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Myth: A New Age CYOA

Karwelas

Dwarf Taffer
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Codex Year of the Donut I helped put crap in Monomyth
I guess I will support operation Two Ways and expand on it.

- Entrench ourselves as per Bi to prepare for the possibility of the Demonic Horde's hostility.
- Set up a small minefield with the help of your grenadiers. Make it so that it would be difficult to approach and flank/encircle your group, as that is what dogs do on a hunt.
- Ready the mortars, but make it so that the enemy would not know you have them aimed at them. Cover them up, or something. If any questions arise among the Royal soldiers, you can say you found them in the desert and was going to give them to Prince Reinhardt.
- Once the masters arrive, try to negotiate with them as per A without leaving the safety of your barricades.
- Invoke Mazzarin's name and reveal your necklaces. But be ready to dive for cover should the negotiations fail.
- Try to convey that attacking the dwarven army is helping the Watcher achieve his goals, and the Great Mage would be extremely displeased if he hears about it. Also explain that should you suffer an accident, the Mage will know about it right away (because the necklaces allow him to trace us), and as they were given to us by Mazzarin personally to keep us safe, the consequences may be unpleasant. So if we live and tell that they are misbehaving, it's bad for them, and if we die, it is bad for them to, leaving 'cooperation' as the only option.

It is best way that we can choose. So I change my vote (or rather do that before, but still.) to the

1D - Operation: Two Ways.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
We should probably ask the Old Wise Man not to interfere with the negotiation process. The Seekers have no love for demons, but if that helps us avoid the fight, they will have to ignore them. They are hired to do a job, after all.

And, well, as always, we should handle negotiations together with Thais (do CHA bonuses work on demons? :P), though Lyssa as a former Mazzarin's apprentice and the one who knows the Mage best may be able to chime in as well.
 
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Nevill

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Messages
11,211
Shadorwun: Hong Kong
A beef towards Mazzarin is a very pointless and dangerous thing to have if you are not an archmage yourself.

Edit:
Well, of the three of us, Lyssa is the one with the poorest str/con scores... If we want a bagpiper, Derryth would be the logical choice is all.
Thais was worse at it when she started hanging with us.

Out of the three of us, who goes for the scary and terrifying image of a forest witch?

I think we should settle on the genre and let our girls pick the instruments that would suit them best. I just want us and Thais to be able to sing, is all.

How did TWM play his music if we haven't seen a single instrument on him?
 
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Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Fangshi, could you tell us which styles are good at what (for instance, I assume metal/rock would be great for AoE attack and crowd control; pagan chants would be great for illusions and bewitching; etc...)?
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Absinthe said:
What kind of benefits can we expect from studying with our commanders to improve leadership? Am I correct in assuming we will also get points towards charisma from this?

Yeah, it will probably help your CHA somewhat, it will also help expand your military knowledge if that is of interest.

Absinthe said:
What kind of blinking movements are the enemy performing? Given our ability to pick up magic from a distance and our experience with retrieve item/gating, can we pick up any detailed info like restrictions, etc.? They're not gating, right? So are they just moving through space like retrieve item does? Or is it an illusion?

Every thirty seconds or so they seem to disappear completely and reappear a couple metres ahead of where they were last spotted. When they are visible they maintain a very slow pace but when they disappear they seem to speed up substantially. When they 'blink out' they are only gone for maybe ten seconds at a time.

They are definitely using magic but they don't seem to be casting so they are either under some sort of persistent effect(s) or they have the ability to do this naturally.

There are elements in what they are doing that seem similar to what you know of gate magic but you do not think they are actually using something that would fall into that school of magic.

Lyssa does not think they are using illusions to move, at least not at the moment.

What they are doing feels more like what Isolde was using when you fought her at the Offices of the Smiths under Muirthemne though the effects are obviously different.

Absinthe said:
Can we trade the scrap of TWM paper for intel about the demonic forces in Stoneheim (especially their weaknesses) before we meet up with the army?

Who do you wish to trade with? Morpheus? He would be open to such a deal if you wish.

If you want to trade with these demons then you are certainly free to try though the Seekers have a deep hatred of demons and these creatures may not be friendly.

Absinthe said:
If we teach the Seekers Path of Memory and Path of Intellect, we'd get extra time in the mornings now that we don't spend it enchanting our own gear, right? How long would that take if we collectively just teach two or so Seekers and have these Seekers teach the rest (and enchant our stuff)?

It would only take a day, two at most, to teach a few Seekers to enchant your gear for you.

Yes, if you let them enchant your equipment for you then you will have more time in the morning to do what you want.

Absinthe said:
What magics are our Seekers capable of?

As battle mages they specialize in direct damage spells. They know a lot about elemental magic, particularly metal, wind, water and earth which makes them very effective in the mountains and desert that make up much of the Kingdom. They all have at least a few single target direct damage spells and the more experienced members also have AOE spells. They can also do less directly aggressive things. They can call up sandstorms (which can be useful if quite dangerous), they can draw water from deep under the earth (useful if you can't find an oasis) and they can strengthen the weapons and armour of their guardians as well.

Absinthe said:
What would developing combat skills do for us or rather, how has our lack of combat skills hurt us so far?

Well, if you spend enough time working on your combat abilities you will gain some measure of skill with weapons and that will give you something to fall back on should you be unable to cast your spells.

It is just another path you could take to give yourselves options. I would say that your lack of combat skills has not hurt you at all so far as you have avoided putting yourself in situations were you would need combat skills. You have managed to keep warm bodies between you and the enemy more times than not and your cunning/magic have dealt with the rest.

Absinthe said:
What became of Nevill's suggestion that we meditate for our health during the carriage ride over? We did this, right?

Yes, you did. You are currently well rested.

Nevill said:
Fangshi, ask one of the dwarves to explain what happened and why are they being pursued. Very concisely, at that.

Sure, concisely, they were running a patrol northwest of the main army when those hounds bounded over the horizon and began chasing their chariots. Cut off from the main body of the Royal Army they fled north and stumbled on your scout who then led them back toward your lines.

These demons have been harassing the army for days, attacking scouting parties whenever they leave the main host. They have killed over thirty dwarves from the rumors he has heard.

Nevill said:
Is there any difference in the instruments?

Beyond the real difference between different instruments? No, not really. Different instruments produce different sounds of course but it is more the way you use them/arrange them that determines what they can achieve.

Though the instruments Morpheus will have you practice with are all of demonic construction and will aid in the practice and mastery of musical magic in ways that normal instruments would not.

Nevill said:
Does the style affect anything?

When casting a spell you want the music you are playing to resonate with the magic you are working, ideally the two should share an affinity as the music will be your way of pulling in and channeling magic. So if you want to cast a defensive spell you will likely want music that is reassuring or empowering for those that hear it. If you want to cast offensively you should play music that is suitably aggressive and so on. It is all fairly simple really.

Nevill said:
What styles are there and what are their benefits or drawbacks?

There are as many styles as there are forms of music.

A list would look something like this (and that probably is not even a complete list):

http://www.musicgenreslist.com/
  • Alternative
    • Alternative Rock
    • College Rock
    • Experimental Rock
    • Goth / Gothic Rock
    • Grunge
    • Hardcore Punk
    • Hard Rock
    • Indie Rock
    • New Wave
    • Progressive Rock
    • Punk
    • Shoegaze (with thx to Jackie Herrera)
    • Steampunk (with thx to Christopher Schaeffer)
  • Anime
  • Blues
    • Acoustic Blues
    • Chicago Blues
    • Classic Blues
    • Contemporary Blues
    • Country Blues
    • Delta Blues
    • Electric Blues
  • Children’s Music
    • Lullabies
    • Sing-Along
    • Stories
  • Classical
    • Avant-Garde
    • Baroque
    • Chamber Music
    • Chant
    • Choral
    • Classical Crossover
    • Early Music
    • High Classical
    • Impressionist
    • Medieval
    • Minimalism
    • Modern Composition
    • Opera
    • Orchestral
    • Renaissance
    • Romantic
    • Wedding Music
  • Comedy
    • Novelty
    • Standup Comedy
  • Commercial (thank you Sheldon Reynolds)
    • Jingles
    • TV Themes
  • Country
    • Alternative Country
    • Americana
    • Bluegrass
    • Contemporary Bluegrass
    • Contemporary Country
    • Country Gospel
    • Country Pop (thanks Sarah Johnson)
    • Honky Tonk
    • Outlaw Country
    • Traditional Bluegrass
    • Traditional Country
    • Urban Cowboy
  • Dance (EMD – Electronic Dance Music – see Electronic below – with thx to Eric Shaffer-Whiting)
    • Club / Club Dance (thx Luke Allfree)
    • Breakbeat
    • Deep House (cheers Venus Pang)
    • Dubstep
    • Electro House (thx Luke Allfree)
    • Exercise
    • Garage
    • Hardcore
    • Hard Dance
    • Hi-NRG / Eurodance
    • House
    • Jackin House (with thx to Jermaine Benjamin Dale Bruce)
    • Jungle / Drum’n’bass
    • Techno
    • Trance
    • Trap (thx Luke Allfree)
  • Disney
  • Easy Listening
    • Bop
    • Lounge
    • Swing
  • Electronic
    • 8bit – aka 8-bit, Bitpop and Chiptune - (thx Marcel Borchert)
    • Ambient
    • Bassline (thx Leon Oliver)
    • Chiptune (kudos to Dominik Landahl)
    • Crunk (with thx to Jillian Edwards)
    • Downtempo
    • Drum & Bass (thx Luke Allfree)
    • Electro
    • Electro-swing (thank you Daniel Forthofer)
    • Electronica
    • Electronic Rock
    • Hardstyle (kudos to Dominik Landahl)
    • IDM/Experimental
    • Industrial
    • Trip Hop (thank you Michael Tait Tafoya)
  • Enka
  • French Pop
  • German Folk
  • German Pop
  • Fitness & Workout
  • Hip-Hop/Rap
    • Alternative Rap
    • Bounce
    • Dirty South
    • East Coast Rap
    • Gangsta Rap
    • Hardcore Rap
    • Hip-Hop
    • Latin Rap
    • Old School Rap
    • Rap
    • Turntablism (thank you Luke Allfree)
    • Underground Rap
    • West Coast Rap
  • Holiday
    • Chanukah
    • Christmas
    • Christmas: Children’s
    • Christmas: Classic
    • Christmas: Classical
    • Christmas: Jazz
    • Christmas: Modern
    • Christmas: Pop
    • Christmas: R&B
    • Christmas: Religious
    • Christmas: Rock
    • Easter
    • Halloween
    • Holiday: Other
    • Thanksgiving
  • Indie Pop
  • Industrial
  • Inspirational – Christian & Gospel
    • CCM
    • Christian Metal
    • Christian Pop
    • Christian Rap
    • Christian Rock
    • Classic Christian
    • Contemporary Gospel
    • Gospel
    • Christian & Gospel
    • Praise & Worship
    • Qawwali (with thx to Jillian Edwards)
    • Southern Gospel
    • Traditional Gospel
  • Instrumental
    • March (Marching Band)
  • J-Pop
    • J-Rock
    • J-Synth
    • J-Ska
    • J-Punk
  • Jazz
    • Acid Jazz (with thx to Hunter Nelson)
    • Avant-Garde Jazz
    • Big Band
    • Blue Note (with thx to Jillian Edwards)
    • Contemporary Jazz
    • Cool
    • Crossover Jazz
    • Dixieland
    • Ethio-jazz (with thx to Jillian Edwards)
    • Fusion
    • Gypsy Jazz (kudos to Mike Tait Tafoya)
    • Hard Bop
    • Latin Jazz
    • Mainstream Jazz
    • Ragtime
    • Smooth Jazz
    • Trad Jazz
  • K-Pop
  • Karaoke
  • Kayokyoku
  • Latin
    • Alternativo & Rock Latino
    • Argentine tango (gracias P. Moth & Sandra Sanders)
    • Baladas y Boleros
    • Bossa Nova (with thx to Marcos José Sant’Anna Magalhães & Alex Ede for the reclassification)
    • Brazilian
    • Contemporary Latin
    • Flamenco / Spanish Flamenco (thank you Michael Tait Tafoya & Sandra Sanders)
    • Latin Jazz
    • Nuevo Flamenco (and again Michael Tafoya)
    • Pop Latino
    • Portuguese fado (and again Sandra Sanders)
    • Raíces
    • Reggaeton y Hip-Hop
    • Regional Mexicano
    • Salsa y Tropical
  • New Age
    • Environmental
    • Healing
    • Meditation
    • Nature
    • Relaxation
    • Travel
  • Opera
  • Pop
    • Adult Contemporary
    • Britpop
    • Pop/Rock
    • Soft Rock
    • Teen Pop
  • R&B/Soul
    • Contemporary R&B
    • Disco (not a top level genre Sheldon Reynolds!)
    • Doo Wop
    • Funk
    • Motown
    • Neo-Soul
    • Quiet Storm
    • Soul
  • Reggae
    • Dancehall
    • Dub
    • Roots Reggae
    • Ska
  • Rock
    • Acid Rock (with thanks to Alex Antonio)
    • Adult Alternative
    • American Trad Rock
    • Arena Rock
    • Blues-Rock
    • British Invasion
    • Death Metal / Black Metal
    • Glam Rock
    • Gothic Metal (fits here Sam DeRenzis – thx)
    • Hair Metal
    • Hard Rock
    • Metal
    • Noise Rock (genre – Japanoise – thx Dominik Landahl)
    • Jam Bands
    • Prog-Rock/Art Rock
    • Psychedelic
    • Rock & Roll
    • Rockabilly (it’s here Mark Murdock!)
    • Roots Rock
    • Singer/Songwriter
    • Southern Rock
    • Surf
    • Tex-Mex
  • Singer/Songwriter
    • Alternative Folk
    • Contemporary Folk
    • Contemporary Singer/Songwriter
    • Folk-Rock
    • Love Song (Chanson – merci Marcel Borchert)
    • New Acoustic
    • Traditional Folk
  • Soundtrack
    • Foreign Cinema
    • Musicals
    • Original Score
    • Soundtrack
    • TV Soundtrack
  • Spoken Word
  • Tex-Mex / Tejano (with thx to Israel Lopez)
    • Chicano
    • Classic
    • Conjunto
    • Conjunto Progressive
    • New Mex
    • Tex-Mex
  • Vocal
    • A cappella (with kudos to Sheldon Reynolds)
    • Barbershop (with thx to Kelly Chism)
    • Doo-wop (with thx to Bradley Thompson)
    • Standards
    • Traditional Pop
    • Vocal Jazz
    • Vocal Pop
  • World
    • Africa
    • Afro-Beat
    • Afro-Pop
    • Asia
    • Australia
    • Cajun
    • Calypso (thx Gerald John)
    • Caribbean
    • Celtic
    • Celtic Folk
    • Contemporary Celtic
    • Drinking Songs
    • Drone )with thx to Robert Conrod)
    • Europe
    • France
    • Hawaii
    • Indian Pop
    • Japan
    • Japanese Pop
    • Klezmer
    • Middle East
    • North America
    • Ode (thank you Sheldon Reynolds)
    • Polka
    • Soca (thx Gerald John)
    • South Africa
    • South America
    • Traditional Celtic
    • Worldbeat

Benefits and drawbacks are mostly what you would expect. It will be more difficult to find instruments for certain styles than others and some styles might clash with the personalities of your mages as well. Again, some styles will also stand out more. If you start playing death metal in a medieval setting expect people to take notice whereas if you keep to more traditional fare you should be able to get by without drawing too much attention to yourself.

Some musical genres are also simply more/less aggressive than others, they have different 'feels' to them which will make casting different types of spells easier/harder.

There is no right answer here but if you want to know about something in particular then feel free to ask and I will have Morpheus tell you what he knows.

Nevill said:
What kind of magic TWM practiced?

Musical magic and traditional magic. Morpheus does not know where he learnt musical magic from... yet. He is trying to find that out but he can say that TWM is quite skilled, maybe even a master of his own style.

Nevill said:
Is there a benefit to training a band instead of having each mage specialize in the same field?

The two are not mutually exclusive. More instruments simply means more tools to experiment with but focusing on a single specialty will lead to quicker progression, it all comes down to what you want to do.

Nevill said:
Folk songs/metal is an interesting direction to pursue. Is there anything Morphy wants to tell us about that?

He can't think of anything he wants to tell you, perhaps more specific questions would yield better results...

Nevill said:
What instruments would work well with this?

Well, as a combination of celtic folk and metal you just need to look at the instruments used in each.

You have the core instruments of rock in general: electric guitar, bass, drums and vocals.

Then add to that the traditional instruments of folk music, filtering out all the instruments that are not Celtic in origin of course.

Nevill said:
Does that mean bagpipes should go to Lys?

Entirely up you. Your average bagpipes seem to be in the range of 3-4 kgs so not terribly light but not that heavy either. The ladies will just need to get in shape if they want to put on a proper concert. :lol:

Baltika9 said:
Actually, Fangshi, does Morpheus have somthing like this in his inventory:

Maybe but you would need to pay him extra to use it... :smug:


RE: Operation Two Ways - Will add as D


Nevill said:
How did TWM play his music if we haven't seen a single instrument on him?

Specialty: Air Guitar :cool:

He sang and cast simple really.

It is the same as asking how Mazzarin can have horns sounding whenever he enters a room when he does not have any actual horns on his person, he built a spell specifically to play horns because he could. :lol:

Nevill said:
A beef towards Mazzarin is a very pointless and dangerous thing to have if you are not an archmage yourself. anyone.

Fixed that for you. :smug:

Baltika9 said:
Fangshi, could you tell us which styles are good at what (for instance, I assume metal/rock would be great for AoE attack and crowd control; pagan chants would be great for illusions and bewitching; etc...)?

Yeah, the more aggressive the music the better it will be at direct damage spells but it largely comes down to how you use them. They are not prescriptive categories in the same sense as the magical schools are. They do not limit what you can do necessarily, instead they serve are channeling methods more than anything else. They are descriptive categories referring to particular mindsets or allegiances as much as anything else and there can be a great deal of diversity within some styles while others are very narrow and exclusive.

So in practice heavy metal is going to have a natural affinity for metal, fire, lightning, poison and the more 'destructive' or 'hard edged' elemental spells. Conversely soothing chants are going to work better with water, earth, or wood spells along with nature magic and the like. Energetic music will play well with air magic for example. For illusion and mental magic it all depends on the exact effect you want to create, if you want to instill fear then maybe go with shock rock, if you want to encourage someone then play something inspiring (and that could be from any number of genres), if you want to depress someone then play something somber or sad and so on.

Punk rock goes great with animal magic and is a favourite of Phobetor.

Psychedelic rock fits Phantasos nicely and his followers tend to prefer it.

Another aspect to consider in the effect the music will have on your target. Different demons (and likely different mortals) will like different music. If you use instruments and styles they are unfamiliar with you are likely to cause fear, terror or negative emotions. Think of it as the effect of enemy horns and drums before a battle only magnified. If the targets are familiar with the instruments or styles you are using they are more likely to like the music your making and respond positively to it. You can of course influence them one way or the other but the subject's familiarity with the material does have an effect.
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
He can't think of anything he wants to tell you, perhaps more specific questions would yield better results...
Here is what I am aiming for: folk song lyrics, angelic vocals, mostly traditional instruments that can be found in the medieval world.

To play something that would be unheard of in that day and age, yet comprised of familiar components.

What would 3 people choose from if they wanted to satisfy these criteria?

Fixed that for you. :smug:
Facey and Watchy don't mind, so it might not be all that pointless to them. That they can actually do something to inconvinience the Great Mage probably helps with that. No such luxury for us or for the Old Man.

These demons have been harassing the army for days, attacking scouting parties whenever they leave the main host. They have killed over thirty dwarves from the rumors he has heard.
So they are picking off stragglers, but avoid large numbers of enemies. That might increase our chances to get through without a fight.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Nevill said:
Here is what I am aiming for: folk song lyrics, angelic vocals, mostly traditional instruments that can be found in the medieval world.

To play something that would be unheard of in that day and age, yet comprised of familiar components.

What would 3 people choose from if they wanted to satisfy these criteria?

If you want to do traditional songs then Morpheus can not directly help you much. Your tutor would be the Lady instead so you would be spending more time with her.

If you want 'angelic vocals' then you best focus on vocals I guess.

As for instruments you are looking at primarily stringed instruments with flutes/pipes/whistles as well.

Bagpipes can work as can harps.

Fiddles are also a decent choice if you can get them or make them.

Since you said you wanted duets earlier it would also be advantageous to have D&T practice signing together.

So I would look at that if you want, some combination of vocals and fiddle/flute/harp/pipes.

However if you want something a bit more versatile then you could have them each learn vocals/guitar and see how Lys does with bass or drums (and maybe back up vocals). Vocals and guitar are amongst the most versatile options you have and you could insert them into just about any style of music you would like. You would have to learn the new style of course but at least you would be playing the same instruments.

Maybe something like the Corrs only without the pop elements...

Like so:



Which could then scale up to this:



I will see if I can't find something traditional with a female/female duet but a quick search brought up nothing but pop divas singing at each other.

A traditional, vaguely-celtic band fronted by two women that sing together might be a bit difficult to find actual examples of but I guess I will see what I can do. :negative:
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Operation Two Ways sounds more like Operation: Get a party member killed and alienate Seekers while we wind up fighting anyway. We don't even know if the demons work for Mazzarin. I would favor a direct offense especially since our Seekers seem big on killing demons. First, lets get intel:
Who do you wish to trade with? Morpheus? He would be open to such a deal if you wish. If you want to trade with these demons then you are certainly free to try though the Seekers have a deep hatred of demons and these creatures may not be friendly.
Aye, Morpheus. Lets trade it to him before we meet up with the army. We can negotiate in the Dreaming and just use a Retrieve Item spell to send it there, right? I want intel about the demonic forces in Stoneheim (especially their weaknesses). I wouldn't want to trade with the demons for information on how to kill them. That seems rather stupid.

Other stuff:
It would only take a day, two at most, to teach a few Seekers to enchant your gear for you. Yes, if you let them enchant your equipment for you then you will have more time in the morning to do what you want.
Should this be added as a separate option? Since it's an option that pays for itself and then some by giving us extra time in the day, it wouldn't really compete with other choices.

Yeah, it will probably help your CHA somewhat, it will also help expand your military knowledge if that is of interest.
Well the main question was about military knowledge. What will that do for us?
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
The whole point of this freeform choice is to try and avoid fighting. Because that is usually what leads to casualties. Fighting.

If you know another way to do it, feel free to suggest it.

I am against a direct unprovoked offense, and our position and overall composition of forces (grenadiers and mortars) favor defensive tactics anyway.
 

Fangshi

Arcane
Joined
Jan 9, 2014
Messages
1,997
Absinthe said:
I want intel about the demonic forces in Stoneheim (especially their weaknesses).

Sure, Morpheus will tell you everything he knows about demons in Stoneheim if you give him the journal page. I will just need to put it to a vote since you will be giving up an item.

So:

Question: Do you want to give Morpheus TWM's journal page in exchange for all he knows about demons in Stoneheim?

A) Yes

B) No

I will give it 24 hrs and the most popular option will be chosen.

Absinthe said:
Should this be added as a separate option? Since it's an option that pays for itself and then some by giving us extra time in the day, it wouldn't really compete with other choices.

Yeah, I will add it as an option. It should not take long but it will eat time for a day or two (if they roll poorly) so you will lose a little time that could be spent on other tasks in exchange for freeing up future time.

Absinthe said:
Well the main question was about military knowledge. What will that do for us?

It will help you progress in skills like tactics, leadership and military knowledge. You might also learn something of logistics simply by experiencing the efforts required to move a body of men across the Kingdom in wartime.

Again this is not something that has been a huge problem for you thus far since you have had a string of actual military commanders/leaders on hand to help inform your decisions (Gareth, probably still the best of them given what he had to work with, Berty, Ceannard, Argus and so on). Should you ever have to do without them though these skills might come in handy to help Derryth recognize useful information when it presents itself. You would also have an easier time directly commanding soldiers than you currently do. At the moment D&T are almost completely reliant on their officers to motivate and control their soldiers. You give your captains orders and they interpret them and carry them out as best as they can. Should you ever find yourselves in a situation where you want your rank and file to follow your orders directly then military knowledge would be helpful. I say helpful and not necessary as there are plenty of magical ways to get people to do what you want without resorting to other fields of knowledge. It might also be worth keeping in mind that Alric won the last few wars and was one of the few archmages that actually knew how to relate to soldiers and command them in battle. His Legion devastated the much larger undead and mind controlled forces of his opponents by relying on maneuvering and strategy.

Kz3r0 said:
Bawdy Beggar Girls

I am going to have to remember that number for the future.

I am not too sure they are angelic enough for Nevill though. :lol:
 

Nevill

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Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Yeah, I will add it as an option. It should not take long but it will eat time for a day or two (if they roll poorly) so you will lose a little time that could be spent on other tasks in exchange for freeing up future time.
I don't get it. Why teach a few Seekers when you can teach a whole bunch of them? Takes exactly the same time?

I am thinking this:

2Bii) Derryth & Thais - practice their magic together. (Warrior's Mask! I want Thais to learn/master it ASAP)
2I) Lyssa - teach the Seekers enchantments she knows to enchant items for us and equipment for our soldiers.

3D) Study musical magic, but don't overdo it and get some sleep too, as per Azira. Catch a nap during daytime, maybe.

Don't want to get mad from insomnia on our way to the army.

How do we give Morphy the page if the journal is in Muirthemne? Or did we leave the page with us? I don't remember giving it away, though the character information says we did.

I am not too sure they are angelic enough for Nevill though. :lol:
Nope. :P
 
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Fangshi

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Nevill said:
How do we give Morphy the page if the journal is in Muirthemne? Or did we leave the page with us? I don't remember giving it away, though the character information says we did.

You kept the page, my hard copy still says you have it so I must have just gotten a bit overzealous on the character page.

Nevill said:
I don't get it. Why teach a few Seekers when you can teach a whole bunch of them? Takes exactly the same time?

They have different outcomes though so they are different options. Maybe you don't want to teach all the Seekers for some reason?
 

Absinthe

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Yes on trading the page for demon intel.

Also, the plan was to save time by teaching less of them. If it doesn't save time, then I'd rather teach the lot of them so that they can also enchant all the Seekers. Could you confirm whether or not we save time by teaching less of them?

It will help you progress in skills like tactics, leadership and military knowledge. You might also learn something of logistics simply by experiencing the efforts required to move a body of men across the Kingdom in wartime.
How much progress do we have on these skills so far given our existing battle experience? Shouldn't we have a tactics skill already? How close would we be to a breakthrough on other skills? And what kind of options or boosts on dicerolls could we expect if we develop these skills?
 
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Kz3r0

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Question: Do you want to give Morpheus TWM's journal page in exchange for all he knows about demons in Stoneheim?

A) Yes
 

Fangshi

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Absinthe said:
Also, the plan was to save time by teaching less of them. If it doesn't save time, then I'd rather teach the lot of them so that they can also enchant all the Seekers. Could you confirm whether or not we save time by teaching less of them?

You are likely to save time only teaching a few. It will come down to how well you roll and how well they roll. Odds are that if you only teach a few you will have them trained in a day, if you aim to teach them all then you are likely looking at two days.

Absinthe said:
How much progress do we have on these skills so far given our existing battle experience? Shouldn't we have a tactics skill already? How close would we be to a breakthrough on other skills? And what kind of options or boosts on dicerolls could we expect if we develop these skills?

You have a few points in most of them and larger amounts in basic tactics and the like. Most of your battlefield experience contributes to something like an 'unorthodox tactics' or 'improvised tactics' skill rather than proper military theory.

It would depend on what you attempt to do with them. Like most skills they would modify the difficulty of rolls related to them. For example any rolls to read and react to an ongoing battle would be effected by these skills. High military skills might also give you pieces of information in updates that you might not otherwise receive but that goes for just about everything.
 

Absinthe

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But we still don't have an unorthodox tactics skill after all the shenanigans we've been up to?

Also, I'll vote to teach all of them then. 2J Derryth, Thais, and Lyssa all teach the Seekers these enchantments. That way they can enchant us and their buddies, plus we'll have better relations (and a better position to ask for some of their magic) with the Seekers.

Nevill, if you're going to have us learn both traditional/folk and metal, do you want to just flop to eclectic?
 
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Baltika9

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That doesn't really tell them much though. Yes, it would be great to have a diverse skill set, but what do we start with right now?

By the way, changing my vote to Metal>Vulgar Songs, like The Ball of Kiriemur (and I want to know them from every style). The angelic/ritualistic songs don't really fit us anyway.
 

Fangshi

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Absinthe said:
But we still don't have an unorthodox tactics skill after all the shenanigans we've been up to?

Not yet, no. I had it pegged as a fairly expensive trait since in most cases it will make the implausible easier, Berty has it but he has had to do a lot to get it and it cost him a bit of SAN to do it. I suppose I could invent an intermediate step a 'beginners unorthodox tactics' but it would not change too much really. Learning some of the more orthodox/easier military skills would help with its progression though.

As mentioned above your lack of military/command skills will only really become an issue if you are cut off from your commanders in much the same way as physical/combat training will only be useful if you have to fight on your own without magic.
 

Nevill

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Shadorwun: Hong Kong
Absinthe said:
Nevill, if you're going to have us learn both traditional/folk and metal, do you want to just flop to eclectic?
I'll think about it.

Truth be told, Folk Metal sounds pretty good. I have no problem with that.

I want more versability, though. Right now I am thinking about guitar/bass-guitar/vocals combo.
 

Baltika9

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We have Christie learning bass from Lemmy Kilmeister the Druids. What we need is a keyboard player.
 

Karwelas

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Codex Year of the Donut I helped put crap in Monomyth
Question: Do you want to give Morpheus TWM's journal page in exchange for all he knows about demons in Stoneheim?

A) Yes

Preety good idea. We may need this knowledge. By the way - how many deals we make with Morph already?
 

Nevill

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Yeah, might as well.

Musical magic.
Instruments:
I'll leave it to others, but vocals for Derryth and Thais should feature here. That might limit our choice of tools.
Genre: ecletic with folk metal as a focus for starters. We can try to play one genre and see if it turns out to our liking. I am a bit lost here.

Question: Do you want to give Morpheus TWM's journal page in exchange for all he knows about demons in Stoneheim?
A) Yes, why not? It's not like we have a better use for it anyway.

Fangshi, the votes for evening occupations are all over the place now:
Kz3r0 - Biii

Baltika9 - A

Azira - Bii

Karwelas - Biv

Nevill - Bii, I

Absinthe - J
No common options, yet there is a lot of overlap there. I would prefer it framed as a 'what would each of your characters do' question. That would yield:
Kz3r0
Derryth - work on her spells together
Lyssa - work on her spells together (is there no mistake? Biii does not mention Thais)

Baltika9
Derryth - work on tactics
Thais - work on tactics? (I assume they would do anything together)

Azira
Derryth - work on her spells together
Thais - work on her spells together

Karwelas
Derryth - work on her spells together
Thais - work on her spells together
Lyssa - work on her spells together

Nevill
Derryth - work on her spells together
Thais - work on her spells together
Lyssa - teach enchantments to the Seekers

Absinthe
Derryth - teach enchantments to the Seekers
Thais - teach enchantments to the Seekers
Lyssa - teach enchantments to the Seekers

Derryth:
Work on her spells - 4/6
Tactics - 1/6
Teaching enchantments - 1/6

Thais
Work on her spells - 3/5
Tactics - 1/5
Teaching enchantments - 1/5

Lyssa
Work on her spells - 2/4
Teaching enchantments - 2/4
And that would be something.
 
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