MiscreantGamer
Barely Literate
- Joined
- Sep 20, 2013
- Messages
- 1
I'm a once-regular player of DiscworldMUD who recently returned after a hiatus. If there are any other MUDs worth playing in this day and age that aren't P2P or P2W, I'm sure I don't know where they are.
DiscworldMUD may not be perfect, but it's the best MUD I think I've ever played, and it gets updated and developed more frequently than even the MUDs that actually cost money.
If anybody here is interested in checking out DiscworldMUD, just send a mudmail to Funderburk, my main character on the MUD, and I'll help get you started (or you could message me here). I'm new to the forum and I'm assuming that posting links to specific MUDs is frowned upon, but if you simply google DiscworldMUD, the official site (which has all the necessary connection information) should be the top search result - and conveniently, the very helpful wiki should be the third search result!
Something I noticed about Aardwolf and a lot of other 'popular' MUDs is that they tend to be derivative stock MUDs with some very generic AD&D staple spells and abilities with some commonly seen deviances (mana, stamina) and very few, if any, innovations. They are easily identified by the presence of spells like 'magic missile', sometimes rendered as 'magicmissle'.
DiscworldMUD may not be perfect, but it's the best MUD I think I've ever played, and it gets updated and developed more frequently than even the MUDs that actually cost money.
If anybody here is interested in checking out DiscworldMUD, just send a mudmail to Funderburk, my main character on the MUD, and I'll help get you started (or you could message me here). I'm new to the forum and I'm assuming that posting links to specific MUDs is frowned upon, but if you simply google DiscworldMUD, the official site (which has all the necessary connection information) should be the top search result - and conveniently, the very helpful wiki should be the third search result!
Something I noticed about Aardwolf and a lot of other 'popular' MUDs is that they tend to be derivative stock MUDs with some very generic AD&D staple spells and abilities with some commonly seen deviances (mana, stamina) and very few, if any, innovations. They are easily identified by the presence of spells like 'magic missile', sometimes rendered as 'magicmissle'.