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Myth: A New Age CYOA

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
1A
2G
We wanted to hire Trakk anyway, now we have good reason. He really is his moneys worth. The thing with Inn is that before we did retire, didn't we put on a display of our will power or what did the other patrons observe?
3C buy the deed to workshop and all that is within through proxies. Im sure or new banker friend can help with that.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Going to Melete's workshop is an incredibly foolish idea and can only serve to give away our position. We might not have a confrontation there, but we very well could be followed. The first thing I'd do if I were in the captain's shoes would be to place a watch on her place. It's not worth the risk.

Going to the inn is a bad idea as we're one of the few human female mages in the city, and our patrons at the very least know where we are.

Going to the warehouse is a bad idea because it's a classic hideout for runaways.

Going to the academy is a bad idea because it completely gives away our location and doesn't protect us at night.

Going to the palace is a bad idea because it burns bridges with the king.

Going to Trakk's family home is a dick move.

Going to Mayer's estate is a bad idea because it puts us in a position of supplication when the power relationship between the two of us is already slightly in his favour.

Giving her to Trakk is wise. He's solid enough that I don't think he'd betray us for the bounty. And we have the resources. (Besides, we know where his family is)

A
G>E
B>C
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Smashing Axe said:
Going to the palace is a bad idea because it burns bridges with the king.
I have absolutely no idea what you are trying to say here.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
So currently we have a tie on whether or not to loot the workshop. 1.A (stay together) is winning as is 2.G (track down and hire Trakk to hide her). I will check back in 18-20 hours and see if we still have a tie.

In the meantime, I have another Interlude I have been playing around with which may interest some people. As I have said, events continue to play out even when you are not present at a location. For example it seems Christine and Serpent have gotten into a little adventure...


Interlude 1: The Honeymoon

The thick canvas of the tent strains in the wind. Another cold, bitter evening in the Beserk lands, on the great island known as the Strainer of Krakens. She hates the cold, that and the lack of proper amenities. Everything they have, they have brought with them from the empire, courtesy of Derryth.

She still is not sure about the farmer, the woman can be completely insufferable most of the time but every now and then the farmer really surprises her. Her bravery, her loyalty, her generosity... maybe she will not have to kill Derryth after all... maybe.

She gives her head a shake, that is something to deal with in the future. Right now she has more pressing matters to attend to. As it stands they are easily the richest people on the entire island and with wealth comes power, with power comes problems and Christine has had far too many of those to deal with in the last few weeks. Speaking of which, she will have to deal with another one shortly.

The crack of a whip brings her back. She surveys her surroundings. Christine stands suspended, striped to the waist. Her arm and legs bound by thin but strong ropes. She can not see him but he is somewhere behind her... somewhere behind her with that damned whip.

The silence is deafening, finally he speaks, "You will tell me where the artefact is girl or I will make this painful."

Her defiant response is immediate, "Never!"

"Very well then," he stresses each syllable, drawing out his reply. She knows what will come next.

She bites her lip as he strikes out with the whip, "How many lashes will it take? Forty? Fifty? You body will give out before my arm does!"

He strikes out again and again and she counts the lashings in her mind, ten, eleven, twelve, thirteen... thirty three, thirty four... forty six. She is so close, she will give in, she will tell him everything... every secret she has ever had... everything she has ever wanted... she is completely at his mercy.

She screams.

So he stops.

She can hear him panting behind her, she can feel him untying her as quickly as his shaking hands will allow "Oh Wyrd! I am sorry Christine, I did not hurt you did I?"

Free now she turns to him, frustration and anger competing within her, "Damn it Serpent! Why in the name of the Goddess did you stop! Now we have to start over from the beginning!" a wicked smile creeps onto her face, "Well unless you want to play the captured spy this time and I can be the savage warlord?"

The physician shakes his head emphatically, "No, no. This is your fantasy dear and I am sorry I ruined it," he leans in, brushing her silver locks from in front of her eyes and deftly plants a single kiss on her lips.

As angry as she gets with the man. He has a way with her. In moments he can bring her back to her senses. She pulls him close, "Sorry I yelled dear. I am glad you care for me. Maybe we can do something else instead, hmm..."

Their privacy does not last long. A deep, bass voice calls out from just outside the tent, "My lord? My lady? The council is ready to meet you. May I come in?"

She sighs as she pulls her robes back up around her. Serpent nods to her once and calls out to the voice, "Yes Captain Leo. You may enter."

The captain looks every part the man of war that he is. Two weeks ago he was in command of their escort, a squad of twelve riders, now he leads almost one hundred Berserks in open rebellion against the Council of Seven, now the Council of Six.

"Thank you my lord," Leo bows low, "The Council army has arrived, my men count at least four of the enemy lords and their leader."

Serpent waves the captain off, "Alright Leo, thank you, we will be out in a moment."

The captain gives a second low bow and exits the tent, striding back out into the dark.

Serpent sighs and drops into a nearby chair, he raises one hand to his brow, "I can not believe we are doing this. Do you think it will actually work dear? Can we win?"

She looks at her husband, the man needs a little reassuring so she saunters over and drops onto his lap, "Dear we are doing what we have to..."

She thinks back. A lot has happened in little over a week.

Their party crossed the empire without any real difficulty. The odd bandit attack, easily dispatched by her spells or their horsemen, but nothing truly dangerous. They stopped at the best inns and when no lodging was available they would sleep in their tent, it was relaxing... enjoyable... then they reached the island...

The forty two tribes of the Strainer of Krakens were in an uproar. Not four months earlier seven of the tribes had banded together under the leadership of some 'great prophet'. The prophet's magic and the warriors of the seven tribes had succeeded in subjugating three quarters of the island by the time they arrived. Tyrvard's tribe, the Konthasos, naturally resisted and helped put together an alliance of their own. The rebels met to choose a leader and it was at that exact moment that she and Serpent rode up in their magnificent coach with their finely armed horsemen...

In hindsight what happened next was not all that surprising. The rebels attacked them, they lashed out with their magic as their horsemen moved to cover them. Serpent drew Tyrvard's sword and began channelling through the blade, it glowed silver as he readied his spell.

When she thinks about it, it still makes her smile. Her husband standing at the head of their horsemen, a greatsword glowing in his hand, casting a spell she taught to him... naturally the Berserks took this as a sign from their gods. They now had a prophet of their own, someone to lead them against the council, against the lowland scum, and so overnight Serpent had become King of the Northlands and she was his queen.

Queen Christine... oh she likes that... has a certain ring to it in fact.

They fought their first battle two days ago against one of the seven. Leo's tactics, the courage of the Konthasos and her magic had seen them through it. They had even managed to kill one of the seven.

News of the victory spread.

Now they stand at the head of a little over one hundred warriors, an alliance of twenty seven tribes.

They have brought their enemies to battle here, on the fields of the lowlands not far from the hill they call The Chevin. Here they would fight them, here they would kill them and secure the whole of the island. At least that is the plan.

"... Christine? Sweetheart? You still there?" her husband holds her her, waving a hand in front of her face.

Her eyes sparkle as she stares at him, "Yeah, just drifted off for a second, it has been a strange week..."

"That it has," he pulls her closer, she rests her head on his shoulder, "But like you say, we can not abandon these people-"

"Or our thrones Serpent, we will get thrones right?" she looks up at him, "and crowns, and silks, and gold, and-"

He chuckles a little, "I am sure they will treat us well if we win."

'If we win' he says, she dwells on that for a moment. These 'lowlanders' and their warriors do not concern her. She has her magic, her warriors, her husband. They can deal with a few savages even if they are slightly outnumbered... but this 'prophet', if he is even half as powerful as they say, will be a problem.

Thankfully she has a few tricks up her sleeves yet, "Serpent dear, I have to step out for an hour. I will be back before the battle but I think there are a few things I can do to increase our chances."

------------------------------------------

He did not want to let her go.

He loves his wife dearly, more with each passing day in fact but he also knows that she will always do what she believes is best. Rare is the occasion when he can alter her course, rather it is his job to see she survives this mess.

"Where is she," he mumbles. He stands at the head of his hundred men. Leo has taken his cavalry around and is waiting in ambush to hit the enemy's rear but Christine is still missing.

He looks to his left and right. Tall, proud Berserks stare back at him. Bran of the Iron Skin, Tyrvard's cousin, a great bear of a man covered from head to toe in bright red hair stands to his right, the Berserk notices him staring and gives him a wink, "Death or glory cousin!"

To Serpent's left stands Angtyr with Screaming Iron, Tyrvard's sworn brother, now Serpent's sworn brother, the big man gives him a single nod and a slap on the back, "Ready to drive these lowland bastards back to their swamps brother?"

"Yes, I just wish Christine was back," the physician nods.

The Berserk gives him a sympathetic look, "Ah, your girl looks like she can take care of herself and if she should die... Well there will be dozens of fine northern lasses lined up to enter your bed!"

Leo has leant him a suit of armour, leather mostly but off good quality. In his right hand he holds Tyrvard's blade, he has not the skill to wield it but as a symbol it serves its purpose and when he channels his spells through it, it glows slightly. The Berserks take it is a good omen and it bolsters their morale greatly.

The enemy drawn up against them outnumbers them two to one, a core of fifty Berserks supplemented by levies drawn from the lowlands. But things are not as bleak as they first appear, fully half of the enemy are fit for little more than dying, the rest draw their strength from their lords and their prophet. Should they fall the battle will be over.

Serpent turns to his men, he should probably give some sort of speech but what? He thinks for a moment, he is not a man of action, he is not a leader of men. He wishes Gareth was here, or Derryth, or Tyrvard, or any of them really. He feels so alone and so weak.

Then he remembers one of Derryth's little pearls of wisdom.

Once he had asked her how she became so brave, so strong, so determined in the face of overwhelming odds, up against mad mages and ancient gods. She had leaned in and whispered in his ear, "The answer is simple Serpent. I fake it. Every day I tell myself that I have a duty to those that trust in me. I am not brave but for them I can be. I am not strong but for them I will be. So for me there are only two roads," she held up one hand, palm facing the darkness above them, "Death," then she held up the other and made a fist with it, her eyes ablaze, "Or victory,"

Now months later he remembers her words and draws strength from them.

He has a duty to these people and those he left back in the empire. He will not fail them, he will not fail Christine, he will not fail himself, he takes a deep breath and he fakes courage for them, "No speeches men. I have not the tongue for it. Fight for me! Bleed for me! Die for me! And I promise to free your people! Death or victory!"

"Death or victory!" the call is taken up by his army as Serpent mounts up. He is no horseman but the beast is well trained. It will take him where he needs to be. With one final glance over his army he gives the signal to advance.

--------------------------------------------------

The Prophet reclines in his tent. Alone except for a serving girl and his pet crow.

The rebels have finally offered battle. His lords will crush them and he will rule the entire island. It has been an easy affair when all is said and done. His new master has given him everything he could need to humble the northmen. He will conquer them, then lead them in war against the empire. His master promises him victory after victory and until last week he had no reason to doubt.

He stands, buckling on his ornate armour, he turns searching for his sword...

No reason to doubt at all, then the Seventh had fallen up in the highlands and this rabble had come down to challenge him. Some minor mage had stirred them up against him but he was strong and his master stronger still.

He will succeed. If anything this little rebellion has revealed every traitor in his midst. He will ride out there and crush them all. First though, he could use a drink...

"Girl, more wine!" she quickly grabbed a pitcher and a glass and fills it up for him.

He snatches up the glass and drinks deeply, "Another!"

Dutifully she fills another glass for him and again he empties it. A strong drink, but good. He turns to the girl, she intrigues him. He grabs her by her silver hair, staring into her grey eyes, he gives her a sinister grin, "Girl what is your name? How would you like to be mistress to a king?"

She does not break his stare, "Why be mistress my lord when I can be queen?"

Confused, he pushes her away, "If that is the way you want it girl perhaps-"

A great cheer can be heard from across the battlefield, "Death or Victory!"

He frowns, "You will remain here girl and I will deal with you after the battle!"

Sweetly she replies, the ghost of a smile haunting the corners of her mouth, "Oh but my lord, I intend to deal with you right now."

His eyes narrow, "Who are you girl?"

The smile spreads into a vicious grin, "They call me the Black Spider where I come from but here I am Queen of the Northlands."

The Prophet draws his blade and advances on her, but this girl, unarmed and unarmoured betrays not the slightest hint of fear, two words leave her lips, "Good bye."

She casts a single spell... not at him... but into him...

The Prophet staggers backward crashing through a table. The pain is immense. He tears off his armour as his stomach begins to bubble and squirm. In horror he watchs as his skin begins to crawl, to writhe, to tear.

He screams.

--------------------------------------------------

She has really outdone herself this time. A two part, magical poison. Get the target to ingest it and then cast the spell to active it. Still the next part was going to be rather... unpleasant.

Naturally all the noise alerts the guards. Good, she needs an audience for what is to come. Four of them burst in. She makes sure to memorize each of their faces. When she becomes queen she does not want any of these incompetents guarding her or Serpent.

"Boys you might as well drop your weapons," she drops into the most comfortable looking chair in the room.

"What did you do to the Prophet, you bitch!" shouts the closest man.

That is no way to talk to a queen. She demonstrates her displeasure by blasting his head off with a single, silver bolt of energy, "Now then you three are going to stand right there and watch this. Then you are going to run out of here and tell everyone what you saw. This war is over. You have lost."

On cue their 'prophet' lets out another scream. His stomach has swollen up to twice its natural size and it is rolling. Slowly at first the flesh gives way accompanied by a wet, ripping noise that turns her stomach slightly. Still she has to put on a convincing act so she sits there and watches. Smiling though part of her wants to run from the room.

With one final sickening pop the man known as the 'great prophet' is no more. He is split in half as dozens of newborn spiders pour forth. It takes a little doing to control them all but she only has to get them moving towards the door and the guards. Once they are on their way nature will handle the rest.

Three guards and over forty spiders pour out of the tent into the camp. The panic spreads like wildfire.

Her work done, Queen Christine, slips out the back of the tent headed back to camp.

The crow sits and watches. Attempting to digest everything it has seen. It has so many things to share but first it has to escape, find its brethren and get the message south.

----------------------------------------------------

Serpent fights on, bolts of silver energy and webbing burst forth from his blade as his Berserks fight and die around him.

Four of the council had been present at the battle. Angtyr had decapitated one at the beginning of the fight. Leo had skewered another when he hit the enemy rear. Serpent had even captured one himself with a well placed entanglement spell. The final enemy lord was doing his best to rally his soldiers but something had panicked them. Their entire camp was in an uproar and the prophet had yet to make an appearance. At this point victory was almost guaranteed. Then the challenge came.

"Mage! Are you going to hide back there and let other men die in your stead? Fight me!" this lord is a typical Berserk, big in every way except imagination.

Casually Serpent points his blade at the man and unleashed a pair of silver arrows. The first hits the man in the shoulder, the second catches him in the stomach. He collapses in the grass and the Berserks moved in for the kill.

Throughout the battlefield Berserks howl their victory to the sky. The enemy routs.

-------------------------------------------------

"Forty six... forty seven... forty eight! Forty nine! FIFTY!" she screams the words as Serpent winds downs. After a moment he slips her out of her bonds and the two of them curl up on their bed.

"So how was that your majesty," he grins at her.

"Wonderful, your majesty," she rests on her stomach, her back still a bit tender from the silk whip, "Ah, a queen Serpent! I am a queen, and you are a king! Isn't it wonderful!"

He smiles at her, happy for her but also worried, "We will see my dear. In the end it may simply be an honorary title. The clans will meet in the coming weeks and we will see what comes of it. There are also the final two traitors on the loose and the one we have captive awaiting interrogation. They could cause us all a lot of trouble..."

"Shhh dear," she places a single finger to his lips, "Leave off with all these troubles till tomorrow. Tonight... tonight we celebrate..." the smile she gives him promises a very enjoyable night for them both.
 
Last edited:

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
The empire just doesn't get a break, huh? There are plots to overrun it from the east, from the north, and from below. I wonder what would have awaited us in the west.

Damn, Christine gets to be a queen, and we are still a farmer. That's unfair!
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Brofist the interlude, bros. I have it on good authority that more brofists=more interludes.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
The empire just doesn't get a break, huh? There are plots to overrun it from the east, from the north, and from below. I wonder what would have awaited us in the west.

Damn, Christine gets to be a queen, and we are still a farmer. That's unfair!
So now we need to seduce the dwarf king?
 

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
The empire just doesn't get a break, huh? There are plots to overrun it from the east, from the north, and from below. I wonder what would have awaited us in the west.

Damn, Christine gets to be a queen, and we are still a farmer. That's unfair!
Yeah we are leader of circle those queen and king is part of. You are important if royalty have to ask you permission to do things, actual power is better over titles. Although there is nice ring to king title.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
On an unrelated note. Can we agree to 3C as our vote for the workshop? Buying the deed sounds like a good compromise between sticking our nose where the mercenaries will be looking first and ignoring the place altogether.

I'll flop to 3C>B.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Current Tally:

asxetos 1B 2F 3A
Kz3r0 1A 2A 3B
Nevill 1A 2F 3C>B
Jester 1B 2E 3B
Azira 1B 2B>C>D>E 3A
Cassidy 1A 2E 3B
Baltika9 1A 2D 3A
Zero Credibility 1B 2G>C 3A
GreyViper 1A 2G 3C
Grimgravy 1A 2G 3A>C
Smashing Axe 1A 2G>E 3B>C

Pre-flop:

1.
A) 7 votes
B) 4 votes

2.
A) 1 vote
B) 1 vote
C)
D) 1 vote
E) 2 votes
F) 2 votes
G) 4 vote

3.
A) 5 votes
B) 4 votes
C) 2 vote

Post Flop:

1.
A) 7 votes
B) 4 votes

2.
A) 1 vote
B)
C)
D) 1 vote
E) 3 votes
F) 2 votes
G) 4 votes

3.
A) 5 votes
B) 5 votes

C) 1 vote

Still tied unfortunately. I have no problem waiting for the tie to resolve itself though if there is no movement within 72 hrs I will just flip a coin and that is what we will go with.
 

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
Still tied unfortunately. I have no problem waiting for the tie to resolve itself though if there is no movement within 72 hrs I will just flip a coin and that is what we will go with.

if you will have time for update Fangshi consider my vote flooped to 3A.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Alright polls closed then. You will all go together to loot the workshop and then you will try and find Trakk if you survive. I should have the update ready in 12 hrs or so.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
Alright polls closed then. You will all go together to loot the workshop and then you will try and find Trakk if you survive. I should have the update ready in 12 hrs or so.
Why people thought that looting the workshop was such a great idea?
 

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
Alright polls closed then. You will all go together to loot the workshop and then you will try and find Trakk if you survive. I should have the update ready in 12 hrs or so.
Why people thought that looting the workshop was such a great idea?
Half people didnt, still look at the bright side. We got update 12 h instead of 72.
 

Jester

Arbiter
Joined
Mar 24, 2013
Messages
1,493
Still tied unfortunately. I have no problem waiting for the tie to resolve itself though if there is no movement within 72 hrs I will just flip a coin and that is what we will go with.
btw could we make rule that if tie is unresolved for 48 h you will flip coin?
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Chapter 8: Anatomy of an Ambush

"What the hell did you do!" Trakk is not particularly pleased that you dragged him into this.

You attempt to reason with the dwarf, "Just calm down and hear me out-"

It does not work.

"Like hell I will! One quarter of the city is on fire! Hundreds of dwarfs are dead! So I repeat myself what the hell did you do!" Trakk paces up and down in the tiny room.

"Look, Trakk, just sit down and we will explain what happened-" as painful as it is your mind reaches back to the events of last night.

--------------------------------------------------

Meletē feeds you bits and pieces of information. The noble family she 'wronged' is old, ancient in fact, with the sort of money and resources that befit their station. If she has to guess she would say that they are the wealthiest or second wealthiest family in the entire empire at this point.

She speaks quickly as you slip through the side streets but one thing she says really catches your attention...

"It is a Wyrd damned shame that I have to abandon all of my inventions, my machines, my weapons... why just the other day I think I discovered the secret of flight. True 'mechanomagical' flight, we could sail above the world in ships of wood and metal. Great tubes, filled with people," part of you wonders if perhaps the wine has gone to her head. Flying machines, are such things truly possible?

What she says next seems far more plausible and practical, "Oh, and my new rifles... all gone..." she sniffles a little at the thought.

Thaïs prods her a little, "What is a rifle?"

She stops dead, "Why only one of my most prized inventions! Think of it as a portable, hand held cannon and you would not be too far off. I offered a whole shipment to the King but he refused. He said that such things would make war 'too terrible'. Emperor Alric however showed interest... well at least until that idiot nobleman managed to blow himself up. Now no one wants them! But I kept working on them! One day I will show them! I will show them all!"

She emits a high pitched cackle which the two of you quickly silence. You don't need to draw any attention tonight.

All this talk of her workshop gives you an idea though, "Do you two think we have time to swing by the warehouse and grab Meletē's inventions before the Black Arrows hit the streets?"

In hindsight this was a very bad idea. At the very least you should probably have avoided bringing Meletē back to her home now that her cover had been blown but such is the beauty of hindsight. At the time it seemed doable.

Your two companions look at one another then nod. The three of you will make a slight detour and gather up Meletē's things before you go to look for Trakk.

That is not to say that you just walked right in to the workshop. You did try to take some precautions. You created a quick disguise for Meletē and the three of you slipped in through the rear door, easily accomplished as Meletē knew where to find the spare key.

You secure the shutters and cast a basic light spell to illuminate the room.

You survey the workshop, it is a mess. Gears, odd pieces of wood, fabric and metal, magical texts and engineering manuals litter the room. Weapons, tools, machines in a staggering variety of shapes and sizes, all sit in various stages of completion. You marvel at the controlled chaos of the place and the ease with which Meletē navigates the heaps of trash to find the gems she is searching for.

She snatches up a set of three thin leather notebooks, loose pages jammed into each at odd angles. She holds them up for you both to see, "These are my life's work. Everything else in here could burn up but these... these are irreplaceable."

You eye a stack of weapons in the corner, odd metal tubes with wooden stocks, "Are those the rifles?"

She gives a proud nod, "Those are my babies, and the barrels next to them contain enough black powder to take out a small fort!"

Thaïs gives her friend a concerned glance, "Is that... safe?"

Meletē grins at you both, "Nope."

You have only been in the workshop for maybe ten minutes but already you are feeling nervous. You wave your two compatriots over, as they reach you, you begin to speak "Well, lets grab what we can and get out of here before-"

With a loud crack the front door gives in and three figures force their way into the room, the central figure is definitely a mage. He carries a crooked staff and the robes to prove it. His colours are those of the Warlocks but they are in a very poor state of repair and the traditional insignias of that circle are missing. He is a thin man and short, a little wiry, he sports an untrimmed beard and a metal skull cap. He is accompanied by a pair of sell swords, big men with dim eyes and cruel smiles. He grins at you, "Before someone finds you? Well too late for that," he turns his attention to Meletē, "You have quite the bounty on your head girl, if you would be so kind as to come with us we will give your friends a quick death. Resist and we will be forced to make it slow. Either way though you will be coming with us so-"

Before he can finish the back door crashes in, "Like hell she will!"

Five more bounty hunters pour into the room. They are each dressed in red and white. Three of them carry bows, arrows at the ready, while the remaining two wield axes and heavy shields. Their leader a broad, muscular woman that reminds you of an ox bellows at the mage, "The girl is coming with us, aren't ya girl? Hell if you come over here we won't even kill your friends. Maybe just rough them up a little."

The expression plastered to her face suggests a certain love of brutality that you find a bit unnerving. You scan the room looking for another escape route. Your eyes settle on a fairly large window on the far side of the house. The three of you would have to run across the room but you might just make it.

As soon as the idea enters your head though it is dashed to pieces. That whole side of the workshop caves in as six dwarves and a very large maul force their way in. All seven of them are naked and foaming at the mouth. They each carry a pair of swords with a number of addition blades strapped all over their bodies. The lead dwarf steps forward and barks an order in horrendously bad Bruig, "Girl, with us, come!"

You are in a horrible situation.

A ridiculous one, but horrible all the same.

Any one of these groups would give you trouble on their own but together there is no way you could fight them all. Thankfully you are quite adept at utilizing spells to influence others. You whisper to Thaïs, "Think you are up for helping me start a fight?"

She gives you the slightest hint of a smile, "I do not see what other option we have."

The three groups are primarily focused on one another. You are all still unarmed and until you start casting they have no reason to believe that you are mages. Unlike the Warlock, or ex-Warlock as the case may be, you have not advertised your vocation. You think it would be best to neutralize him first and those dwarven lunatics would be perfect for the task.

You start casting, two of the dwarves throw themselves at the Warlock but his sell swords intercept them. He turns to you with a grin, "Well then. Seems you girls are not as helpless as I thought. As fellow mages I will be certain to give you fitting deaths."

He begins to cast but is distracted when a single arrow fired from the darkness of a nearby rooftop flies through the hole created by the dwarves and strikes one of the red and white mercenaries in the throat.

That is the final straw.

All hell breaks loose.

You quickly extinguish your light spell and plummet the room into darkness. Torches spring to life as the human mercenaries charge. The Warlock launches a full fireball into the clustered red and white mercenaries. They are flung screaming across the room as the flames consumes them, incinerating them. The three of you make for the back door while the lunatic dwarves are preoccupied with the mage. They throw a volley of blades and sharp metal scrap at him but his sell swords protect him from the worst of it with their shields.

You are the last to run through the back door. As you do, you turn and catch one final glimpse of the battle raging inside. Both sell swords lay dead, as do three of the dwarves. The Warlock is about to destroy the rest when their maul grabs a large metal pipe, easily three meters long and hurls it at the mage. He is impaled upon it, a full meter and a half sticking out of his back but he manages to loose a final fireball that catches Meletē's stockpile of dwarven powder. You dive into the street as the entire structure goes up. Flaming debris is flung into the surrounding buildings which in turn catch fire.

You slowly rise to your feet, the street is a warzone as dozens of factions are drawn into the battle. Dwarven mercenaries hurl their cocktails with little regard for collateral damage, unaffiliated mages of every kind stalk the night unleashing all manner of horrors. Warriors and sell swords from across the known lands fight and die as the local gangs move in to defend their territory or attempt to expand at the expense of their neighbours.

The sheer number of enemies in the end works to your advantage. Three unarmed women draw little attention as you race from the scene and the flames begin to spread. Secondary explosions rock the neighbourhood as screams echo into the night. As you slip into a nearby alley though, you swear you see a burning man step out of the ruins of the workshop, part of you worries that the Warlock may have survived as impossible as that might seem.

You are attacked by the odd mercenary here or there but the ones you can not handle are quickly dropped with an arrow in the throat. Part of you suspects that someone must be looking out for you but you have no idea who or why.

You make it less than a block before three more mercenaries cut off your escape. Mages dressed in violet and lavender, silver poppies embroidered on their cloaks. They glow slightly. They have power but they underestimate you. You and Thaïs each lash out at a target with assault spells. Two of the mages crumple to the ground, the third however unleashes a lavender mist aimed directly at Thaïs. You see the spell engulf her before it happens, no doubt thanks to the bracelets you share, quickly you grab her and pull. You tumble together out of the way as the cloud flies past her and hits Meletē. She begins to gasp as she collapses to the ground. She can not breathe. The mage curses and casts a second spell aimed at the inventor. The cloud dissipates as her breathing steadies but her eyes remain closed and she does not rise.

You take the opportunity provided by this distraction to drop the final mage. Even with Thaïs on top of you it is a simple matter to strike out with your mind at your adversary. He is skilled but it is still two on one and eventually you wear him down. The mage falls though it takes a few attacks and Thaïs' help.

Thaïs lacks the strength to carry her friend so you shoulder the burden. Thaïs straps her to your back as the two of you race off into the night.

You weave your way through the dark alleys and poorly lit side streets. Cutting a crooked path across the city which you hope shakes any pursuers. After half an hour of fleeing and hiding you believe you have finally escaped.

You look back across the city one final time.

The sky is filled with flames.

You can hear the distant sounds of fighting and dying and you wonder just how many mercenaries are still back there and just how high the bounty on your new 'friend' is to warrant such a response.

At any rate, you definitely need a place to hide now. There are not that many humans in the city, and even fewer female mages, it is only a matter of time before someone figures out that you are aiding Meletē. If anyone got a good look at you back there things could get quite dangerous for everyone rather quickly and that is without considering the Black Arrows...

It has been a rough night and it is not over yet. You need to find Trakk and soon.

--------------------------------------------

You all made it out...

But some of you fared better than others...

Biliku and Uttu sit quietly in a corner while Thaïs stands over Meletē, monitoring her condition. The inventor has yet to regain consciousness. She rests on an old cot, her notebooks still clutched firmly in hand. Whatever that mage hit her with still has not worn off and you have no idea how to dispel it.

Thankfully you managed to find Trakk and he has hidden you in an abandoned military bunker deep under the city. A pre-war artefact, it gives you a little space and a lot of security. Supplies may be a problem but you are fairly certain the mercs will not find you here. Good thing too as soon every mercenary and bounty hunter in the city will be after you and they do not have to take you alive. There is no bounty for your return, all they care about is Meletē.

Three swift knocks at the door drag you back into the present. Trakk readies his sword and Telling eases the door open.

It is Felling, back with your personal effects and news of the outside world. In his usual professional manner he gives his report to Trakk, "Whole city is in an uproar. There are guards on every street corner and most of the bounty hunters have been forced into hiding. The king is taking a zero tolerance approach to all freelancers at the moment so everyone is just watching, waiting for hostilities to recommence."

Trakk, seeing your personal effects raises an eyebrow, "You got into the inn then?"

The grenadier nods, "Yes, the innkeeper was quite helpful. I served with his cousin's nephew, good people all around. He helped me slip in and out without anyone noticing but the inn is definitely being watched now. Saw maybe half a dozen bounty hunters and some of those Black Arrow boys as well," he turns to you, "They definitely know you ladies are involved now, only a matter of time before they start interrogating everyone you have had contact with. Which means-"

Trakk interrupts the grenadier, "Which means, me and my men have to be leaving."

You plead with the dwarf, "Trakk, I can pay, four or five times your going rate-"

He just shakes his head, "I am sorry Derryth but they know you are involved. That means they are going to start looking into us as well. If we are missing when they come around... I know some of these people Derryth. They are not above using my family to get to me," he stops for a moment, unsure if he should continue. With a tired sigh he finishes his thought, "I will be honest with you since you have always been straight with me. If it is a choice between you or my granddaughters well I would not hesitate for a second."

He looks at you, then Thaïs. He shakes his head. Then he looks at the girls and his expression softens a little, "It will be best for everyone if it looks like we are not involved with you. I will try and send food and water down when things cool off a little. Hopefully Bari will come round soon, he should know what to do..." the dwarf drops his gaze to his feet, "Wyrd knows, I haven't a clue..."

You place a hand on his shoulder, he looks up at you as you speak, "I fully understand Trakk. If we get out of this I will double your pay at least. Go look after your family."

"Thank you Derryth and don't worry too much. One of the boys should be down with supplies some time tomorrow and I should have information on Bari not long after that," with that Trakk and his three fellows file out of the bunker and you are left with your thoughts.

You mumble under your breathe, "What a mess..."

----------------------------------------------

One day passes with no word from your allies.

A second day passes again with no contact from the outside world.

Finally on the third day Trakk returns with much needed food, water and news from Bari.

Not much of it is good...

"So Bari will meet with us?" Trakk nods in response to your question.

"When and where?" you press the dwarf.

He lays out the plan to you, "Tomorrow at a Pathfinder safehouse on the south side of town. We can go most of the way through the old tunnel systems and the location itself should be secure."

"At which point he will take us to the king?" Thaïs inquires.

"Maybe," the dwarf seems unsure, "Things are still tense on the surface Derryth. That fire... it was bad... a lot of people died and more died in the anti-foreign riots that followed. The city is in an uproar, the nobles have been calling for the arrest of anyone every suspected of being involved in the incident and it might not be a good idea for the king to be seen meeting with strange humans at the moment. There are elements within the noble houses that would use it against him, Derryth... ah, I don't know... Really the only way to know will be to go and talk to Bari himself." Trakk shrugs, "Sorry I can not be of more help."


Do you still wish to go to the meeting with Bari?

A) Yes, and you take everyone. You do not want to split up with most of the city out for your blood.

B) Yes, but you leave Meletē at the bunker to recuperate. If you want you can leave people to look after her, simple name who you would like to stay. Winning option will be the one with the most votes.

C) No, this whole situation is too dangerous. You will leave town and make your way back to Muirthemne.

D) No, this whole situation is too dangerous. You will turn yourself in at the palace. You are innocent and have nothing to hide. Hopefully the king will protect you.

D) freeform
 
Last edited:

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Jester said:
btw could we make rule that if tie is unresolved for 48 h you will flip coin?

Sure, if that is what people would prefer. I have no real preference either way so I will put it to a vote.

Flip or No flip?
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
:roll: A3 voters... What happened to not getting greedy again?

Oh well, I suppose the situation could be salvageable. It's certainly going to damage any reward we get from the king.

B, leave Biliku and Uttu
 

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