Norfleet
Moderator
- Joined
- Jun 3, 2005
- Messages
- 12,250
Not only is it stifling, but there are, apparently, two kinds of characters that catch a lot of flak: Characters who are NORMAL, and do not, in fact, any kind of tragic backstory, were not raised by wolves, and do not otherwise conform to a hackneyed stereotype, and characters who are not STUPID, read: "Are not Bond villains and do not take their cues from Dick Dastardly and Snidely Whiplash".I had a lot of fun with MUDs. There's a lot of variation with them. I don't like RP-rules, however.
I had a bitch of a time getting NORMAL characters through character generation because there wasn't much to say about them, until I wrote an automated backstory generator that would take world demographic information as input and spit out paragraphs of banality for each year of a character's backstory life, which was practically a precursor to Twitter.
The latter type tended to cause mortal butthurt when I would proceed to go for my objectives like someone who wasn't retarded, and, when confronted with those of the "heroic" persuasion, inevitably resulted in their quick deaths because they weren't able to cope with the non-stupid. It didn't help that the game itself set me on a course of opposition to their faction. I was working for side A, which was, by the backstory, hostile to side B, and they would then exacerbate the problem with pigheaded heroics which would put them into a situation where their death became the only logical outcome, such as refusing to retreat from fights where they were losing simply because they had more guys than me, expecting that they would somehow win by virtue of superior numbers, despite the fact that the battle had already become a rout. The outcomes were inevitably as comical as what would happen if you pitted an army led by operatic heroes against Genghis Khan.