Curious_Tongue
Larpfest
I could go on.
Hello!
Putting nostalgia glasses aside, what do you think is the objectively better RPG?
Do you enjoy the dice-rolling button-smashing combat of morrowind, or the fluent slice-n-dice skyrim combat?
Which world had a greater immersive quality to it? (aesthetics, emergent elements as well)
How about the classless character progression in skyrim? Or would you rather have your character clasically "rolled" into classes?
Questlines! Which game had those written better?
I could go on.
I could go on.
For what?
Dice-rolling for hits does not really work in a first person fighting game, it just frustrates people especially with ranged weapons.
I don't think anyone enjoyed that combat. The to-hit dice roll is not that hard to understand, but it's annoying because you end up dancing around the opponent swinging through him, like a shitty 90's beat'em up with poor collision detection. If the enemy can dodge by actually moving out of the way, do we need a mechanic that makes you miss even though you physically touched him? The series :declined: in some points but combat isn't one of them.
And TES were always "graphic whore" games anyway. Arena's back cover already gushes over how amazing it looks.
The NPCs in Morrowind just stand around in the same place, all day long, everyday; they are truly a bunch of creepy fucks. That they all give you the same generec wiki-dialogue does not exactly help.
Hilarious, terrible, pieced-together conversations (Oblivion), well-crafted conversations that repeat every time you visit, driving you nuts (Skyrim) or no conversations at all (Morrowind) - Which is better and why? Discuss!!Come to think of it, I think that NPCs in Oblivion would often get into random conversations with each other when they met on the streets was a great idea in principle, even though in practice it often led to awkward situations (a la mudcrabs). But if you just took it for basic ambient backround chatter it was quite nice. NPCs in Skyrim do that rarely, I think mostly when you enter buildings such as taverns.
One thing that is better about Skyrim (and, as a matter of fact, even Oblivion) is that the world feels much less static than Morrowinds. The NPCs walk around, talk to each other, have day and night cycles, a number of different animations (smithing, playing music, farming, etc) and so on. All this greatly improves theimmersionatmosphere - which is arguably the most important aspect of TES. The NPCs in Morrowind just stand around in the same place, all day long, everyday; they are truly a bunch of creepy fucks. That they all give you the same generec wiki-dialogue does not exactly help. Dynamic NPCs and dynamism in the game world in general is really what I missed the most when I played Morrowind.
Come to think of it, I think that NPCs in Oblivion would often get into random conversations with each other when they met on the streets was a great idea in principle, even though in practice it often led to awkward situations (a la mudcrabs). But if you just took it for basic ambient backround chatter it was quite nice. NPCs in Skyrim do that rarely, I think mostly when you enter buildings such as taverns.
I enjoyed it, I knew many who did as well, but again... it all depended on your expectations. As I said, those who threw the biggest fits were those who were used to action based systems. To hit something visually and not have it "hit" was just "wrong" to them.
There is a modpack, "Morrowing Overhaul" I think, it takes care of most of the setup related to several areas of modding, while being highly configurable, maybe give that a try.Last time I tried to play Morrowind I got extremely butthurt about an orbit issue.
Namely that the goddamn modders don't bother coming up with unique names for their shit or worrying about compatibility so I had to spend three hours fixing shit and then it still crashed all the fucking time. AND nobody backed up all the rather important mods floating around, like the various magic cost calculation fixes and mods, and it took me way too much effort to find a mod that un-shits the combat a little by setting all hit chances to 100%.
I'm still butthurt about that load of wasted effort and haven't yet made a second attempt in setting up Morrowind with the 20 gig pile of mods.
Does it? By default?Don't use Morrowind Overhaul, it has Cloud's sword in it!
One thing that is better about Skyrim (and, as a matter of fact, even Oblivion) is that the world feels much less static than Morrowinds. The NPCs walk around, talk to each other, have day and night cycles, a number of different animations (smithing, playing music, farming, etc) and so on. All this greatly improves theimmersionatmosphere -
Oblivion (even Skyrim) better atmosphere than Morrowind.
I enjoyed it, I knew many who did as well, but again... it all depended on your expectations. As I said, those who threw the biggest fits were those who were used to action based systems. To hit something visually and not have it "hit" was just "wrong" to them.
Generic wiki dialogue is used for generic wiki subjects so it works well enough. How many different descriptions of the climate in the ascadian isles do you really need?
True. People in the street have these purposes: To give directions, to tell rumors that point you in the way of quests, to bounce information back at you (low health, disease, bounty on your head), and to make the world look more alive.I know many people hate it, but to me MW's gui was the best of the series, and the "wiki" dialog system was perfect for the kind of writing and world-building they were going for.
The worst is the full voice acting wasted on this. If keeping an actor in the recording booth to say stuff like "These damn bears are driving me crazy!" isn't a waste of resources, I don't know what is. A simple fetch quest with a generic reward doesn't need full voice acting.I actually prefer wikipedia npcs which gave me the information I wanted rather than random people saying uninteresting facts about them ("I use to hunt in these lands", why do you think I care about this?).
Same, I've always found it absolutely hilarious.Stupid dialogue wasn't really the problem for me in Oblivion (I saw that as a source of lulz rather than anger)