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New estimated release date posted on Iron Tower forums - April/May 2014

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin
i7wZBpunpu3mf.jpg


Could use some photoshopping, but I can't even use paint.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Why should there be? (not that I care about such things). We've released a combat demo, a full demo, and now are about to release an 'extended' demo (60% of the game).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I already got two degrees since AoD went into production, I'm fine as long as it finishes before I get three.

Although if what we saw with Teron was already 33% of the game, and we're now going to see the second 33% or 50% or whatever, seems to me it was never going to be a terribly long or large game, and now I'm wondering how compact it must have been if the delays of 2012-4 are mainly about adding more flesh to the bone.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Why should there be? (not that I care about such things). We've released a combat demo, a full demo, and now are about to release an 'extended' demo (60% of the game).
JC's butthurt about this: http://www.rpgcodex.net/forums/inde...fines-kickstarter-adventure-game.69252/unread

And I have only one word to say about that:





Good! :smug:
FeelTheRads, I'm not talking about that, but if you brought it up...yes, that is also a good reason. Somebody found it funny to give Broken age a vaporware tag, even though they showed us the game, there is a whole documentary about it. Not a demo, but videos about it. Anyone watching them should see, that the game is under development.

Obviously I'm just teasing VD about this neverending development. But it feels good.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Although if what we saw with Teron was already 33% of the game, and we're now going to see the second 33% or 50% or whatever, seems to me it was never going to be a terribly long or large game...
It wasn't. The focus was on replayability.

... and now I'm wondering how compact it must have been if the delays of 2012-4 are mainly about adding more flesh to the bone.
Not really.

We're a small team, so with one programmer, one artist responsible for everything, one writer, things take a while and even the most mundane tasks still eat a lot of time.

We spent 2012 tweaking the systems and bringing the demo areas to the point where most people were satisfied with them. We released R1 in March and R3 in October. We didn't expect things taking so long, but they did. Then we started working on the rest, but due to various circumstances we did about 70% of the game by August (not 100) and thus weren't able to release this year. So, we decided to release the second 'chapter' this year.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is the extended demo only going to be available to pre-orders?

Yes, although the basic public demo may also be updated at some point with the new systems and features.
 

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