Sranchammer
Arcane
Morrowind Overhaul 3 is almost* here
Probably destroys it, like every other Morrowind graphics mod. Even if the game looks like someone took a 12-year-old engine and added HDR, I'd rather it not play at 20 fps.Nice. What does it do to your fps, though?
Probably destroys it, like every other Morrowind graphics mod. Even if the game looks like someone took a 12-year-old engine and added HDR, I'd rather it not play at 20 fps.
You should read up about the engine... Part of the reason they are redoing the engine is to fix broken mechanics. The game mechanics are not being imported by the new engine - only the assets are, everything else is being done by the team. If the engine is successful then you'd be able to create other games on the engine, as long as assets are of compatible format. This could develop into something really special.But who gives a fuck, really? Will OpenMW work with all the mods? If not, then it's useless. If it will, well, it's useless again since we have the original game R00FLES. We need to be able to change the core rules to make the game make sense and the combat not shit.
Post-success.it has an xbox port
Six months for non-kwans.it came out a month after the pc version
It runs fine. Its enabling distant lands that causes massive FPS loss
Is Ogre3D a universally better renderer than what MW + MWGE can do? The Brazilian Slaughter wonders.
That's almost exactly wrong.
The higher the view distance, the more resource intensive Distant Land will be, obviously. But unless your hardware is absolutely ancient, you're probably not going to want a great enough view distance for Distant Land to have a significant performance impact. Most people prefer a view distance below 18 cells for purely aesthetic reasons (I prefer 7 myself). It's true that when Distant Land first became possible, it was absolute murder on performance, whatever the hardware. But that was a very, very long time ago and it is many, many, many times faster these days.
It's everything else that murders people's FPS. Shaders hit very hard. Scripts and AI hits fairly hard. Stuff that adds animated things or increases poly count has a not-insignificant impact. And for low-RAM users, high-res texture replacers hit very hard.
Enormously much so. Morrowind's engine has some pretty serious issues that are beyond fixing, and while some are renderer related not all are. Generally speaking, engine issues is why mods have such a hefty performance impact. And why the game itself always ran like shit.
Key word being "port".it has an xbox port
Not a fan of the quest log? I'm quite partial to journals myself.Just play the Morrowind vanilla and without expansions, or gtfo. Also yes, it is slightly popamole.
Wouldn't you end up pretty weak if you did that? That was the worst meta-gaming part of the game.Is there a mod that removes miscellaneous skills affecting attributes on lvl up?
I'd be pretty happy if you levelled up on misc skills as well as minors and majors.Wouldn't you end up pretty weak if you did that? That was the worst meta-gaming part of the game.Is there a mod that removes miscellaneous skills affecting attributes on lvl up?
That would certainly be interesting - but then just remove the distinction altogether?I'd be pretty happy if you levelled up on misc skills as well as minors and majors.Wouldn't you end up pretty weak if you did that? That was the worst meta-gaming part of the game.Is there a mod that removes miscellaneous skills affecting attributes on lvl up?
I forgot the context...Also, weak? In Morrowind?