the primary reason the game fails to engage is actually very straightfoward and it is apparent to the player right from the beginning:
the continually-interrupting-slow-paced-bad-voice-acting cutscenes that RELENTLESSLY ASSAULT THE PLAYER AND STOP HIM FROM ACTUALLY PLAYING THE GAME.
what little game there is in mighty no 9 is completely shackled and neutered of any energy in its level design by the cut-scenes. I cannot recall any other game in history where they managed to so utterly kill off any sort of foward momentum in the game's design so simply and so easily by implementing cut-scenes like the ones in mighty no. 9.
and yeah, not even MGS folks, not even MGS can challenge mmn9 in this department. there is simply NO EXCUSE.
the continually-interrupting-slow-paced-bad-voice-acting cutscenes that RELENTLESSLY ASSAULT THE PLAYER AND STOP HIM FROM ACTUALLY PLAYING THE GAME.
what little game there is in mighty no 9 is completely shackled and neutered of any energy in its level design by the cut-scenes. I cannot recall any other game in history where they managed to so utterly kill off any sort of foward momentum in the game's design so simply and so easily by implementing cut-scenes like the ones in mighty no. 9.
and yeah, not even MGS folks, not even MGS can challenge mmn9 in this department. there is simply NO EXCUSE.