Chapter 20: The Arrows in Flight
Your return to the surface is quick and silent. This is no time for words, you need to get the children and Nine away from here before the archmage returns. Negotiating with him will be difficult enough as it is, you do not want to give him hostages to use against you as well.
Ceannard ambles up to the three of you as you rush out into the morning air. He has recovered slightly and the colour has returned to his face. Behind him the Arrows mill about chatting while a few sentries stand with the girls keeping watch.
Down in that hole you had not noticed the passage of time but it has been hours. You suspect it is approaching noon.
Ceannard gets a closer look at your face, a hint of concern passes over his in response, "What happened Derryth? You look worried," he grins, "Well more worried than normal."
You give him a nod as you pass him, headed for the girls, "I am."
He falls into your wake as Thaïs gives him the details, he absorbs it all in silence.
You glance at him over your shoulder, to his credit he does not even flinch. He increases his pace slightly, pulling up beside you, he speaks, "You will be needing our services then?"
"Yes, though not here," you wave at the girls, "I need you and your men to take the girls and Nine away from here. Get them to Myrgard, they will know where to go from there, I-"
He does not let you finish, "Our contract was to ensure you all made it back to the city," Ceannard places a hand on your shoulder as you stop short, "I always honour my contracts. If you need us to we will put this archmage back in the ground."
His professionalism is reassuring, the concern in his voice is touching, but now really is not the time, he has not even the slightest clue of what he is up against, "Thank you Ceannard but it will take much more than sixteen men and a couple mages to defeat this man. I have no intention of fighting him but I need the children safe if I am going to do this."
He frowns but nods, "Alright then, I will send them back with Otto and I will stay-"
You shake your head and raise a hand, "You need to be the one to do this, understand? I am trusting my people to your care. I expect you to see them safely to the city and I want your word that you and all of your men will leave."
He wants to argue. You get the feeling that on this issue he could be as stubborn as you are. He tries to speak. You stare at him. He tries again, but you will not be moved; not on this at least. He makes a fist and shakes his head, "You are too Wyrd damned stubborn for your own good, you know that? Fine, I give you my word, we will see your people safely to the city or die in the attempt." He snaps a salute and marches off to organize his people. They still look drained, weak, but they are professionals. They will give it everything they have.
Biliku and Uttu slow their advance from a brisk trot to almost a crawl as they see the look on your face. They know instinctively that you are about to give them instructions they will not like.
You motion for them to hurry up as they wander over to you and Thaïs, you begin, "Girls we have a very important task for you. We need you to take Mistress Nine and go with the Arrows back to Myrgard."
Their jaws drop, Uttu stamps a foot. Biliku protests, "If we leave we won't be able to protect you and Thaïs! We won't be able to do our jobs! You can not ask us to flee like that. We are not cowards!"
The younger girl turns red in the face, "We won't leave and you can't make us!"
It would almost be cute if the most powerful archmage to ever live were not breathing down your neck. Thaïs drops to a knee and takes both of the girls by the hand, softly she begins, taking a slightly different tact, "We know you are brave girls, but that man you saw earlier wants to take Nine away. We can not let that happen. It is of the utmost importance that you take Nine back to Myrgard and find Bari. This is a very important task that no one but you two can do for us. Do you understand?"
Slowly they nod. You place a hand on Thaïs' shoulder, "Do you think you and Uttu could go help the Arrows? I need to talk to Biliku for a moment."
Your friend leads the younger girl away.
Biliku examines you as you take off your pack. Carefully you withdraw Nine's sleeping head and help store it away in her pack, "Nine should not wake up for quite some time and she requires no special care. Just let her sleep and protect her, we should be along shortly..." you try to hide your concern behind a tired smile. You are glad you are so exhausted, had you the energy you would be terrified and you don't want the girl to pick up on that.
You search your mind for advice, "If she does wake up for whatever reason be polite to her, smile, don't contradict her too much and try to get her to go back to sleep. Do not let her poke around in your head either. If she tries, call for Ceannard or one of the Arrows..."
With Nine securely stowed away you straighten he pack, you check the straps to ensure they are properly secured. Biliku fidgets slightly as you fuss over her perhaps a little too much, "You listen to Ceannard understand? He knows these tunnels and the desert well. When you get back to Myrgard you take Uttu and Nine and go straight to the safehouse. Find Bari-"
She shakes free of your grasp and begins readjusting the straps on her pack, quietly she speaks, "Don't worry Derryth I won't let you down. I will get them both safely to Bari," she breaks eye contact, "Just... please... please don't die."
She throws her arms around you, catching you off guard.
Lightly you pat her on the head.
You are not sure what to say really.
The truth is anything but certain.
You know all too well that you may not see either of them again so you tell her what she wants to hear, what she wants to be the truth, what you want to be the truth, "Don't worry kid, we will be absolutely fine. You just take care of your sister and we can go shopping or something when we get back safe and sound."
She smiles at the thought though she looks a little confused. It occurs to you that she has probably never been shopping. She probably does not even really know what that is. The realization makes you laugh a little. It proves contagious as she begins to laugh as well.
If this is to be the last time you see her. At least it will be joyous not sombre.
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The Arrows led by Ceannard march past you. Each with his bow at the ready. He gives you a slight nod as he passes. You feel better that he will be with them. As foolish as he can be, at this moment he exudes confidence. You know he will do everything he can to get them to safety.
As they disappear into the darkness of the tunnels Uttu looks back at you and waves dramatically. The two of you can not help but wave back.
Biliku drags her into the darkness, yelling something about 'professionalism' and 'embarrassment'. The sisters fall to bickering and you can hear them for minutes after they disappear from view.
You turn to Lyssa and Thaïs, the witch speaks up, "Now what?"
You motion back to the hut, "I guess we wait."
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Waiting is your least favourite part of the life you lead. The danger, the horror, the blood, all of the terrible and disgusting things you have to put up with, none of it is as bad as the waiting. The moments when you are caught between the promise of success and the terror of failure. It can sap you of your strength, deprive you of your rest, if you let it, it can ruin you.
So you do something to keep your mind off it.
"When is he going to show up?" Lyssa asks to no one in particular as she deals out three cards to each of you. She places a another four cards on the table, face up.
"He is an archmage. He will get here when he feels like it," you snatch a four of swords from the table with your four of coins.
"Yes, but he did say he would only be a couple hours," Thaïs reminds you as she places a two of cups on the table.
"Maybe he won't come back?" Lyssa hazards as she sweeps the table, grabbing all three cards with a six of coins, "Hah!"
For a girl that supposedly does not gamble. Lyssa is far too good at this.
Maybe if you can distract her...
You try to redirect the conversation, "Lyssa?"
"Yes?" she responds as you play out your hands.
"How did you wind up out here to begin with?" you frown considering your options.
"I made mistakes... lots of mistakes," she shrugs as she snatches up another card.
Thaïs is doing poorly, must be her nerves, "Well yes, we gathered as much, but I think what Derryth was saying is what kind of mistakes."
She frowns, "The kind it would be very stupid to talk about," she plays her last card to the table.
You snatch it up triumphantly, it is working, you are battling back, "Oh come on, you can tell us. It might make you feel better."
For a second you think she might actually do it. She shakes her head, "It would and it wouldn't..." she begins to deal out another three cards to each of you, "I can't tell you Derryth, please don't ask."
"Alright," you stare at your new hand, "So you can not tell us why you are here but what do you hope to get out of this? Magical knowledge?"
She has a distant look in her eyes, "I have things to make up for Derryth. I was walking a path that... well it would not end well. I can't say my odds are much better here but maybe I can do some good. Helping Mazzarin... I thought I was doing some good. He is... er... was, a hero! The hero, next to Connacht, he could do so much good. He wants to remove the threat of the Dark once and for all...
She places the beautiful seven on the table. This is working almost too well, "Yes, but if you keep going as you have you will be dead within the year. You can not do anyone any good if you are dead."
She considers your words, "I suppose. What are you getting at Derryth?"
"I," you look to your partner and she nods, "We, are offering you a job Lyssa."
She drops her cards, the game forgotten by the three of you, "A job? What... what sort of job?"
Thaïs helps you build your case, "You have talent Lyssa. That much is obvious but you are wasted out here. We would like you to come with us. We may not be archmages but we have our own resources, we can give you knowledge and the tools needed to help people and I can assure you your working conditions will be far superior to those you currently endure."
"I... I think I would like that. What is the catch?" she interrogates you both with her gaze. Her eyes are filled with doubt but there is hope there as well.
You smile, "You are right, there is a catch. We don't want slaves in our organization and we don't want servants either. If you come with us, you become one of us. We trust you and you have to trust us. That means no secrets between us."
Her eyes drop, "Derryth, I already told you... I can't-"
You raise a hand to stop her, "You don't have to answer right away. Think about it. We have time it seems..."
Afternoon passes into evening and still the archmage does not arrive.
You begin to worry.
Was he waiting for you out in the desert?
Have you sent your girls off to their deaths?
Everything is made clear however when Mazzarin does finally arrive.
It begins as a slight glow in the meadow. A greenish haze that seeps under the door of the hut.
The three of you follow the light outside.
It begins to solidify as storm clouds gather.
Mazzarin has decided to enter with style.
The tree in the meadow bursts into emerald flame, a twisting inferno that screams into the coming night.
Lyssa groans, "Damn it... I liked that tree..."
Pink strands weave through the air.
They wrap around the hut and constrict.
The hut folds in on itself. "My bird!" Lyssa screams and starts for the hut. You grab her by the arm and restrain her. There is nothing she can do for it.
You are certain that this entire show is calculated to impress you.
What it does is infuriate you. You scream into the wind, "We get the Wyrd damned point! Your a big bloody magician! Would you please stop now you grumpy old bastard!"
The wind laughs in reply.
You can feel the ground shake. Mazzarin must have collapsed the tunnel underneath the hut and his old cell with it.
Purple lightning cracks through the air and he appears mere metres from you.
He certainly looks the part now.
His robes are red and white, a heavy hood hides his face. Around him strands of green and pink magic dance. At his belt is a blade of gold and moonlight. In his hand a coiled staff of darkness and despair. Serpents of silver and sapphire slither up and down its length. It is massive and well made but more than a little gaudy. It is all clearly crafted to invoke a sense of awe in all that see it.
Naturally you can not help yourself...
You grin, "Compensating for something?"
The ladies giggle nervously.
As an archmage Mazzarin is a master showman but you can tell that deflated him just a little. He looks decidedly unamused, "I have no idea what you mean..."
You can taste the blood in the water. You know you should not but it is just too tempting to press this pompous ass, "Really?" your grin spreads, "I mean we all saw you in the cell. I just thought maybe, you are, you know... a little insecure..." you hold your hands a couple inches apart and tilt your head in mock sympathy.
You can't see his eyes but his jaw clenches.
The Faceless Man cackles in your mind.
Wyrd, girl! Even if we die in the next minute this is completely... utterly... worth it!
Mazzarin drops his spells. The wind dies down, the lightning stops, and the clouds disperse. He glares at you. You stand in silence, you will not give ground to him.
Slowly his mouth stretches into an approximation of a smile, "You lack manners child... but you have done me a great service and it would be a shame to destroy such a useful... ally..." there is a certain menace in that word 'ally'. You think he would prefer to say 'servant' or 'slave' instead. Still for whatever reason he has not broken you yet, something you are doing must be working.
With his entrance ruined he quickly pushes on to the business at hand, "Now, if you will both present your arms I can remove your bracelets and free you from the influence of this... adversary."
"I am afraid we can not do that," Thaïs answers politely.
You chime in as well, "Yes, I am afraid we must decline your generous offer. We shall deal with this archmage ourselves."
Mazzarin frowns, "So you would ally with the Dark?"
You are quick to end that line of thought, "No. Never. But all the same we shall handle this one ourselves."
He practically growls in response, "As you wish... Have you decided what you want in exchange for your talking head?"
"No," you respond coolly.
He grins, "Well that is understandable. I can grant you anything and for those of limited vision-"
You interrupt him, "No, I meant we do not want anything for her. We are sorry but she is a good friend and we simply will not betray our friends for anything.""
"So..." rage begins to build in him, "You would take a Fallen Lord for a friend?"
Thaïs speaks up, "She is no longer a Fallen Lord. The woman, or women, she was are gone forever. She is her own person and she has been nothing but helpful to us. If she shows signs of succumbing to the Dark then we will deal with her as well."
He balls his fist, "She is too dangerous. She is a manipulator, a liar. She was using you! Why she even lied to you! She filled your spells with holes and backdoors!"
Instinctively you reach back to Thaïs and she takes your hand, stepping up next to you.
Calmly you interrupt him again, "So did you."
The two of you wait for him to answer.
He does not respond well to that.
He raises his free hand, "Do you have any idea who you so freely insult! Do you have the slightest clue! I will! I will crush you! I will flay you! I will-"
"Behave exactly like a Fallen Lord?" you give him your best grin. If you are going to die here then you are going to hold nothing back. Thaïs squeezes your hand.
"You torture your apprentice!" you gesture to Lyssa.
"You destroy all around you!" you gesture to the tree and the remains of the hut.
"And now you threaten to snuff out the lives of the very people that helped you, over a slight!" the two of you take a step towards him and he backs up as you build steam, "You know what! I don't think you are Mazzarin! I think you are Balor! Or the Deceiver! Or The Watcher! 'Cause you sure as hell behave like them! So go ahead! Kill us and prove me right!"
You prepare yourself for oblivion.
For the spell or the blow that will strike you down.
It never comes.
He can't do it.
Not now.
Even if he killed all three of you.
He would know.
He would know and it would ruin him.
That knowledge does nothing for his temper however. He steps past you towards his apprentice, "Lyssa, come! We are leaving! We have things to do!"
You raise an arm to block his path, "Not yet. We want a favour first."
It takes every ounce of strength in him not to hit you.
He begins to laugh. It is deep and unrestrained.
"You would..." he sighs, "Very well, what do you want. Some trinket that will elevate you to the status of a minor god? One of my best spells with which to lay all your enemies low? Enough wealth to buy whole kingdoms? Tell me, what do you want Derryth ó Foghladh? What do you want from me?"
"Your apprentice," the answer rolls off your tongue.
He pulls the hood from over his eyes. He stares at you and you meet his gaze. He looks into you, through you, as if he is trying to fathom your very soul.
He is no longer angry, no longer amused, he is confused, "I do not understand you. You have access to the greatest mage who has ever lived. Magical knowledge and artefacts that most can not even dream of and you choose my middling apprentice," she wilts at those damning words, "Why would you want her? Of all things why her? I... I just do not understand..."
"You don't need to," you do not feel like explaining yourself to him, "Will you grant my request or will you break your word?"
He narrows his eyes perhaps in the belief that if he looks hard enough it will all make sense. He is certain that you are stealing some advantage from him but he can not fathom what and it drives him to distraction. He hisses his answer, "Yes... You may have her... Lyssa you are free to leave with these women should you so desire. I shall not stop you."
Lyssa nods, "Thank you Master, I would like that."
He shrugs, "All the same to me if you want to turn down a chance at ultimate power..."
He turns his piercing gaze back to you and a grin creeps back across his face.
"You intrigue me child, and amuse me..." he reaches into his robe and draws forth three black necklaces, chokers. They are as intricate and gaudy as everything else he has, not really your style. A large crystal glimmers at the center of each, "Take these as a gift. I would not want anything to happen to you or the ones you travel with."
You stare at the chokers suspiciously, "Thank you for your courtesy but we must decline."
Take them. Mazzarin commands you.
Each of you reaches out and grabs one.
Put them on. The command rings out in your mind, cold and metallic.
You fight it, even as Lyssa and Thaïs slowly raise theirs and clip them in place.
Put it on. The command comes out stronger.
Slowly your hands rise. Slowly you clip it into place.
Quickly it constricts around your neck, Quickly it bonds to your skin.
It shifts in shape, transforming into a single black ribbon with a tiny spec of a crystal on the front. At least this way it will be easier to hide.
He grins at the three of you, "There, you will all be much safer now."
You can not help but note the ambiguity in his words. Will you be safer from danger or will you be safer for him? You suppose it does not much matter now as you can not do anything about it at the moment.
He steps back from your group, "Until we meet again ladies. I shall think of my three saviours fondly!"
He begins to waver in the light and with a flash he is gone again.
The first thing you do is try to peal his 'gift' off, it won't even budge.
As you turn around you notice Thaïs and Lyssa doing the same thing.
You give your friend an grin of complete and total exhaustion, "Well, eventually we will run out of body parts to get things stuck on..."
You share a laugh over the absurdity of your situation as you help Lyssa sort through the wreckage of her home for supplies.
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Your trip back to the city was without incident.
Unfortunately you learn from Biliku and Uttu that theirs was not.
After they let go of the two of you and you manage to calm them down they explain everything.
"Ceannard was so brave Derryth!" Biliku frowns as Uttu explains, "We were attacked by a horde of ghôls! Like five hundred!"
Biliku plays the role of the calm, collected older sister in their little drama, "It was not five hundred Derryth... maybe... um... eighty? One hundred? No more than one hundred and twenty to be certain."
Uttu gives her a shove, "That does not matter! He was so cool! He was all like 'Arrows! Ready bows!'" she stands tall mimicking Ceannard, "'Nock!' And they did! 'Mark!' And they did! 'Draw'"
"And they did..." Biliku replies sarcastically in mockery of her younger sister.
Uttu sticks her tongue out at her, "Then he said it! 'Loose!' And the sky filled with arrows!"
"You are exaggerating again!" Biliku chimes in, "There were only sixteen of them!"
"Nuh uh, seventeen! Ceannard let me fire too! He put me right next to him in the 'spot of honour'! It was amazing Derryth. The Arrows can fire so fast! I mean I though I was fast but wow!" she drops down in front of you, "Not one of the ghôls made it to our line! It was amazing!"
Biliku crosses her arms, "Gareth is better..."
Now you understand their behaviour. This is about pride in their chosen professions. Uttu is happy she got to fight while Biliku is upset that she had to wait.
Uttu shoots back, "No he isn't! Ceannard can kill a man from across the room!"
Biliku returns fire, "So can Gareth! He will hit them with his magic sword!"
"That is cheating!" Uttu insists, "Bows are better!"
"No swords!", Biliku shouts.
"Bows!", Uttu answers.
Astrid yells from the other room, "Who wants to help me test out the latest batch of grenades?"
Both girls squeal at the same time, "Grenades!" you are immediately forgotten as they race off to try out the new toys.
As they run out, Bari finally enters the room, "They have been like that since they got back... I tried to explain to them that it is how you use a weapon that determines its worth but they seem happier fighting to be honest," he lets out a merry laugh as he presents you with a large box, "Your... ah... other friend... Don't worry I didn't tell anyone and no one saw anything. I was careful. She looks a bit different though..."
"Well she is a bit different Bari, better I think," you take the box from him and carefully slip it into your pack.
"Albrecht wants to see you, you know. He is not terribly happy you ran off," the dwarf grabs a seat next to you.
"When?" you reply.
"Three days," Bari stretches, "We just about have all the information we need. Between Ullr, Dacey and Trakk's remaining family-"
You stop him there, "They are alive?"
"Sort of... some of them... The Eberhardts were not kind though. One of the kids made it, Trakk's youngest granddaughter, and the girl's father is alive as well... what is left of him... from what the team tell me it was a real mess. Most of them were on death's door. The only mercy for them was to kill them..." he coughs, "Don't worry though. We have that son of a bitch jailer sitting in a cell in the royal prisons. I am going to pay him a few visits. Show him what a professional can do..."
"If I wanted to see them... could I?" you stare at the dwarf.
"Um... yes I suppose that could be arranged but you look terrible Derryth. My recommendation, get some rest," he slaps you on the back, hops to his feet and wanders out of the room.
You have a couple days before Albrecht will be ready to move against his rivals. How would you like to spend that time?
1. Activities: Pick Three (Top three will be chosen):
A) Rest and Recover - Bari is right, you are completely spent. You will take some time to relax. You are also out of supplies. You will kill two birds with one stone. You will take the girls shopping and spend some time relaxing. Who knows what you will have to deal with next.
B) Meet with Mayer - You want to meet with the dwarf to discuss a future partnership that could make you both a lot of money.
C) The Magical Academy - Your close ties to the Royal House of Albrecht should grant you access to the academies resources. You will spend time learning as much as you can about:
i. Enchantment Spells - you want the ability to remove the bracelets and Mazzarin's little 'present'. The dwarves are experts when it comes to weaving enchantments, hopefully they can help you get started.
ii. Light Manipulation - the dwarves have a great deal of interest in this field. You might not be able to learn a lot in such a short amount of time but you can at least make a start.
D) Look into Meletē's condition - she is still unconscious. Whatever spells are at work in her seem to have a long duration. You hope they are not permanent but the only way to find out is to investigate.
i. The Academy - you will look into what the mages know about her condition and attackers. They might be able to help.
ii. The Violet Mages - you will search the mercenary community for her attackers and extract the information from them. You will approach Ceannard for help in this, he should know the players involved and he is reliable provided you pay.
E) You visit Trakk's family - They are being held at a safe location outside of the city. Bari says you can meet them if you want to... you are not sure what if anything you can do for them or what you will say to them...
F) Inquire at the academy about a power source capable of holding your gate spell open. They may have something or could give you a lead on where to find something.
G) freeform
2. Lyssa: She came with you but you know very little about her. You could try to coax her past out with Thaïs' help. Do you?
A) Yes. You will try to find out more about her through quiet, polite conversation.
B) Yes. You will take the girls out drinking, get her drunk enough and she might tell you something... though things could get out of hand...
C) No. You will not push her.
C) freeform
3. The Impressions: You now have a collection of memories in your head that are not your own. What do you want to do with them?
A) Fence them off - you do not want these ideas influencing you. You will do your best to contain them and advise Thaïs to do the same.
B) Integrate them - they memories are now a part of you anyway. You will work together sort through them in as healthy a way as possible. This process will probably influence you both a little.
C) freeform
4. Split the party or not? You will send Thaïs off to perform three separate tasks while you work.
A) Yes - Split up, you can get twice as much done. List the three tasks you want her to work on. The options are the same as in question 1.
B) No - Do not split up, you work better together and are less exposed as a team.