I've increased my block from 1 to 10 just before the fight. Block+liquid fire spam = insta Aga kill (he can't harm you with anything other than mental attack, his projectiles are blocked). But with a 10 dodge 10 alchemy build I've defeated him even faster (liquid fire +6 AP thanks to quicksilver potion + Horus mode and he's dead in 2 turns). I've also defeated him rather easily with this build: http://images.akamai.steamuserconte...283/8B254B61D6DBBA9549AD06D3A7EEA863E8ACC65A/Why do you have 10 block AND 10 dodge?
These were my stats before the fight: http://images.akamai.steamuserconte...519/59BE575E62304BDE8708BC0EBBABE7B003265F4D/
10 dodge, 10 axe, 3 hammer and everything else at 1-2 (only Lore at 3 to reach Zamedi). With as many SP as I have I can test many combinations against Aga. Since I didn't invest in crafting I've been using Butcher's labrys + The Pendulum of Judgement most of the time (including the fight with Aga). I forgot to buy schematics before the fight, otherwise I would also test 10 dodge, 10 crafting build and create my own version of Mineb. This build tells you how weak other opponents are compared to Aga (my fights are with non-weakened Aga and with no mindshield ability or helm of Destiny). 10 dodge 10 axe build with 10/10/8/4/4/4 can mow through anything easily. Besides Aga I've had most problem with Glabrio and his thugs - they could throw bolas, poison and knock down with crossbow. Zamedi demon was also quite difficult obviously (although both these fights are still easy enough).
Yeah, had to reload quite a few times since your allies are WAY too strong IMO. I've been asking Vince for months to make Antidas fight harder since as it stands now IG can kill Antidas, Dellar and Daratan soldiers almost by themselves. It was tricky to kill them before they were killed by my allies. I had to use whirlwind, swing (it's perfect to kill your own allies and it costs 1 AP less - basically ideal for a build like mine), had to remove my armour to have 12 AP (and it was still often too little because after 1 turn there were often 2 or 3 opponents with "Almost dead" status).Goral(...) I'd really like to know if you reloaded all the IG group fights until you got all/most killing blow ?
Later I've used bombs/liquid fire to kill those I couldn't reach combined with Pendulum of Judgement+sharpened edge at crafting 2 (which I was trained by the IG in Maadoran Fort) and sometimes feint so I could reach opponent that was outside my range or just be surrounded by as many opponents as possible. The fights became super fun that way since I had to think of tactics I hadn't thought about before and use attacks I hadn't used before. Earlier I was using fast attack + Aimed:head attack 90% of the time (the remaining 10% was arm/legs) and it allowed me to mow through enemies like through butter. If I was playing differently every group fight would end very, very quickly which again shows how easy AoD is for someone who knows the system. For Ordu fight I deliberately didn't train soldiers in melee and dodge, otherwise they would kill Ordu even more easily (there were at least 4 IG spamming projectiles which made this fight tricky - if I had invested in alchemy sooner my body count would be higher).
Yeah, see above.Wow, kudos. What's the secret? Are there any glitches/exploits involved? Do you kill your allies with whirlwinds?
True. I didn't even have to aim for his arms - head was enough with this build (+Eagle eye potion that Carrinas gave me, using Pendulum of Judgement).For a pure melee build dodge is better against Cthulhu (non-weakened one), especially if you're on IG path and get one free Eagle Eye. You just need to avoid his 1st melee attack entirely and Dodge is far more reliable for that, then aim his arms and kill him with fast attacks and counter-attacks.