Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Neverwinter Nights 2 English Patch 1.03 Final released

Discussion in 'RPG News & Content' started by Diogo Ribeiro, Dec 13, 2006.

  1. Diogo Ribeirogender: ⚧ Erudite

    Diogo Ribeiro
    Joined:
    Jun 23, 2003
    Parrots:
    5,706
    Location:
    Lisboa, Portugal
    Click here and disable ads!
    Tags: Neverwinter Nights 2; Obsidian Entertainment

    The English Patch 1.03 Final for <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> has been <a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=530324&forum=109>released</a>. As per the developer's statement in the thread running your auto-updater should allow you to get the patch. If you installed the Beta patch several locations are given so you can find a rollback patch. Here are some general bug fixes:
    <br>
    <br>
    <blockquote>
    <br>
    General
    <br>
    <br>
    • Animal Companions, Familiars, and Summoned Creatures are now unsummoned when a roster member is being despawned. This will address problems where companions can become familiars on transitions.
    <br>
    • Some minor adjustments to the pathing system to prevent characters from being put into illegal areas.
    <br>
    • Split out Armored Caster feat into class specific feats for Bards and Warlocks to properly apply spell failure percentages. This will allow users who add new classes to give them specific armored casting ability easily.
    <br>
    • Some minor fixes to drop shadow rendering.
    <br>
    • The debug DirectX check has been removed – some users had problems running the game, even without the DirectX SDK being installed.
    <br>
    • The game would crash when a module with more than 16,000 objects was loaded.
    <br>
    • Fixed a memory leak related to grass that would occur in certain areas.
    <br>
    <br>
    Multiplayer
    <br>
    <br>
    • Fixed issue when a player was resurrected by another player, the “respawn” button would stay up on their screen, and could be used to restore life and remove effects.
    <br>
    DM Client
    <br>
    • Added larger “+” buttons for the Chooser and Creator to make them easier to click on.
    <br>
    • Fixed some issues with keymapping.
    <br>
    • Player list is used instead of the party list when displaying party members on the minimap and areamap.
    <br>
    • DM’s can now area transition while possessing something and the entire faction doesn’t come with them.
    <br>
    • Fixed issue with trying to possess a creature in a different area than the one the DM is currently standing in.
    <br>
    • Fixed mouse action target for Dungeon Masters, so they don't start conversations with everyone. Also fixed highlight, so they can't always highlight themselves.
    <br>
    • DM can now move around while game is paused.
    <br>
    • Moved feats granted to a DM character from being hard-coded to a new flag in the feat.2da, "DMFeat". If it's marked as 0, the DM doesn't get it; as 1, he does.
    <br>
    • NWN database bug: Variables names are now properly truncated to 32 characters in all cases.
    <br>
    </blockquote>
    <br>
    <br>
    No word on a fix for that forced companion bug yet.
    <br>
    <br>
    Thanks, <b>Koby</b>!
    <br>
     
    ^ Top  
  2. Volourngender: ⚧ Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Parrots:
    20,638
    Eh? A tad behind right? This was news awhile ago; but not really today...

    Besdies, the real news, is NWN2 is in thr trash for me since the game won't reinstall AT ALL. Hmph.
     
    ^ Top  
  3. The Idiotgender: ⚧ Novice

    The Idiot
    Joined:
    Dec 3, 2006
    Parrots:
    58
    Fix the title mang.
     
    ^ Top  
  4. bat_borogender: ⚧ Arcane

    bat_boro
    Joined:
    Nov 22, 2006
    Parrots:
    1,429
    Did the save game bug (or whatever it is) got fixed?
    I mean, do you still need A LOT of hdd free space on C: to save your game?
     
    ^ Top  
  5. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    No and yes.
     
    ^ Top  
  6. aweighgender: ⚧ Arcane

    aweigh
    Joined:
    Aug 23, 2005
    Parrots:
    7,205
    Location:
    Puerto Rico
    Heh, Volourn's mysterious tech problems surface once again. What will happen to his computer next!!!
     
    ^ Top  
  7. Vossgender: ⚧ Erudite

    Voss
    Joined:
    Jun 25, 2003
    Parrots:
    1,770
    This is a sign that someone spent way too much time on teh GRAFFIX
     
    ^ Top  
  8. Volourngender: ⚧ Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Parrots:
    20,638
    "Heh, Volourn's mysterious tech problems surface once again. What will happen to his computer next!!!"

    It's funny you say that when my computer works absolutely fine.
     
    ^ Top  
  9. OccupatedVoidgender: ⚧ Arbiter

    OccupatedVoid
    Joined:
    Sep 4, 2006
    Parrots:
    1,846
    Location:
    East Texas
    Further more my NWN2 won't patch!! w00tz0r
     
    ^ Top  
  10. DemonKinggender: ⚧ Arcane

    DemonKing
    Joined:
    Dec 5, 2003
    Parrots:
    2,579
    The performance is still awful in places - I can get 65 FPS+ in Dungeons and then go down to <5 FPS outside.

    I really don't get why this engine chugs so badly when an 18 month old game like Guild Wars looks better and can run flawlessly on the same system.

    BTW If you are having trouble patching I believe if you installed the beta 1.03 patch you'll have to go back to version 1.02 before you can patch it to non-beta 1.03.
     
    ^ Top  
  11. Frau Bishopgender: ⚧ Erudite

    Frau Bishop
    Joined:
    Aug 16, 2005
    Parrots:
    2,146
    Location:
    Mitten im Vaterland
     
    ^ Top  
  12. Ladonnagender: ⚧ Prophet

    Ladonna
    Joined:
    Aug 27, 2006
    Parrots:
    1,871
    Any offline patch for download yet?
     
    ^ Top  
  13. Chinese Jetpilotgender: ⚧ Arcane Patron

    Chinese Jetpilot
    Joined:
    Nov 8, 2006
    Parrots:
    3,654
    Location:
    New York
    Same here. I can almost turn every graphical option to the max indoors or in dungeons and get great fps (and I even have a low-end card to boot). But once I step outside, even when turning every option down and there are no other characters onscreen, it becomes very choppy (don't even mention the graveyard/crypt). I was hoping for a better performance improvement like patch 1.02 provided, but I'm disappointed.
     
    ^ Top  
  14. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    Turn the view distance down below 100. I always get MUCH worse FPS inside than outside, which actually runs pretty smoothly.
     
    ^ Top  
  15. TalesfromtheCryptgender: ⚧ Arcane

    TalesfromtheCrypt
    Joined:
    Feb 19, 2005
    Parrots:
    3,977
    Can we have forced companion sex?
     
    ^ Top  
  16. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    Elanee.
     
    ^ Top  
  17. Make America Great Again Naelgender: ⚧ Arcane

    Nael
    Joined:
    Dec 12, 2005
    Parrots:
    10,744
    Location:
    Indy
    You have to free up a bunch of HD space. It's bullshit, I know.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Avingender: ⚧ Liturgist

    Avin
    Joined:
    May 8, 2004
    Parrots:
    377
    Location:
    brasil
    NWN2 runs smoothly on mine. I like the game so far.
     
    ^ Top  
  19. Volourngender: ⚧ Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Parrots:
    20,638
    NWN2 ran smootly on mine as well. The problem is that it won't reinstall.
     
    ^ Top  
  20. Solarisgender: ⚧ Scholar

    Solaris
    Joined:
    Aug 4, 2006
    Parrots:
    173
    Location:
    UK
    Probably because Anet's programmers are better at such things, and the game engine is better optimised...which proves that decent graphics can run smooth on most rigs if done right. And while we're at it....Obsidian could learn a thing or two from the companions (Heroes) in GW as well, in terms of slickness and AI
     
    ^ Top  
  21. Azarkongender: ⚧ Arcane

    Azarkon
    Joined:
    Oct 7, 2005
    Parrots:
    2,706
    No doubt. It's a shame that Obsidian, like Troika, can't seem to get their technical act together. All the ambitious design and good writing in the world can't do jack if the underlying technology isn't solid. Such is the way with games.
     
    ^ Top  
  22. Vossgender: ⚧ Erudite

    Voss
    Joined:
    Jun 25, 2003
    Parrots:
    1,770
    Fixed
     
    ^ Top  
  23. OccupatedVoidgender: ⚧ Arbiter

    OccupatedVoid
    Joined:
    Sep 4, 2006
    Parrots:
    1,846
    Location:
    East Texas
    O RLY?
    I have 110 GB of free space so that can't be the problem.
     
    ^ Top  
  24. Surgeygender: ⚧ Scholar

    Surgey
    Joined:
    Aug 14, 2006
    Parrots:
    618
    Location:
    Unicorn Power!
    That bug was a pain in the ass... it would delete your savegame, too. 80 gig savegames I guess. The way I fixed it was by just going to a different area then coming back... needless to say, sometimes that wasn't possible.
     
    ^ Top  
  25. Sol Invictusgender: ⚧ Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Parrots:
    9,614
    Location:
    Pax Romana
    When you have all the options set to High, including shadows, NWN2 runs poorly outdoors because with shadows set to high, the sun actually moves around and shadows of the entire environment are cast in real time.

    Just set Shadows to Medium or Low (none and low make no difference in terms of performance) with shadow texturing at the lowest setting, and Normal Mapping to Off and you should be fine.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)