Tacticular Cancer: We'll have your balls

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Game News Natives get a spanking in Expeditions: Conquistador

Discussion in 'RPG Codex News & Content Comments' started by Zed, Aug 12, 2012.

  1. Zed RPG Codex Staff

    Zed
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    Tags: Expeditions: Conquistador; Jonas Wæver; Logic Artists

    Expeditions: Conquistador, the tactical RPG that started a kickstarter campaign earlier this month, now has some additional gameplay footage to show us. Game designer Jonas Wæver walks us through Conquistador's turn-based combat in a 10 minute battle from an earlier part of the game:


    This is the first substantial update for their Kickstarter campagin. Even though tomorrow will give us an additional combat video, further updates may be a little sparse. From the Kickstarter update:

    The reason we haven't done more updates here isn't that we don't care or that we're not excited about your contributions, but simply that we've been completely working our asses off on a press build of the game.

    We mean to send this build out to the major gaming news outlets, which will hopefully get us a lot more coverage than our Kickstarter project alone can muster - after all, this Kickstarter is just some nice videos and a lot of promises, but the build is hard evidence that we're making a game with lots of depth, character, and attention to detail. The press build has the intro campaign on Hispaniola with about 4-5 hours of gameplay in total. We've got the main campaign all planned out, so if our Kickstarter is funded, we will produce about 20 hours of further gameplay.

    I'm excited to see whether or not they consider the Codex to be a major gaming news outlet.
  2. Major_Blackhart Arcane Patron

    Major_Blackhart
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    Interesting game. I'd like so see more of the units and viabilities of each. Not bad overall.
  3. LibertyRansom Learned

    LibertyRansom
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    Looks pretty good. Might pledge more cash if it looks like their hurtin towards the end.
  4. J1M Cipher

    J1M
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    Would be nice if doctors did something other than cast a fantasy-esque heal spell. Some wounds could inflict bleeding for example, and the doctor could stop it.
    Commissar Draco, Bleffy and DarkUnderlord Brofist this.
  5. Metro Magister

    Metro
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    King's Bounty: Colonial Imperialism.
  6. InspectorRumpole Learned

    InspectorRumpole
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    Dude, King's Bounty combat is nothing to scoff at!...but yeah ;)
  7. Surf Solar cannot into womynz

    Surf Solar
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    Shame the game isn't sprite based 2d with hand painted backgrounds. :(
  8. villain of the story Magister

    villain of the story
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    Looks better than AoD in every way. And has party controls.
    attackfighter Brofists this.
  9. Captain Shrek Dumbfuck! Patron

    Captain Shrek
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    :takemymoney:
  10. Bleffy Novice

    Bleffy
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    Part 2.

    I like what I've seen so far, even decided to exit the closet read-only mode first time in more than 3 years of lurking (registered last year just to look what GD is).

    I do not like that "magic" insta-heal (and "magic" revive, although permanent injuries are good things) and exclusive kickstarter/pre-order content. It's not a deal breaker for me, but another suggestion to overlook it. Will pledge anyway.
  11. Marsal Prophet

    Marsal
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    Poor VD. You're such a bastard, VotS.
  12. Commissar Draco KKKodex WCDS Commissar Patron

    Commissar Draco
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    Looks Good, Keep it up. :thumbsup:
  13. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    You're trying too hard, Marsal.
  14. Avonaeon Learned

    Avonaeon
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    Can't we all just get along? :)

    EDIT: Third and final video up:

    villain of the story Brofists this.
  15. mbpopolano24 Learned

    mbpopolano24
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    The placement of barricades is a stroke of genius (I like new ideas). I like this project very much (so far). My only complaint is that they said the whole game would be offering 20-25 hours of gameplay. AoD demo lasted longer. And you cannot compare the two games. Both are great in their own genre. Too bad I don’t like interactive novels.
  16. Marsal Prophet

    Marsal
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    Well at least one of us is. That Thursday is beginning to feel like Friday, bro.
    Commissar Draco and hoverdog Brofist this.
  17. mbpopolano24 Learned

    mbpopolano24
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    Beginning to feel like Friday? Beginning??? After 8-9 years? What a man must do in order to never fulfill a deadline?

    In other news, the AoD 'demo' IS the game.
  18. Roguey Cipher

    Roguey
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    Need an appropriate emoticon for this, oh here we go:hearnoevil:
  19. Jonas Educated

    Jonas
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    I assume that means you disapprove :P

    Our original prototype for the combat actually had a miss chance for melee attacks, but first of all it's super annoying to miss in melee, more importantly you could create these tanks by putting all your XP and your equipment into one character and then just send him forth, and none of the enemies could hit him because he had so much armour and defence. This way, you may not deal more than 3-6 points of damage with every hit, but that still means a large group of weak enemies can take down a single powerful enemy eventually - you'll never take no damage, you'll never be completely invincible.

    There would be other ways to fix that of course - the occasional critical hits could still deal damage, for example. This was just the solution that created the least frustrating gameplay, least dependent on random chance :)
    Spectacle Brofists this.
  20. Marsal Prophet

    Marsal
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    It's annoying to miss a ranged attack, too. Why not make those always hit?

    Randomness is frustrating? Why have a damage range on attacks, if that's the case?
  21. Roguey Cipher

    Roguey
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    Other turn-based games have solved this problem without making every melee attack hit. Why not examine what they did?
    OTOH it sounds like your system will lead to "deferred success" gameplay i.e. you can play as inefficiently as you want but as long as you can survive their punishment long enough you'll be able to win any fight. People will play like this, complain, and drop it.
  22. Johannes Liturgist

    Johannes
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    As long as it's not too easy, I don't see a problem with the method described.

    Randomness is not bad, but too much of it definitely is.
  23. almondblight Augur

    almondblight
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    If it applies to both sides (which I assume it does) I don't see the problem with it. You know what other game had you never miss? Chess.
  24. EG Nullified

    EG
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    And now for an "accelerated animations" option in the menu.
  25. Pike Literate

    Pike
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    The game looks like it might be a little easy. Doctors heal pretty fast compared to the amount of damage you take from a gunshot. Traps seem a little overpowered too. Do the natives ever use traps? Can they ever spot them or avoid them if you put them in a choke point like in the video? Otherwise I like the game and pledged.

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