Tacticular Cancer: We'll have your balls

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NEO Scavenger: A Post-Apocalyptic Survival RPG - Early Access now available

Discussion in 'General RPG Discussion' started by Ebola1717, Mar 10, 2012.

  1. Ebola1717 Novice

    Ebola1717
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  2. Stabwound Magister

    Stabwound
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    A flash game.

    Oh, I see.
  3. Excidium P. banal

    Excidium
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    This game is p. cool.
  4. someone else Erudite

    someone else
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    Like a rogue-like.
  5. octavius Prestigious Gentleman Arcane

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  6. mondblut Prestigious Gentleman Arcane

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    "Votes" are teh funniest.

    Crafting apocalyptic pizza = fuckton votes.
    Saving a game = 0 votes.

    Lately I feel increasingly ashamed of ever associating myself with the "RPG" genre. And that's probably a reason why. Hell, even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as the "herp me plays a roles games derp" populace of today.
  7. Krraloth Learned Patron

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    This is the mainstream enjoying their best genre. I clearly remember when talking about videogames was about FIFA and Tekken and Mortal Combat, you can't imagine how frustrating was to see bland looks in the face of people when you mentioned Arcanum, Fallout or Baldur's Gate. God forbid mentioning Might & Magic 2! It took teh internetz to be able to talk about them.
  8. MMXI Prestigious Gentleman Prophet

    MMXI
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    Hang tight, buddy. We're almost through the worst of it. Just another few decades to go.
  9. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    I died from cholera. I guess I'll have to find some way to boil water. Awesome stuff:D. I wish there would be stuff like that in Fallout. It would make both trading and outdoorsman very important.
    Also, nice to see choose your own adventure stuff with skills.
  10. MisterStone Augur

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    It's pretty fun, but I am wondering, is crafting not implemented at all? I had a character with mechanics but I couldn't even attach a scope to a rifle. :)
  11. Zed Funomancer Patron

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    How do you full-screen an embedded flash game?

    Game seems pretty fun but sadly I won't strain my eyes to read that text in windowed.
  12. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    I suspect there may be something else required like for example a tool to attach the scope with or a tape or something like that.
  13. toro Liturgist

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    Cool concept. But like Zed mentioned, the font size is too small. And the flash mouse control is clumsy. Bookmarked.
  14. Zed Funomancer Patron

    Zed
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    toro Brofists this.
  15. Zdzisiu Learned

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    It has potential, gonna watch it closely.
  16. Brayko Liturgist Patron

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    Pretty good shit. Died on my first hostile encounter.

    :troll:
  17. villain of the story Unwanted

    Unwanted
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    Beautiful. I like the adventure-oriented simplistic take-or-leave design with abilities. But the way Hostile encounters work is very shoddy. Fighting someone on the next hex... and the interface can be better. Choosing betwen modes is kind of labourious.

    To combine items, just drag an item over the other and click it.

    I found a meat cleaver, fighted a looter with it who crippled me but I managed to kill him. I supposed my character was flinging the cleaver like a madman while crawling on the ground and shouting curse words. Then the condition worsened I died walking around :lol:
  18. Awor Szurkrarz Arcane

    Awor Szurkrarz
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  19. dcfedor Educated

    dcfedor
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    Hey Guys! I'm the dev working on NEO Scavenger. I noticed you had a thread started here, so I figured I'd respond to some of the comments and questions that have popped up.

    First off, thanks to Ebola1717 for mentioning it! Posting here was on my list, though I admit I was a little nervous about doing so. You guys take your crpgs seriously, and I wasn't sure how well NEO Scavenger would fare in its early state. But I'm glad he did, as there's no better time to improve than early on, and there's some good feedback in here already.

    Regarding font size and resolution, I hear ya. I too am starting to regret that font size, particularly in the long blocks of text used in encounters. I'm considering a 2x zoom as a short-term kludge, until I can come up with a better resolution and UI layout. I was noticing severe performance issues when zoomed, the first time I toyed with it. When you tried the swiffout tool, did you notice anything misbehave/slow down? At any rate, you are correct, the game needs to be gentler on those of us with older eyes :)

    About save games, they're definitely in the cards, I'm just afraid of choosing the wrong style for the game. Awor links to an ongoing discussion at bluebottlegames.com, and there's plenty of disagreement. I'd welcome any wisdom you guys could bring to bear on the issue, as save games are a big deal, and can drastically change the way the game gets played. In particular, game challenge vs. save-scumming seems to be a tricky balance to strike.

    About crafting, Awor's got the right idea. The crafting is pretty literal/rigorous right now, so many recipes require not only the base and upgrade parts, but 1-2 small parts/screws and a tool to complete the job. MisterStone's decision to use the "mechanic" skill is actually the right idea, just in the wrong recipe. I figured things like rifle scopes would be simple enough for consumers to do, but other things, like identifying berries and skinning squirrels, would require specialized skills during crafting. That said, the system is still young, and probably needs some usability love. I'm sort of watching it in the wild right now, to see what adjustments are needed.

    Oh, and toro, you mention clumsy mouse control. Do you mean that it's laggy? Or that there's too much mousing? I tried to cover some more common functions with hotkeys (listed in parentheses in the tooltips), but there are definitely some rough spots to iron out.

    Glad the choose-your-own-adventure style with skills was a hit! I was big into pen and paper rpgs as a kid, and I think those CYOA books helped spur me in that direction. And I feel many crpgs miss out on the problem solving that players experience in tabletop gaming, particularly outside the realm of combat and dialogue. Though, I'm finding it's really tough to think up every possible outcome in each encounter.

    Also, glad to hear the lethality level is ok. I used to have a bit of a reputation among friends as a killer DM, and I've tried to tone that down, but I guess it still shows through at times :)

    Regarding villain of the story's comment, could you elaborate a bit more? The combat is fairly simplistic right now, mainly due to my limited resources (e.g. combat plays out a bit more like Civ than traditional crpgs). I'm open to suggestions, though. And when you say choosing between modes is laborious, do you mean the item modes in the inventory screen (e.g. take/drop vs. move) or attack modes?

    Again, thanks for the feedback. Some really good comments in here!
  20. Burning Bridges Tacticular Staff

    Burning Bridges
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    Same question.

    Swiffout just gives me a black screen.

    The idea behind this game is awesome. But browser games suck :)
  21. DwarvenFood Prophet Patron

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    Just wanted to say, cool of you to stop by and read the thread. Yes, gaming is serious_business (tm) over here :) I'll play it a bit over the week, cannot really try it out while at work.
  22. Turisas Arcane Patron

    Turisas
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    If you want to do it within the browser, on Firefox you can just ctrl+mousewheel up/down to adjust the size (may have to right-click on the game and select Show All to get it to adjust), and press F11 for full-screen mode. Or you can just download the .swf itself and play locally.
  23. Zed Funomancer Patron

    Zed
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    Welcome to the codex!

    I didn't notice any particular slowdowns using swiffout. Then again, it's not really a heavily animated game so it's hard to notice. Flash has always been a bit wonky for me because I have to run without hardware acceleration (otherwise firefox crashes).

    The only thing I'm not sure was working as intended was the inventory. I felt like sometimes I had to click several times to get things to respond. Could have been something to do with swiffout though -- I'm hardly an expert on the addon, I just installed it to make the game playable (for me). I think the font size and stuff is proportionally fine, for me it's the whole game simply being too small on the screen (1920x1080).

    The game is fun and has tons of potential already.
  24. villain of the story Unwanted

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    Combat over hexes in Civ works because the units are abstractions of entire armies or platoons that cover some ground, not two single guys facing off 5 feet from each other or across a street. It also creates inconsistency with the looters situation. Something like the following would be far more ideal imo:

    - Combat usually only possible when the hostile is in the same hex
    - Attacking also possible if a hostile is in a nearby hex and you have a long-range weapon, especially one with a scope
    - Hostiles in nearby hexes not spotting you by default
    - Any time you enter a hex, hostile(s) may or may not be present
    - You may spot or fail to spot hostile(s) in your hex
    - Hostile(s) may spot or fail to spot you as well
    - Increased chance of you and the present hostile(s) spotting each other every turn you spend in the same hex
    - Leaving/entering a hex also an opportunity for hostile(s) in the old and new hexes to spot and attack you
    - Scavenging, Hiding, Tracking, Trapping etc. skills applying their modifiers on this, obviously
    - Opportunity to surprise sex sneak on hostiles in the hex when you spot one without being spotted or just hide or sneak away and the same goes for hostiles too.

    And just have the hostiles follow your trail instead of attacking from the next hex. This may lower the frequency of encounters but will make exploration itself a more involved and risky process, I think.

    As for interface, I mean both the inventory screen and attack modes. You could at least use more keyboard shortcuts. For instance, CTRL+Mouse Click to double as consume instead of choosing a consume mode, Shift+Mouse Click to double as move whole-stack instead of toggling it on and off and Alt+Shift+Mouse Click to Auto-Transfer Whole-Stack while in drag-&-drop mode or the same to Drag-&-Drop Whole-Stack while in auto-transfer mode. And how many attack mods can there be? There are two hands for weapons.

    Also, some skill to avoid debris falling on you in some places would be a godsent. Right now, it's so very random.
  25. Awor Szurkrarz Arcane

    Awor Szurkrarz
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    Personally, I think it would remove a lot of the atmosphere of the game. Some people don't like it because getting killed is unpleasant. But the thing is that the constant threat of getting killed, constant threat of death from disease, hunger, thirst, wounds, etc. is what builds the atmosphere of a survival game.
    The whole point of semi-realistic treatment of post-apocalypse is to be unpleasant. I think that if they don't like it, maybe My Little Pony or something like that is better for them.
    Commissar Draco Brofists this.

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