Lemming42
Arcane
The fix is simple: traditional xp system that is used in countless rpgs. Unfortunately TES series has to focus on E-Larping so they feel obligated to stick to the 'grow by doing' system.
It worked well in Morrowind.
The fix is simple: traditional xp system that is used in countless rpgs. Unfortunately TES series has to focus on E-Larping so they feel obligated to stick to the 'grow by doing' system.
I've played them all, and TES games are not special snowflakes. If it works for everything ranging from Fallout to Deus Ex to Pool of Radiance to Gothic to Divnity OS... guess what... it'll work for TES. But, by all means, keep raging with your 'shut your mouth' and 'fuck off' petulant baby quips.I can only assume you've never played a TES game to suggest such a thing
Not really.It worked well in Morrowind.
If it works for everything ranging from Fallout to Deus Ex to Pool of Radiance to Gothic to Divnity OS
No, I can't give a meaningful response.
It worked well in Morrowind.
Not really, it actively encourages you to do clownish shit like bunnyhopping in Seyda Neen or letting mudcrabs poke your idle character while you go make a sandwich. What makes Morrowind's skill system tolerable are the trainers (which allow you to pay for the privilege of skipping that stuff, essentially turning all that useless money into XP points).
So sayeth the wise Joshua E. SawyerYou can choose not to do that stuff, but it doesn't change the fact the system rewards that behavior. Systems that encourage degenerate gameplay are broken and should be fixed.
If you play the game at a normal pace, your character usually levels up appropriately. I guess if you want to become godlike before leaving Seyda Neen you could just stand a let a mudcrab hit you.
I defend it on principle, it's like people who complain about savescumming. If you just say it's shit I'll thumbs up and move on unless you suggest an equally horrible alternative that flares my autismWhy are you people defending this system again?
You can choose not to do that stuff, but it doesn't change the fact the system rewards that behavior. Systems that encourage degenerate gameplay are broken and should be fixed.
I defend it on principle, it's like people who complain about savescumming. If you just say it's shit I'll thumbs up and move on unless you suggest an equally horrible alternative that flares my autism
Which is actually the real reason why hopping was so popular.Hopping is (or feels) faster than walking anyway
You don't skip you're just ain't gonna die while fighting without proper training; its far better system than I killed 5 rats I can do surgeries in Fallouts.
But that isn't a problem with Morrowind, where the apocalypse is approaching, but not imminent. There is no urgency, which is one of the positive aspects of the game.Goes really well with Bethesda's love for writing main quests full of apocalyptic urgency