Volken
Scholar
Did you install all mandatory sex slave and mutant rape mods?
55 Weapon Repair Kits worth of chips every three days, and even if you only retrieve them occasionally, they accumulate. DM must be the most OP DLC of all time.
55 Weapon Repair Kits worth of chips every three days, and even if you only retrieve them occasionally, they accumulate. DM must be the most OP DLC of all time.
Nah, OWB takes the cake. At any rate, I never remember having problems with money in the game (after the early game), not until I installed the economy overhaul anyway. Even with the economy overhaul, I don't have any problems after I raise Barter. So personally I don't see how DM breaks the balance.
For the same reasons, I don't mind The Sink in OWB either. By the time I get there and earn my personal "Farm & Factory" that is The Sink, I can get all that stuff somewhere in the wasteland anyway. The Sink just makes it easier and offers me the satisfaction of producing them myself. On the other hand, OWB also gives SPECIAL and poison immunity bonuses, which are maybe a bit too overpowered.
The SPECIAL bonuses you get are just STR points which are middling-to-marginal (mostly useful for carrying more shit and for weapon reqs). Not the worst stat they could have chosen for balance purposes, though.
You 've got a point. Still, the +2 Strength bonus is the reason why I reach the requirements for the antimateriel rifle with the characters I build (otherwise I would have to use alcohol, fixer, doctors etc). My main point is that OWB's bonuses are not available anywhere else in the game, while DM's are.
Nah, OWB takes the cake. At any rate, I never remember having problems with money in the game (after the early game), not until I installed the economy overhaul anyway. Even with the economy overhaul, I don't have any problems after I raise Barter. So personally I don't see how DM breaks the balance.
Diplosniper was the go-to power build in Fallout and Fallout 2, but New Vegas has its own version. It's good though that it's not really possible to max out every skill even by level 50, unless perhaps you have INT 8, Educated, and carefully metagame the skill books to ensure you snag most or all of them before maxing anything. At least, I don't think it is.
For example, you're almost certainly going to want END 7 or even 8 for implants, which for a couple tens of thousands of caps permanently increase a bunch of SPECIAL stats, grant +4 DT, and slow health regen.
I am happy that they made Endurance useful. The only SPECIAL they fucked up badly is Charisma (agreed), I think the rest are ~OK.
Two ranks each of 25% permanent companion DR each would have been much better.
I'll tell you what though, Raul with the Medicine Stick and hand-loaded 45-70 Gov't fucking murders the living shit-all fuck out everything even with just 4 CHA. With 10 CHA and 50% Nerve combined with Old Vaquero, his damage potential would be significantly higher than any Courier build using the Medicine Stick, and I imagine you could just walk anywhere you pleased and let him shoot everything.
On a related tangent, Arcade's aim is seriously impressively terrible. I knew better than to try and give him something like the Q-35, because the AI can't hit things with plasma bolts for shit. Tried just about everything else though, including the mighty YCS/186 (which is ungodly accurate and powerful in the Courier's hands) and he seriously can't hit the broad side of a barn at times. No other follower I've run with was this bad. Veronica is a better shot.
Perception sucks...I am happy that they made Endurance useful. The only SPECIAL they fucked up badly is Charisma (agreed), I think the rest are ~OK.
Perception sucks...
You(the player) see them anyway, even with low Perception, even if you have 1 Perception. Theres only a minor difference between having lowest and highest PE in the game. And it modifies energy weapons which doesn't even make sense.Perception sucks...
I know that a lot of people have this opinion, but I don't get it. You see the enemies before they see you, how is that not powerful?
There is the problem with ED-E making personal Perception useless, but that's ED-E's issue, not Perception's.
You(the player) see them anyway, even with low Perception, even if you have 1 Perception. Theres only a minor difference between having lowest and highest PE in the game.