). </p><p>Mytheon is scheduled to go live in the first quarter of 2010, a closed beta test should be available by the end of this year.</p><p>Spotted @ <a href="http://ve3d.ign.com/">Voodoo Extreme</a></p>
 

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