Blaine
Cis-Het Oppressor
This is an AberMUD and has been up for quite a while! I earned Wizard there back in '92.
https://en.wikipedia.org/wiki/AberMUD
Confirmed for older than Methuselah.
This is an AberMUD and has been up for quite a while! I earned Wizard there back in '92.
https://en.wikipedia.org/wiki/AberMUD
Have you tried this one--also based on Tolkien:The one I usually play is Mordor which is based on Tolkien, Middle-Earth, and "Lord of the Rings".
http://mordormud.net/
So how does Aardwolf and BatMUD compare to each other? Both seem to be fairly similar.
On Aardwolf I just log in once a day for my daily blessing and then quit again. Does BatMUD have anything similar?
Serverburps aren’t the only problem, though. I said it was a lot like EVE. That includes the sense of inaccessibility, which here sometimes borders on elitism. Command-line is not the easiest thing to understand, still less a command-line heavily based on a real-world programming language, as opposed to a simplified, fictionalised version, like those used in Uplink or Hacknet. More difficult still is the scripting. I had to watch fifteen videos on YouTube about JavaScript just to understand the basics behind this layer of the game. You can make your way without writing your own scripts, it’s possible, but to do this leaves you at a real disadvantage – a script kiddie in a world of master hackers.
Not only this, but the creative side of the game is cut off to you if you don’t know how to script. You can’t make a silly splash page. You can’t write a virus that turns the user’s game volume down to zero and makes them broadcast “I EAT MY TOENAILS” to every chat channel. You can’t engineer a game for people to play (the user ‘dtr’ has made a game called “Haunty Mall” which gives the winner a big prize of cash). All these things are exclusive to those with real-life skill. Therefore, it can feel like a game of haves and have-nots, the scriptwriters and the puppets.
For me, I am happy to learn. I had the same reaction to else Heart.break(). Although this world is complicated by its humanity. Just like EVE there are so many possibilities in this game for manipulation, as well as possibilities for creating perfectly ‘legal’ enterprises. But unlike EVE, it is still in its infancy. Seeing all the horrible and amazing things people were creating over the weekend felt like being on the frontier. One person made a giant ‘HARAMBE’ banner. This is exciting stuff.
Once upon a time when you started a game you faced a challenge. If you failed to conquer that challenge, the game ended. MUDs follow the "Sonic the Hedgehog" and "Super Mario World" style, which is like "Wonder Boy" and "Ghosts 'n' Goblins" style, but without fake challenge; there is none at all. All are "post-modern"; they came about after innovation had ended. If you could find a MUD from before corporations with teams of programmers, artists and musicians contrived these, you might find a decent game.
Yeah I never really understood this practice but it's pretty common.Still butthurt that Discworld MUD deleted my character because of inaction. They better be happy about those extra storage KBs they got back
I think it must be at least partially based on play time - I spent something like two years without logging in, but when I tried on a whim just recently they hadn't deleted my character yet.Still butthurt that Discworld MUD deleted my character because of inaction. They better be happy about those extra storage KBs they got back