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Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
As far as Tablets go, Battle for Wesnoth, Rebuild and 7th guest are pretty solid. While not exactly hardcore they are far from casual "Popcap" games and I'll second that they run the Infinity Engine games amazingly well. The iPad even has a pretty sweet little MoO2 clone, though it's somewhat feature dry at the moment.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
The Kickstarter page mentions using a conversation system inspired by that SNES title. What can we expect from in-game conversations?

Well, they won't pass the Turing test and convince you our NPCs are real, but they should provide a lot of relevant contextual information and "color", hopefully without the frustration of having to navigate conversation trees.



:x

I wondered that too, but I never played the game. Were they terribly done design wise or people are just idiots?

From youtube videos it looks alright to me, considering the technology at the time.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Since Baldurs Gate and Planescape: Torment run on a tablet, I don't see the problem?
They weren't designed to run on tablets or they would play very very differently, hell one of my phones years back even ran Doom and stuff on it, you can also play Quake and other 3D-games on tablets, doesn't make it fun...

It kinda sounds like he wants to make a 2D top-down touch-based game like his previous one:

Bungie-Aerospace-Crimson-Steam-Pirates-Screenshot-Mines-570x427.jpg
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
It cannot imagine they are going for this style. That would look worse than the 2.5D graphics in the original Shadowrunner.
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,520
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
And the art looks great (for me).

Also, no. Isometric, Turn-Based, Tactical Combat with 4 diff. view points (Real - Street Samurai, Magic - Combat Mages, Matrix - Deckers, Astral - Shamans).
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
You have to be one really assburned individual to not back a project just because of the mentioned order of the platforms. :lol:
Well, console first is already a statement towards gameplay. So for shooters or strategy games, the mention of console first would already rule out any interest I might have had. Similar stuff can be said about tablets.
But for a TB RPG? I don't get the animosity and scepticism. Perhaps I'll understand when I play SRR in a year's time. But somehow I just expect to keep shaking my head in bafflement at some people's idiotic opinions...
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
Shake your head and do the other things as much as you like, but I won't support anything that is not made first and foremost for the PC.
 

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