You startle awake.
No, it hasn't all just been a dream. You're still sitting in the AAV as its payload when a sudden jerk wakes you from the slumber of trauma-induced exhaustion.
When you look out the top, all you can see of your former surroundings is a lake of mist far to the north. Below: the Great Black Swamp. To see it sprawl from east to west, an antithesis of life, the necrosis of civilization- it's a haunting view beneath.
Another "crack!" accompanies a smell of burning plastic as you duck into your compartment again.
The engines are failing, and there's a ragged whistling noise coming from the tail. The drone is no longer flying but in a controlled fall.
You hazard a peek outside. More and more of the swamp passes below. You glide past the rotting lands, the sinking roads, the crumbling buildings, the toxic fumes- but you're falling too fast to make a full crossing.
You duck inside, and brace for the inevitable.
The drone hits something hard, the weightless rebound ringing in your ears for a moment before smashing and grinding through what sounds like rocks and water. Parts rip away, and sludge sprays into the hold from the openings they leave.
The fuselage twists right suddenly and flips over, throwing you hard into a debris-filled pool. Wrenching metal and cracks of composites echo over the next mound as the drone becomes just another part of the desolate landscape.
In a fit of coughing, you crane your neck away from the sludge, and pull yourself weakly onto an embankment.
For several wheezing moments, you cling to the earth, gathering your senses.
After more coughing, you plant a hand in the cold mud, push the ground away, and stagger to your feet. A brisk, acrid wind bites through your soaked clothes, and you turn to face away from it.
Ahead, miles of lifeless, muddy terrain, punctuated by toxic pools and shells of old buildings.
And beyond that, Indiana.
Survival Time: 31 days, 6.76 hours.
The multitool at the cryo facility was found.
Player is wearing a megacity visitor pass.
Player was introduced to Hatter.
Player is using an optical magnification device.
Player can see distant objects better than most people.
Player is skilled in hand-to-hand combat. Melee weapons are more effective and degrade slower.
Player is skilled in obscuring the trail they leave behind and tracking others.
Player is skilled in medical procedures, which increases rate of recovery from wounds.
Player has a high metabolism, and consumes food and water faster than most. However, Player also recovers faster from wounds and illness.
Player is strong, and can carry more than most.
Player is comfortable.
Player allied with Hatter.
Player has trouble staying asleep, and sleep is less restful.
Player is unburdened by what they're carrying.
Player is well-rested.
Player's hunger is sated.
Player's thirst is slaked.
Player already visited Zom Zom's.
Player is wearing the protective talisman.
Player took some painkillers.
Player has a normal circulation of blood.
Player is not experiencing any pain.
Player's immune system is healthy.
Player is skilled in trapping and snares.
Player already discovered Exam Room 17.
Player already visited the Red Gnome diner.
Player already visited Haggerty Health.
Player was tested for augmentation and prosthetic eligibility.
Player got corrective eye surgery.
Player already visited the DMC.
Player examined the tracks in the cryo facility.
Player saw the wraith footage at Hatter's.
Player already interacted with The Stoat.
Player discovered the bank account info at the cryo facility.
Player learned the bank teller's login info.
Player is carrying a device that DMC patrols can track.
Player triggered greater security at the bank.
Player already tried speaking with the bank teller.
Player is beginning the transformation into a wendigo.
Player is ready to advance to wendigo 2.
Player knows that the creature coming down the hall was a dogman.
Player already had looter conversation 1 with Kim.
Player already had DMC guard conversation 1.
Player already had DMC guard conversation 2.
Player answered Michelle's question of where he's been.
Player has been invited to ATN by patrol.
Player already visited the ATN.
Player already returned to the cryo facility.
Player completed the intro task for Hatter.
Player already ate food at ATN today.
Player already received care at ATN recently.
Player's defoliant exposure subsided temporarily.
Player is wearing a wrist strap from Gyges Cryo Facility.
Player is wearing a crude air filter.
Player is experiencing burning pain on their skin.
Player chose a fully-powered section of Grayling's fence.
Player agreed to help Martha destroy Grayling.
Player found the Grayling mainframe Code: Anarchy.
Player found the V-MADS blueprints at Grayling.
Player found the ID badge at Camp Grayling.
Player knows about the NEO Wiki.
Player used the ID card in Blackwhite.
Player used the failsafe key in Blackwhite.
Player already had Martha's Army conversation 1 with recruiter.
Player sent a bogus security request from Grayling's control tower.
Player saw the glow in the east.
Player has acted significantly more good than evil.
Player issued Code: Anarchy command to Blackwhite AI at Grayling.