DraQ
Arcane
Yes, although I'm not sure I can recommend a mage to a first-timer. Magic in Morrowind is a powerful, but difficult road, you can't rely on offensive spell spam, premade spells are just unsuitable as primary means of attack and custom spells eat horrifying amounts of magicka.As the title says. I want something that's effective, but not necissarily a min-max, superpowergaming Batman char. I'm a bit of a storyfag, but want the game to be as mechanically enjoyable as possible at the same time. I hear you can be quite creative with the magic in Morrowind, is that true?
OTOH if you make smart use of spellmaker, you quickly become physical god (albeit a squishy one).
Also, a mage is a Batman char by default, physically dwarfed in every way by actual superhero character, but capable of outbadassing them all through sheer cunning and resourcefulness.
Something along the lines of battlemage or spellsword is widely considered to be the best noob class, for pure caster I'd take vanilla Mage, possibly swapping some spell schools around, and maybe replacing short blade with blunt, possibly also unarmored with some skill of choice (you don't play as wizard to get hit anyway).
For pure caster magicka multiplier conferred by Mage, Apprentice and Atronach signs OR Breton and Altmer races is absolutely crucial. Max magicka of 100+CE fortify int you might be wearing is just insufficient for combat casting, having base magicka of at least 150 after you develop your character is what you need to cast interesting custom spells.
regarding alchemy:
Alchemy is good if not abused - especially considering that a mage will burn through a lot magicka potions when in combat. Just don't make potions while under influence of potions and don't batch produce potions solely for sale.
Finally, avoid all guides, online maps, wikis and other sources of metagame information.
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