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Mike Laidlaw on the cancelled Exalted March expansion for Dragon Age II

Infinitron

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http://www.pcgamesn.com/dragon-age-ii/dragon-age-2-exalted-march-expansion-cancelled-frostbite

Dragon Age 2 expansion canned because of Frostbite engine, not because you didn't like it

Mike Laidlaw (that’s Mike, not Marc), creative director for Dragon Age, took to Twitter earlier today to tell the story of Dragon Age II’s Exalted March expansion. In a chain of tweets, he explained it had been cancelled because of the transition to the Frostbite engine, rather than because of DA2’s unenthusiastic reception.

On the question of why Exalted March was cancelled, Laidlaw says “Easy to assume it was ‘the reaction’ to DAII, but not so! It was the move to Frostbite. We had an opportunity to do [both] at the same time, but knew as it would be the first time that engine did ‘RPG stuff’ we knew it would be hard… Had we tried to do both EM and the Frostbite transition, both would have suffered a lot, especially from lack of engineering folks. So Mark Darrah made the call to stop development on EM and go all in on what would become [Dragon Age: Inquisition].”

That announcement was made by Darrah, Dragon Age executive producer, on Twitter in 2012. It seems the call was made before much time was wasted, as “Exalted March didn’t make it too far past concept,” says Laidlaw.

He does share some plot details, though: the idea “was that it followed the red lyrium chicanery of DAII with the Chantry becoming very upset while various aspects of the qunari started to make moves on the turbulent Free Marches. And [thus] it fell to Hawke to stop things from going to hell (again) while working with Starkhaven and the pirates of the Armada.”

Another amusing tidbit: either Exalted March or Dragon Age: Inquisition was at one point codenamed ‘Project Nugstorm’, because Darrah felt silly codenames prevented people from becoming attached to them and influencing the final product name.

A missed opportunity, in my view. “Fear the coming of the Nugstorm” is a better catchphrase than whatever the Inquisitor had. Wait, did they not have one? Point proven.

Laidlaw’s first tweet is here, if you’d like to read the chain in full.
 

Perkel

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What was DA2 about ? I remember being something about family but after prologue or something they are dead and you constantly are eyed by gays left and right.

Also copy paste everywhere.
 

Roguey

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What was DA2 about ? I remember being something about family but after prologue or something they are dead and you constantly are eyed by gays left and right.

Also copy paste everywhere.

Act 1 was about getting the money to get your home back, Act 2 was about Qunari/Kirkwall relations breaking down, Act 3 was about mage situation coming to a boil.
 

Cyberarmy

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J1M

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Listen to this bioware man you guys. It takes lots of engineers to make the extra content for a game that has shipped and is a sequel.
 

Roguey

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Listen to this bioware man you guys. It takes lots of engineers to make the extra content for a game that has shipped and is a sequel.

He's saying they needed absolutely everyone on Inquisition.
 

J1M

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Listen to this bioware man you guys. It takes lots of engineers to make the extra content for a game that has shipped and is a sequel.

He's saying they needed absolutely everyone on Inquisition.
Yes, and it's a lie. They cancelled the expansion because the game was received poorly. Not that they care if you like the product, but that they knew it wouldn't make enough money.
 

Frozen

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Listen to this bioware man you guys. It takes lots of engineers to make the extra content for a game that has shipped and is a sequel.

He's saying they needed absolutely everyone on Inquisition.

What for?
Inquisition was scraped MMO with as little effort necessary put into it.
EA wanted Dragon Age Online but after Tortanic they changed their mind and abortion that was left turn into DAI
 

Roguey

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What for?
Inquisition was scraped MMO with as little effort necessary put into it.
EA wanted Dragon Age Online but after Tortanic they changed their mind and abortion that was left turn into DAI

I believe you're making things up and also underestimating the amount of effort it takes to make a big full-scale RPG from mostly-scratch.
 

Kane

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What for?
Inquisition was scraped MMO with as little effort necessary put into it.
EA wanted Dragon Age Online but after Tortanic they changed their mind and abortion that was left turn into DAI

I believe you're making things up and also underestimating the amount of effort it takes to make a big full-scale RPG from mostly-scratch.
Which is consistent with his postings elsewhere.
 

Frozen

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What for?
Inquisition was scraped MMO with as little effort necessary put into it.
EA wanted Dragon Age Online but after Tortanic they changed their mind and abortion that was left turn into DAI

I believe you're making things up and also underestimating the amount of effort it takes to make a big full-scale RPG from mostly-scratch.

http://www.gamespot.com/articles/dragon-age-inquisition-began-as-a-multiplayer-only/1100-6423362/
 

Infinitron

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Multiplayer-only doesn't mean MMO, and even if Blackfoot was supposed to be an MMO, it doesn't mean it was anywhere close enough to completion to the extent that DA:I can be called a hastily repurposed "scrapped MMO". The whole idea behind that claim is to explain why DA:I has large maps full of low-effort fetch quests, but they spent years working on the game. Any content that was developed for Blackfoot would have been stripped out.

It's kind of like how some people said Kingdoms of Amalur had lots of fetch quests because it was meant to be an MMO, even though the Amalur MMO (Project Copernicus) was an entirely different project developed at a different studio. No, they really just put that stuff in because they wanted to.
 

Frozen

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They are reusing assets in their games for some time now and this was just logical next step in slacking.
For anyone who played DAI this is obvious, that it was MMO that never make it, it shouldn't be a surprise the link just proves it.
To say it was a game from scratch is bs, it was probably less work to slap some cheap content to what they already have then it was to make DA2 (a failed expansion for Origins)
 

Roguey

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They are reusing assets in their games for some time now and this was just logical next step in slacking.
For anyone who played DAI this is obvious, that it was MMO that never make it, it shouldn't be a surprise the link just proves it.
To say it was a game from scratch is bs, it was probably less work to slap some cheap content to what they already have then it was to make DA2 (a failed expansion for Origins)

MMOs require massive teams (e.g. Bioware Austin, Obsidian's tank MMO taking up half the company). Where was this Dragon Age MMO team hidden?
 

Frozen

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MMOs require massive teams (e.g. Bioware Austin, Obsidian's tank MMO taking up half the company). Where was this Dragon Age MMO team hidden?

There are internal things that we will probably never know, who knows when and how far they were in development when EA suits made a decision to pull the plug.
The point is that its obvious it wasn't a single player next Dragon Age game from the start...you don't need any proof other then to play it- you have single player game of 20h max atop some other game.
 

Roguey

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There are internal things that we will probably never know, who knows when and how far they were in development when EA suits made a decision to pull the plug.

It says in your link it was in development before DA2. :M

The point is that its obvious it wasn't a single player next Dragon Age game from the start...you don't need any proof other then to play it- you have single player game of 20h max atop some other game.

That's how nearly all open world console games are made now on account of Gamestop's used sales cutting into the new. Not even remotely unique to Inquisition.
 

Frozen

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It says in your link it was in development before DA2. :M
.

There you go.
Even less work for hacks like Laidlaw that came to make console port for Origins.
 

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