Okay, here's my entry: Kallikles! It's the guy from Plato's Gorgias.
RE: Imp Guard ending slide.I managed to do it without psychic protection as well, but without PA too? Kudos.Final stats of Wuld, the Guardswoman who killed an alien tentacle god
I didn't have the psychic protection thingamajig so it was a tuff fight. P satisfying. Btw Elhoim in the end, my ending slide was that Paullus didn't have a need for a Legatus who rose through the ranks thru political manipulation instead of battlefield valour. As you can see, I did nothing but kill people on the battlefield. So not sure if bug or if that's the standard end for all Guardsmen who go with Paullus?
Equipment:
and a selfie with her last opponent:
Yeah that ending slide was a bit odd though it might have been meant as in you didn't prove yourself as a commander on the battlefield ( "political maneuvering instead of battlefield victories") which is different from being just a pure killing machine I guess.
RE: Imp Guard ending slide.
It's based on your rep, mine got the "fuck off and git good in the wastes" at 14 rep, then I reloaded awhile before that to try slightly different late-game fork, ended with 15 and got a more cushy job working with an Aurelian legion.
Edit: I had royally screwed up the formatting, how did I even manage that.
that feel when you get through the whole game shooting iron arrows and using the leather armour you looted from based fulvio after he got sliced up by the IG centurion
Nah imo Block is superior. It's just that, obviously, one can't use bow & shield.It looks like Dodge is better then Block.
THISI mean, block NEEDS heavy armor because you get auto-"hit" by two handers and shit that can penetrate your shield DR even on a miss, but there's no actual synergy.
True about the free training but doesn't the 15 point higher base gets nullified by mobility modifiers that dodge gets most of the time ?except for the important fact that it starts from a 15-point-higher base and there's some free training for it without any stat requirements.
I always thought they're mutually exclusive since that's how Vince explained it for the demo.People are confused about "block goes with heavy armor" thing. Armor penalty applies to blocking and dodging equally.
Yea he prefers aimed to arms. I exploited aim: legs in my philosopher with big club playthrough, knockdown > aimed legs can completely ruin dodger for like -30 points right away.the AI doesn't work like that and doesn't go for poor % aim-legs.
You also don't have other choices for ranged weapons or 2-handers so yea.Dodge is also offensive.
Highest I got with dodge so far was 159(naked) defense rating but the build had some flaws when it came to getting the most possible def.Is it possible to make an ultimate tank then, with crafted buckler with no armor penalty and 10 penalty armor/PWarmor? To get defence into ~200s?
Block is categorically inferior to dodging.
It looks like design oversight to me since skill descriptions definitely push player into picking one.You can wear a shield when you have dodging>blocking and you still dodge
Are you making the whole CON reduces armor penalty thing up? Because I can't see anything about it in the game.No, is not. Dodge require less combination of stats and skills, but in the long run take more damage. The dodger build is more intuitive and offensive, but it is not superior in anything. Besides, you are simply ignoring the stats that go with different builds. A heavy armored blocker needs STR (bonus damage!) and CON (less poison damage, higher survival rate) to diminish heavy armor penalties. CON is also useful in combos with the elixir, but not DEX. The argument that power armor is useful for dodgers is retarded, because it was designed to be useful for dodgers and blockers, and you can only obtain the power armor at Gannezar, which is near the end of the game.
It looks like design oversight to me since skill descriptions definitely push player into picking one.