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Jimmious

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Steve gets a Kidney but I don't even get a tag.
SJW undertones means there is probably some gay person somewhere in the game which is ofcourse UNACCEPTABLE WTF CUCKS

*DA:O is pretty good actually. Definitely worth a go. The series had great potential with that start but... failed miserably
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Everything has whatever undertones you want if you are lookig for them.

I know a guy who finds a semblance of various porn actresses in the face of every girl he sees...
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
DA:O is fine. Unless you think having gay characters and having a class struggle as one of the sub-plot in the game as SJW REEEEEEEEEEEEEEEEEE, DA:O is really great to be honest. Too much trash encounter, but hey Obsidian games also have them.
 

fantadomat

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Edgy Vatnik Wumao
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that sounds almost too good to be true... also I dont even knonw what SJW undertone means so that wont be a problem.

i will torrent it then.
Yes,it is good RPG game. Most of the problems that people see here are from retrospective view. The sjw is from before sjw was an acronym and the game was not a cliche when it came out,it was a fresh sip of rpg in season of drought. Also it have some of the best DLCs that i have played. The game is not prefect and it have its problem,but it is worth to be played and even owned. It is a mustplay for an rpg fan in my book.
 

Falksi

Arcane
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Feb 14, 2017
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Nottingham
Remember these two articles from the slime that is Laidlaw too......

"If I'm going to piss you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players"

"it (dragon Age 2) doesn't tell the usual fantasy story or present the usual fantasy combat, and in doing so it does run the risk of someone going, "Wow, this is just too different and I cannot handle it."


"there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it." - They found DA:Inquisition :hahano:

https://www.pcgamer.com/dragon-age-...el=ref&ns_source=steam&ns_linkname=0&ns_fee=0

https://www.eurogamer.net/articles/...-laidlaw-a-defence-of-dragon-age-ii-interview

What a fat bullshitting prick. Good riddance.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
that sounds almost too good to be true... also I dont even knonw what SJW undertone means so that wont be a problem.

i will torrent it then.
Yes,it is good RPG game. Most of the problems that people see here are from retrospective view. The sjw is from before sjw was an acronym and the game was not a cliche when it came out,it was a fresh sip of rpg in season of drought. Also it have some of the best DLCs that i have played. The game is not prefect and it have its problem,but it is worth to be played and even owned. It is a mustplay for an rpg fan in my book.
"Not a cliche"? It was mass effect in a fantasy setting.

Which wasn't a problem for me personally, as I've managed to stay clear of ME.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,442

"it (dragon Age 2) doesn't tell the usual fantasy story

Despite the (well deserved) hate the game gets, its premise of watching a location grow over 10 years , and you with it , is cool in theory IMO - would love to see it done properly in a game, instead of as an excuse to recycle assets in a garbage game.
 

Falksi

Arcane
Joined
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Messages
10,576
Location
Nottingham

"it (dragon Age 2) doesn't tell the usual fantasy story

Despite the (well deserved) hate the game gets, its premise of watching a location grow over 10 years , and you with it , is cool in theory IMO - would love to see it done properly in a game, instead of as an excuse to recycle assets in a garbage game.

Me too. Thing is when you're stuck to one location you aren't experiencing the excitement/stimulation gamers get from discovering new locations (something which is even more prominant now coz of the open world fad). So if anyone was to do this they'd have to do it in an ever-evolving location, which was constantly changing/exanding as chapters progressed, with new dungoens/ruins/etc. being discovered too. The people & the politics could change too obviously to retain said freshness. It would be great to see things happen such as a house you purchase in one chapter sold, and then converted into a brothel in a later chapter etc.

Would be interesting for sure.
 

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,206
When I first had DA2 described to me, I thought people were like "hey this is bad because it's different" and then I was excited to play it. But then it was just bad and also different.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Location
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that sounds almost too good to be true... also I dont even knonw what SJW undertone means so that wont be a problem.

i will torrent it then.
Yes,it is good RPG game. Most of the problems that people see here are from retrospective view. The sjw is from before sjw was an acronym and the game was not a cliche when it came out,it was a fresh sip of rpg in season of drought. Also it have some of the best DLCs that i have played. The game is not prefect and it have its problem,but it is worth to be played and even owned. It is a mustplay for an rpg fan in my book.
"Not a cliche"? It was mass effect in a fantasy setting.

Which wasn't a problem for me personally, as I've managed to stay clear of ME.
Well in its time it wasn't a cliche per say. It had some pretty dark and realistic undertones. If we look back every rpg is cliche. After all there were fantasy adventure books long before games. Also it was DAO that started the new era of rpgs,without it most devs would have been scared to make rpgs,because of how small the market they thought it was. DAO did show the industry that there is money in rpgs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's "per se". So many native speakers are illiterate that non-native speakers learn phrases wrong :)

Agreed on the dark undertones, they were the coolest part of the world building imo. And agreed on all RPGs being cliche. The difference between cliche and a classic is only in the skill with which the story is told. Watch the 3D animation beowulf, or Peter Jackson's Hobbit for an illustration. That's why I said what I did about DAO above.
 
Joined
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Messages
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Codex Year of the Donut
When I first had DA2 described to me, I thought people were like "hey this is bad because it's different" and then I was excited to play it. But then it was just bad and also different.
The game would be redeemable if the combat wasn't shit. Every fight was exactly the same: waves upon waves of enemies that differ only in the model and how much damage they do.
And since the magically appearing enemies can appear anywhere, there's no point in trying to position your archers or mages(you know, tactical planning) because they'll just have enemies magically spawn directly on top of them. Who needs good AI or well-designed fights when you can just spawn tons of enemies that all do the same fucking thing?

nisuql.png


Absolutely amazing game design, 10/10.
 

InD_ImaginE

Arcane
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Messages
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Pathfinder: Wrath
I agree that DA2 premise is great. Watch events unfold in 10 years from your character perspective. Should be a goldmine for narrative C&C right? Wrong. Between the 3 acts the only big changes between are your sibling fate and whether the pirate lady leave you or not. The other big choices are in the last act which proves worthless as most of them are just handwaved in DAI. The story in and on itself is just mediocre.

Gameplay wise,as mentioned combat is truly shit and positioning doesn't matter when full-plate armored ninja just jumps around. The only redeeming quality is that most bosses has unique attacks, not just mobs with higher status.... which is promptly ruined by the fact there is no tactical camera. On Hard and higher the bosses unique big attacks are usually enough to kill anyone who is not a tank. The facts that there is no tactical camera means that seeing cue for those you need to: 1. manual control all party members 2. make them all walk behind a pillars or something 3. wait the attack 4. turn companion AI on again. It is incredibly retarded.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
897
I'd contend it was a fairly poor premise and a bit of a bait and switch in general. I know that I and many others I've spoken to were sold on the series being a spiritual successor to BG, and part of that was the expectation of a direct sequel retaining the same player character, with events and the stakes building up to a crescendo ala BG>BG2>ToB. Can't tell you how disappointed I was to learn the intended direction when DA2 was revealed. Add voiced protagonist and dialogue wheel to the mix and the IP never recovered for me, to me, that in itself has always felt like another Bioware betrayal to their original audience. What happened to DA and BioWare is ultimately what brought me into the welcoming embrace of the Codex, watching the fabled casualisation & consolisation play out in real time as the potential was just pissed away... I used to wonder what had to happen to make someone as jaded as the average Codex poster, then Bioware showed me how.
 
Self-Ejected

c2007

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I joined the codex in 2014 just to warn people who I saw were asking "is this game [DA:I] worth buying" :)
Well, that's awfully friendly of you.

I was away from the Codex at that time, or I would have taken that advice.

This next game will have to astound the Codex (in a positive way) for me to even consider buying it used. Snowball, something something, hell....
 

Falksi

Arcane
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Messages
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Nottingham
I truly can't wait to see what DA:4 becomes. It simply has to follow Witcher 3/Ubisoft because they don't iknow how to do anything themselves anymore.

Looking at DA:I's take on an "open world", it's gonna be nothing short of brilliant how badly they'll try and copy the current big selling games.
 

fantadomat

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Edgy Vatnik Wumao
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I truly can't wait to see what DA:4 becomes. It simply has to follow Witcher 3/Ubisoft because they don't iknow how to do anything themselves anymore.

Looking at DA:I's take on an "open world", it's gonna be nothing short of brilliant how badly they'll try and copy the current big selling games.
Most likely a forgotten EA ip,like the many others gathering dust in EA's library. Doubt that Biowaste will live past Anthem.

If there is such a miracle as Dragon Age 4,well i do agree that they will follow the Witcher. Sadly they are far too stupid to see that the witcher stood out because it had really good writing and level design backed by good graphics. Biowaste will most likely will make it in to single person action adventure game with some kind of monster hunting mechanic.
 
Joined
Nov 23, 2017
Messages
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Anyone doing the bulk of development post-Breath of the Wild and not doing lots of systemic systems shit with weather and environmental interaction in their open world are going to look like they're behind the curve. I'm not sure you can really go back to not letting players just climb mounts in there way after a big hit game showed people how nice it was to be able to do that. Especially if your game is coming out a few years from now.

Ideally BioWare would get the fuck over themselves and take a look at what other people are doing. No fucking reason Dragon Age: Inquisition, a action focused game releases in 2014, should have such terrible action gameplay when you've got a hack and slash game like Dragon's Dogma out there and showing you how to do things like combat and giant monster fights in 2012. (And also showing you how to do things like character creation and a armor layering system) I get the feeling the praise BioWare gets from some review outlets, and the echo chamber that was their forum (and probably also NeoGAF) kind of stopped them from looking at a number of games that do what they've tried doing far better than them.
 

Roguey

Codex Staff
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Ideally BioWare would get the fuck over themselves and take a look at what other people are doing. No fucking reason Dragon Age: Inquisition, a action focused game releases in 2014, should have such terrible action gameplay when you've got a hack and slash game like Dragon's Dogma out there and showing you how to do things like combat and giant monster fights in 2012.

Like Skyrim, it's not meant to be something that requires good reflexes.
 

Tom Selleck

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Joined
May 6, 2013
Messages
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I managed to get through DA:I by getting super fucking wasted, unintentionally, on bad whiskey and trudging through the parts where you wander through the forests and shit and you do the well of sorrows. I couldn't even sit up straight and I beat the game on hard. I went back and checked a wiki to see if I missed anything in the story, and didn't.

9.2/10 GOTY
 
Joined
Nov 23, 2017
Messages
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Ideally BioWare would get the fuck over themselves and take a look at what other people are doing. No fucking reason Dragon Age: Inquisition, a action focused game releases in 2014, should have such terrible action gameplay when you've got a hack and slash game like Dragon's Dogma out there and showing you how to do things like combat and giant monster fights in 2012.

Like Skyrim, it's not meant to be something that requires good reflexes.

Dragon's Dogma doesn't require good reflexes. They're both a similar style of real time combat, only Dogma does it pretty perfectly while Inquisition does it so awkwardly it makes you wonder what exactly the hell BioWare was thinking.
 

Glaucon

Prophet
Joined
Sep 11, 2016
Messages
1,000
It's "per se". So many native speakers are illiterate that non-native speakers learn phrases wrong :)

Agreed on the dark undertones, they were the coolest part of the world building imo. And agreed on all RPGs being cliche. The difference between cliche and a classic is only in the skill with which the story is told. Watch the 3D animation beowulf, or Peter Jackson's Hobbit for an illustration. That's why I said what I did about DAO above.
learn phrases wrongly
 

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