belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
One last thing. These're the skills which were lost (not merged, not renamed) from Daggerfall to Skyrim:
Athletics (running/swimming), Medium Armor, Medical, Languages (9 of them), Climbing, Armorer,
Hand-to-hand, Acrobatics (jumping), Unarmored, Dodging, Critical Striking, Spear
Spear really doesn't belong there, now that I think about it. I can't edit the post anymore.
Now, of those, I think the only ones that MATTER to me are Languages and Climbing. Languages give you a way to avoid monsters in a dungeon without having to fight them. Climbing is very interesting in Daggerfall; like jumping/levitate is non-linear travel. The rest are give and take. Ones which show promise to me are Acrobatics and Athletics and Unarmored and possibly Armorer. Hand-to-hand, Medium Armor, Dodging and Critical Strike are iffy and could be merged into others easily.
Now, if it were me, I'd probably just get rid of Spear. This doesn't mean not having Spear weapons in the game. It means use One-Handed or Two-Handed as the skill. I'd combine Acrobatics and Athletics and Climbing. I'd not bother with dodging, since it could be merged into the armor/unarmored skills. Critical Strike could be merged into the One/Two-Handed skills.
Oh, and Medical is fluff. All it does in Daggerfall is increase HP regen when you rest. In Daggerfall it's important, at least early on. Later you get healing spells and potions to take care of that, although you still need to rest.
So I'd keep these ones probably:
Armorer (yes, this means introducing armor repair into Skyrim)
Athletics/Acrobatics/Climbing (combined)
Unarmored
Languages (9 of them)
I'd merge/drop these:
Medical
Critical Striking
Dodging
Medium Armor
Hand-to-hand
Spear
I know a lot of people probably aren't keen on running/swimming/jumping being skills. Frankly, they don't HAVE to be there. The game can supply potions/spells/perks/etc to provide these things. Same for climbing or dodging or critical striking.
Athletics (running/swimming), Medium Armor, Medical, Languages (9 of them), Climbing, Armorer,
Hand-to-hand, Acrobatics (jumping), Unarmored, Dodging, Critical Striking, Spear
Spear really doesn't belong there, now that I think about it. I can't edit the post anymore.
Now, of those, I think the only ones that MATTER to me are Languages and Climbing. Languages give you a way to avoid monsters in a dungeon without having to fight them. Climbing is very interesting in Daggerfall; like jumping/levitate is non-linear travel. The rest are give and take. Ones which show promise to me are Acrobatics and Athletics and Unarmored and possibly Armorer. Hand-to-hand, Medium Armor, Dodging and Critical Strike are iffy and could be merged into others easily.
Now, if it were me, I'd probably just get rid of Spear. This doesn't mean not having Spear weapons in the game. It means use One-Handed or Two-Handed as the skill. I'd combine Acrobatics and Athletics and Climbing. I'd not bother with dodging, since it could be merged into the armor/unarmored skills. Critical Strike could be merged into the One/Two-Handed skills.
Oh, and Medical is fluff. All it does in Daggerfall is increase HP regen when you rest. In Daggerfall it's important, at least early on. Later you get healing spells and potions to take care of that, although you still need to rest.
So I'd keep these ones probably:
Armorer (yes, this means introducing armor repair into Skyrim)
Athletics/Acrobatics/Climbing (combined)
Unarmored
Languages (9 of them)
I'd merge/drop these:
Medical
Critical Striking
Dodging
Medium Armor
Hand-to-hand
Spear
I know a lot of people probably aren't keen on running/swimming/jumping being skills. Frankly, they don't HAVE to be there. The game can supply potions/spells/perks/etc to provide these things. Same for climbing or dodging or critical striking.
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