Alright, so I will close the vote for the letter. You give it to Morpheus and he gives you all he knows about demons in Stoneheim:
He takes you off to one side, away from his wife and your confederates, and he begins to tell you all he knows.
He begins with the demons that were present in Stoneheim before the attack:
"There is a six legged sorrow sucker clothed in the skin of a dwarven advocate/lawyer by the name of Audamar. He has a fondness for almonds and children and knows most of what is going on amongst the rich in the city by virtue of his profession. He is generally fairly social and easy to get along with but if confronted by someone that knows his identity he will attempt to pass himself off as a great demon lord. Do not be fooled, sorrow suckers are amongst the least powerful demons in existence. They are parasites, little, purple parasites, that burrow into a host's body behind the ear."
Other than Audamar there are only two other demons in the old city that Morpheus is aware of:
The first is a distant member of his family. A great, great, great, great grandson of his brother Phobetor. He is a demon masquerading as a bookseller in the slums of the first ring of the city. He is known as the Coughing Man, seems the air in the old city does not agree with him. He generally tries to pass for human using a few persistent illusions, more than enough to trick the poor and 'undesirable' he deals with on a daily basis, but there is a flaw in his illusions, they do not conceal his eyes which are amber in colour. You will know him if you see him without his enchantments, red horns, wings of shadow, amber eyes, that sort of thing. He might be hostile if you corner him but if you mention Morpheus by name he should at least give you a chance to explain yourself. Morpheus can guarantee nothing more than that.
The second demon he suggests you avoid. It is a 'Wormpile', a sentient hive of rather large insects that preys on the poor in the city. It is intelligent and you should be able to communicate with it if you really want to but it is eternally hungry and not terribly likely to listen to your words. He is not sure just how big the hive is though it has been active for maybe eight or nine hundred years in some form or another. It is afraid of fire, calls itself the Pale Lord.
Recently though the city has also come under attack by followers of the Goddess and they seem to be employing demons of some sort in their ranks. Twisted amalgams of spider and dwarf that seem to possess a startling ability to endure pain along with enhanced strength, speed and a variety of specialized abilities. As far as he can tell the city is still standing though between the undead, ghôls and cultists attacking it he is not too sure how long it will stand. The only weakness he has been able to tease out is that these demons do not do well under bright lights, it seems to daze them a little and make them sluggish. He is not sure if that is a result of the demon in them or the dwarf, maybe it is the combination of the two.
That is all he knows about the demons in Stoneheim, and all the information he has been able to confirm through reliable sources however he has heard rumours about an army of 'Hunters' operating to the southeast of the city. They seem to be hostile to just about anything they encounter. They are faster and stronger than a dwarf, have the ability disappear seemingly at will and can 'bewitch' individuals with their voices. They also are said to practice 'peculiar arts' though he has not been able to extract an example of such arts from the dreams of the soldiers he has interrogated. They seem to be of variable size or possess the ability to distort the senses of others, he is not sure. He is not sure what they are called.
They also seem to possess a number of hunting dogs and birds as well as smaller demons that aid them in their hunts. Unfortunately they are like nothing Morpheus has ever heard of and he has no idea what plane they may have come from. In fact, he suspects that they may not be demons at all.
Nevill said:
The first option might be the right call, as there may be people who may have strong reservations about teaching them in the first place.
Ah, sure, I will remove all Seeker training options from question 2 and make them a separate question.
New Question.
Part 1:
4. Training the Seekers - Do you want to teach the Seekers your enchantments? To teach a few will likely take a day, to teach them all will likely take two and once they know them they could take over enchanting your equipment, saving you time in the mornings. However do you really want to share your magical knowledge with outsiders? It will also use time in the short term that you could spend on something else. (If you choose to train them then be sure to specify which of your mages will do it, if you assign multiple people to the task it will likely go quicker at the expense of tying up more people).
A) No - you will keep your spells to yourself.
B) Yes - you will share your knowledge and let the Seekers take over enchanting duties.
i. Train a few (probably one day, maybe two)
ii. Train them all (probably two days, maybe one if it goes well)
C)
freeform