OK, here're some disorganized thoughts and observations after 5 hours or so with the game:
* Nemesis system is pretty fun but not as unbelievably great as I'd hoped. I haven't truly fallen in love with any of these uruks yet, and they feel more disposable than I hoped they would. I wish that they felt "heavier", I don't know, harder to kill or something. Maybe in the second phase of the game.
* In the early game at least, combat is indeed pretty easy.
* So far I haven't had a real "Nemesis". Been killed a couple times, immediately hunted the guys down and got revenge without trouble.
** One guy I just left for dead and he actually wasn't dead ... he came after me again. That was pretty cool ... but I just slugged him down again. If he keeps recurring ... he may have potential
* There are two major stages of the game. I'm hoping that the first stage is more or less a tutorial area and that difficulty ramps up in the second phase.
* Why are there 35 different kinds of healing plants?
* The world (or the first area at least) feels small. I realize that this is just a province or something, not the entire nation of Mordor ... but it still feels like I could run across the whole thing in a couple minutes.
* Fighting is still fun a la Batman. I want to get better at it, you know, in that good way where I want to play more and hone. Combat's at its best when there are a lot of enemies of different types. It's at its worst when there are a lot of enemies of the same type. I accepted an Execution mission where 30 guys with shields were standing around watching their boss kill a guy. The way to beat a guy with a shield is to jump over him and hit him in the back, and his attacks can't be countered, only dodged. Really dumb fight with so much jumping and rolling.
* It is indeed very easy to get into situations with 30+ guys all attacking you. This is definitely fun, but getting away is pretty easy and there's generally no real percentage in fighting it out.
* Camera placement is a little uncomfortable and obviously can't be tweaked. In 3rd person, I don't want my character to be so close to the center of the screen, or the auto-centering camera to be so obsessed with tilting downwards. Actually it feels a lot like GTA where the camera keeps panning down when driving so you can't see the road ahead of you. It's not that bad, but worth mentioning.
* Variety of Nemesis system characters is wonderful. The visuals, the names, the voices, and all the strengths and weaknesses ... really good. Never know what you're going to get.
* Why is this a LOTR game? Gollum is in it and rather than enhancing my imm**sion, he just reminds me that the rest of the game doesn't feel like what I know of LOTR at all. I'm pretty meh on the MQ.
* There is a ton of stuff to do though, and I want to do it all ... go on the little mission challenges to power up my weapons, fuck around with the power struggles everywhere, just everything. There is a definite "just one more mission" play 'til 3AM appeal here. It all feels urgent.
* Environment on the first map at least is bland and monotonous. It doesn't feel inappropriate to this
type of setting (we've covered how it isn't canon), but a big wasteland with lots of crappy fortresses and slaves digging in mud isn't really inspiring to run around in.
* Stealth is fun, but the game is really fast paced ... it's hard to resist the urge to just run at my objective.
* It's very fun when you get several bosses and 50 guys chasing you. Scrambling around trying to find a healing herb when you're almost dead with guys shooting arrows at your back - good solid action.
* Mission design has one obnoxious flaw. Now, when you die just running around in the open world, the guy who kills you gets xp, time advances, and so forth; but when you accept a mission (or certain ones at least ... possibly just the MQ?), you enter a succeed/fail mode. If you die, run away, or fail the mission for whatever reason, you get the retry/abandon button, and retrying just starts the mission over without any of the normal consequences that make dying so interesting most of the time. I got killed by a boss on a mission, and he didn't level up or have a cool dialogue or anything, it just let me start over as if nothing had happened.
Way to undercut one of the most interesting things about your game.
* There is no difficulty setting, which is weird. I would even be happy with a "5x hit points for enemies" no brainer setting. You can turn off all the little helper prompts and so forth, which I did immediately.
* I didn't actually connect who actor Troy Baker (Talion) was. My familiarity with his voice from Bioshock Infinite is annoying. VA in general is good.
OK, I better rest my eyes from looking at a computer screen for a little while ... then planning a couple more hours with the game before bed