Sduibek
Creator of Fallout Fixt
np, it's fun most of the time. Love you too <3Thanks for going through the hell of making this customizable, Sduibek.
np, it's fun most of the time. Love you too <3Thanks for going through the hell of making this customizable, Sduibek.
Good call, I hadn't thought to check that.Is there a pattern to the party checks?
I agree.That's odd. It sounds like a feature they either meant to add or remove at the last second and just didn't get everything done. Would definitely be a question for one of the original devs.
- If you set the timer on an explosive you're holding in an active item slot, it now drops to the ground at your feet.
Is this a bug fix or "added thingy":
Keep in mind that this code I created is actually the default vanilla in Fallout 2 engine.
Although the flare will normally only inflict 1 damage if thrown at an enemy, aiming throws at the eyes of enemies can blind or even kill them instantaneously, even if they are wearing power armour.
Tim Cain said:If there is one thing I'd change is to go back and remove any timed quests from Fallout [1]. I didn't like the false sense of urgency and felt like the player had to rush through the game and miss fun things to do.
Tim Cain said:Yes, they were supposed to be lit as soon as you wielded them. Somehow they only got marked as lit when you dropped them. Might be a bug, might have been an optimization because moving light sources were expensive.
Tim Cain said:I think anything held in the hands were supposed to be weapons, at least at one point in development. So flares went into the weapon category since you held them in your hand.
Tim Cain said:This difference is almost certainly caused by different scripters working in different areas. To make it consistent, I would make MOST checks account for all party members, but some checks should not. For example, if you or a party member kill someone, that should make townspeople angry and attack, but unless the player kills a child himself, that should not make the player gain the child-killer rep.
Tim Cain said:I thought you could do that, but it might have been removed because it caused a bug and that was the fastest way to fix it. We were down to the wire to get the game out.
Oh and he also said the whole team was disappointed that The Burrows got cut.
Oh! That reminds me, I've been meaning to add sexable furries to the game.Oh and he also said the whole team was disappointed that The Burrows got cut.
Nothing wrong with Burrows as long as Tim Cain designs it. And not some Bethesda/Bioware trash. With sexable furries etc.
Already have it on my To-Do list; the designers planned this to be possible. Why do you think the map with the Mother Deathclaw and infinitely spawning Deathclaws is in a town called the Boneyard?Make deathclaw romance options. Always wanted to bone that.