Dawkinsfan69
Dumbfuck!
BTB's mod by itself won't change the economy much IIRC (his changes to gear and spell values might change the base prices), but he suggests mods that will have a similar effect. Personally most of the Rebirth balance/economy changes sound good to me, it's not a very hard game to begin with and the third most common complaint about Morrowind (after Caius Cosades and the dwemer puzzle box) is that you're soon swimming in money since all the good stuff is either a quest reward, found on some cave or can be stolen with little difficulty. Creeper and Mudcrab are also cheat mode so you need to remove them if you want your economy changes to mean anything. I doubt the change to speed really make much of a difference since everyone not playing furry/scalie uses the Sanic boots anyway.
BTB does some weird shit that I don't really agree with, like nerfing misc skills so they don't level up as you use them (can only be trained) and increasing training cost is icing on that cake. Lots of good stuff in that mod though and luckily it's modular.
I did retry rebirth and I'm having a better time now. I think I just gimped my character from the start because I picked altmer with no speed skills and ended up with starting speed of like 20 which is like crawling through muck. When I rerolled I made sure to take athletics as a minor skill and maybe speed as a primary attribute so I ended up starting with 40 speed which is fine, felt like I was zipping around compared to the 20.
I really don't like abusing boots of blinding speed because I think it's one of those game breaking items. When you can just zoom away from all enemies at light speed it totally kills the sense of danger. I did get the boots but I only use them in short bursts when traveling down a straight road or something and I'm not bugging out the blind effect.
BTB actually makes those cast on use rather than constant effect in his mod which seems like a really smart fix tbh.
What about OpenMW's compatibility with existing mods? All plugins should work, no?
I think I could do a small playthru with just "Always Plus 5 Modifier" to scratch my nostalgia itch.
Don't really care for all the max grafikk mods, they make Morrowind look like a completely different game, with a disjointed art direction to boot.
As far as I'm aware, OpenMW is NOT compatible with the MW script extender and that's a dealbreaker for me because so many great mods are dependent on MWSE.
Regarding your game crashing on close, that's totally normal and most mods cause that issue. Doesn't indicate a problem with the mods and it's really not that big a deal.
If you're thinking about always +5 maybe consider GCD as an alternative because it just auto levels your attributes and gets rid of the dumbass leveling system.
Anyway I'm super proud of my most recent install because I've got somewhere upwards of 100 mods installed now and the game actually works!