dnf
Pedophile
- Joined
- Nov 4, 2011
- Messages
- 5,885
Just wanted to share this long list of articles trying to make some sense of the clusterfuck that metal gear solid 2: substance is:
http://metagearsolid.org/2012/04/mgs2-review-chapter-1/
There is some nice things in there, the reading is worth it, tough it is as long as an MG cut scene. Some highlights.
Chapter 1 of article:
So called "Ribicky maneuver"(praise on release, shit on it when old) happened: https://www.youtube.com/watch?v=GK84MRbeWm8
"Metal Gear Solid 2 went from being called a masterpiece to being called, well, masturbatory."
MGS2 con job(the Big Shell chapter) was created to be some kind of face lifted version of 1998 Metal Gear(also explained by the plot) yet, a much worse version of it, here is the examples provided:
https://www.youtube.com/watch?v=LxjHx4Nnkz4
"Solid Snake is a ladies man. Whether he's dealing with mentally conditioned man-haters or openly hostile psychopaths out for his blood, he always ends up with them on his side."
https://www.youtube.com/watch?v=ygYXTDOwlbw
"Raiden can't seem to get into those same flattering situations."
https://www.youtube.com/watch?v=CRDK6SdqgFU
"Who needs friends when you have enemies like this? Snake gets flattered by every foe he comes across, creating a sense that he's a true badass among badasses."
https://www.youtube.com/watch?v=w9Z7GARiPO8
"Raiden doesn't get treated like much of a hero."
He also rants about Big Shell not being a cool setting like Shadow Moses.
Chapter 2 of article goes in detail about the story, plot twists and plot holes.
Chapter 3 of article explain a little bit about Kojima, how he is this highly intelligent jap who gets butthurt easily because people don't give much of a fuck about his anti-war messages. When he was asked about Roger Erbert "games are not art" critique, he partially agrees with him, saying that games must be postmodern in order to be art. He gives the example of a boss who you can't be defeated, subverting expectations and such. Turns out he was talking about MGS2
Chapter 4 delves into the "VR theory" which seems to be another "squall is dead" theory. The last resort to explain the plot holes as intentional.
Chapter 5 tries to show some evidence that VR theory is true and Chapter 7 is a review of the game. forgot to read Chapter 6
If this sounds too tl:dr, here is some interesting tl:dw video of Superbunnyhoopz about the postmodern nature of MGS2:
https://www.youtube.com/watch?v=T-2YuPGYabw
MGS2 attempts at Nostradamus: https://www.youtube.com/watch?v=b_W4EV-ikJY and https://www.youtube.com/watch?v=NS9sWYop2UE
Also, japs are fucking peverts: https://www.youtube.com/watch?v=NAUDFch-2UI
i dedicate this thread to @major blackheart
http://metagearsolid.org/2012/04/mgs2-review-chapter-1/
There is some nice things in there, the reading is worth it, tough it is as long as an MG cut scene. Some highlights.
Chapter 1 of article:
So called "Ribicky maneuver"(praise on release, shit on it when old) happened: https://www.youtube.com/watch?v=GK84MRbeWm8
"Metal Gear Solid 2 went from being called a masterpiece to being called, well, masturbatory."
MGS2 con job(the Big Shell chapter) was created to be some kind of face lifted version of 1998 Metal Gear(also explained by the plot) yet, a much worse version of it, here is the examples provided:
https://www.youtube.com/watch?v=LxjHx4Nnkz4
"Solid Snake is a ladies man. Whether he's dealing with mentally conditioned man-haters or openly hostile psychopaths out for his blood, he always ends up with them on his side."
https://www.youtube.com/watch?v=ygYXTDOwlbw
"Raiden can't seem to get into those same flattering situations."
https://www.youtube.com/watch?v=CRDK6SdqgFU
"Who needs friends when you have enemies like this? Snake gets flattered by every foe he comes across, creating a sense that he's a true badass among badasses."
https://www.youtube.com/watch?v=w9Z7GARiPO8
"Raiden doesn't get treated like much of a hero."
He also rants about Big Shell not being a cool setting like Shadow Moses.
Chapter 2 of article goes in detail about the story, plot twists and plot holes.
Chapter 3 of article explain a little bit about Kojima, how he is this highly intelligent jap who gets butthurt easily because people don't give much of a fuck about his anti-war messages. When he was asked about Roger Erbert "games are not art" critique, he partially agrees with him, saying that games must be postmodern in order to be art. He gives the example of a boss who you can't be defeated, subverting expectations and such. Turns out he was talking about MGS2
Chapter 4 delves into the "VR theory" which seems to be another "squall is dead" theory. The last resort to explain the plot holes as intentional.
Chapter 5 tries to show some evidence that VR theory is true and Chapter 7 is a review of the game. forgot to read Chapter 6
If this sounds too tl:dr, here is some interesting tl:dw video of Superbunnyhoopz about the postmodern nature of MGS2:
https://www.youtube.com/watch?v=T-2YuPGYabw
MGS2 attempts at Nostradamus: https://www.youtube.com/watch?v=b_W4EV-ikJY and https://www.youtube.com/watch?v=NS9sWYop2UE
Also, japs are fucking peverts: https://www.youtube.com/watch?v=NAUDFch-2UI
i dedicate this thread to @major blackheart