Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Michael McCarthy's 'Dropship'

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Dec 22, 2006.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    20,492
    Location:
    Look into the Codex and the Codex looks into you
    Click here and disable ads!
    Tags: Dropship; Laidback Gaming; Michael Sean McCarthy

    <a href="http://rpgcodex.com/content.php?id=130">Remember that game we dubiously dubbed Project T-BAR 3/4</a>? Well it has a name now. It's called "Dropship" and Michael sent along some screenshots of their work-in-progress with a promise that more is to come.
    <br>
    <br>
    <table border="0" align="center" cellpadding="5"><tr><td align="center" colspan="2"><a href="http://rpgcodex.com/screenshot.php?file=dropship/Dropship_Screen_12-20-06.jpg"><img src="http://rpgcodex.com/images/screenshots/dropship/Dropship_Screen_12-20-06tb.jpg" border="0"><br />In-game Screenshot</a></td></tr><tr><td align="center"><a href="http://rpgcodex.com/screenshot.php?file=dropship/test%2040437%201.jpg"><img src="http://rpgcodex.com/images/screenshots/dropship/test%2040437%201tb.jpg" border="0"><br />Cutscene</a></td><td align="center"><a href="http://rpgcodex.com/screenshot.php?file=dropship/Dropship%20tear%20apart_2.jpg"><img src="http://rpgcodex.com/images/screenshots/dropship/Dropship%20tear%20apart_2tb.jpg" border="0"><br />Dropship prototype</a></td></tr></table>
    <br>
    ... and if any of that intrigues you, you can sit and wait for the "coming soon" website: <a href="http://www.laidback-gaming.com/">http://www.laidback-gaming.com/</a>.
    ^ Top  
  2. denizsi Magister

    denizsi
    Joined:
    Nov 24, 2005
    Messages:
    10,003
    Location:
    bosphorus
    Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm?
    ^ Top  
  3. Atrokkus Erudite

    Atrokkus
    Joined:
    Feb 6, 2005
    Messages:
    3,089
    Location:
    Borat's Fantasy Land
    Dropship, huh? Reminds me of Starcraft and SlayerS_Boxer (korean progamer legend) he named his strategy book "Dropship".

    That's a good name because if the game turns out crappy we can always call it "Dropshit" or something.


    Where did you hear that?
    ^ Top  
  4. MountainWest Scholar

    MountainWest
    Joined:
    May 29, 2006
    Messages:
    630
    Location:
    Over there
    Ah, Deepshit, now that's a promising title. Wonder what M.M's plans are for Laidback-gaming, to prevent a deja vu de Troika. More mainstream (which doesn't seem likely with the "coming soon"-text in mind)? Lesser budgets? Better decisions?

    And what constitutes as a turn-based action/rpg? XCom?
    ^ Top  
  5. Atrokkus Erudite

    Atrokkus
    Joined:
    Feb 6, 2005
    Messages:
    3,089
    Location:
    Borat's Fantasy Land
    DU, see PM.
    ^ Top  
  6. ixg Arbiter

    ixg
    Joined:
    Jan 20, 2006
    Messages:
    2,083
    Location:
    Scary...
    Hehe, I like the temporary website.
    ^ Top  
  7. Elwro Arcane Patron

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    10,514
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    Iiiit's aliiive!11!
    ^ Top  
  8. don_tomaso Scholar

    don_tomaso
    Joined:
    Jan 9, 2006
    Messages:
    232
    Yay.. Thought this was gonna be vapourware for sure.. Good to know they got their shit together
    ^ Top  
  9. Claw Erudite

    Claw
    Joined:
    Aug 7, 2004
    Messages:
    3,774
    Location:
    The center of my world.
    Project: Eternity
    Those platforms remind me of Syndicate.

    Is it a tactical game where I can send a squad of pimped-out cyber soldiers into battle? I am all for that.
    How about flamethrowers? Does anyone know if there'll be flamethrowers? I like flamethrowers.
    ^ Top  
  10. spacemoose Erudite

    spacemoose
    Joined:
    Jan 22, 2005
    Messages:
    9,632
    Location:
    california
    is it going to be mission based? because that would suck
    ^ Top  
  11. Bradylama Arcane

    Bradylama
    Joined:
    Jul 24, 2006
    Messages:
    14,176
    Location:
    Oklahomo
    I can't wait to see how decompression works.
    ^ Top  
  12. Dhruin Liturgist

    Dhruin
    Joined:
    Aug 15, 2003
    Messages:
    758
    Junction Point Studios.
    ^ Top  
  13. Shoelip Arbiter

    Shoelip
    Joined:
    Sep 27, 2006
    Messages:
    1,814
    That guy in the first pic makes me think of Darleks for some reason. Either that or a deep sea diving suit.
    ^ Top  
  14. denizsi Magister

    denizsi
    Joined:
    Nov 24, 2005
    Messages:
    10,003
    Location:
    bosphorus
    Ah yes. I must've been burnt out while writing that. Thanks for the correction.
    ^ Top  
  15. Jim Kata Arbiter

    Jim Kata
    Joined:
    Jul 24, 2006
    Messages:
    2,602
    Location:
    Nonsexual dungeon
    That syndicate music started up the second I saw that.
    ^ Top  
  16. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,656
    Location:
    baby arm fantasy island
    It's nice to see Bioshock is still on track.
    ^ Top  
  17. FrancoTAU Liturgist

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,496
    Location:
    Brooklyn, NY
    Screenshots look fine (really good for basically an indy). I'm more psyched to hear that the project is still active. I liked what I was hearing from the original Codex preview. I just hope Mike gives the soldiers some personality like in Jagged Alliance.
    ^ Top  
  18. Atrokkus Erudite

    Atrokkus
    Joined:
    Feb 6, 2005
    Messages:
    3,089
    Location:
    Borat's Fantasy Land
    It still makes me wonder how will the game fare in terms of roleplaying value... It's still unclear how will the PC communicate with his superiors or other people OUTISDE the aforementioned interface (that is, through his team). And how serious are the repercussions of his actions, and how extensive are the choices affecting larger issues than just the availablility of reinforcements and the like.
    ^ Top  
  19. Roqua Erudite

    Roqua
    Joined:
    Apr 28, 2004
    Messages:
    1,344
    What would it matter? Its a TBS, not a rpg. Did any of what you ask apply in terror from the deep? This isn't JA, from the interview he isn't trying to add personality to the soldiers. You direct, they obey, like in the ufo/x-coms.
    ^ Top  
  20. Deacdo Liturgist

    Deacdo
    Joined:
    Oct 24, 2004
    Messages:
    585
    I'd be happy with a quality X-Com clone, even if UFO: E turns out well.

    That said, I'd rather have a JA2 clone (I'm affraid I don't have much hope for JA3).
    ^ Top  
  21. OccupatedVoid Arbiter

    OccupatedVoid
    Joined:
    Sep 4, 2006
    Messages:
    1,846
    Location:
    East Texas
    Then why the hell is it on the RPG Codex?
    ^ Top  
  22. sabishii Arbiter

    sabishii
    Joined:
    Aug 18, 2005
    Messages:
    1,325
    Location:
    Gatornation
    Uh...
    ^ Top  
  23. FrancoTAU Liturgist

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,496
    Location:
    Brooklyn, NY
    The impression I got was it was more of a RPG with a tactical combat system. I could be wrong since Mike hasn't really gotten too much into detail about the game yet. Do I need soldiers with fantastic personalities? No, not really. It's a nice little extra perk thrown in though. I liked Fallout enough and it didn't exactly have interesting party members.
    ^ Top  
  24. Atrokkus Erudite

    Atrokkus
    Joined:
    Feb 6, 2005
    Messages:
    3,089
    Location:
    Borat's Fantasy Land
    Read the interview first. It's not a clean TBS like, just like Hammer & Sickle isn't (in fact, I consider H&S a true CRPG).

    Well, FO1 sure didn't have a lot of interesting party memebers, but FO2 did have those. In fact, tehy were some of the best I've ever seen. That's perhaps one of the few advantages of FO2 over FO1.
    ^ Top  

(buying stuff via the above links helps us pay the hosting bills)