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Game News MCA On Wasteland 2 And Kickstarter

Discussion in 'RPG Codex News & Content Comments' started by Jaesun, Feb 22, 2012.

  1. Jaesun Codex Serpent Staff Patron

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    Tags: Chris Avellone; Kickstarter; Obsidian Entertainment; Wasteland 2

    MCA shares his thoughts on inXile's proposed Wasteland 2 and Kickstarter at the Obsidian Blog:

    You can read the full article here as well as some of his personal observation with the original Wasteland.
    snoek, Brayko, Knotanalt and 4 others Brofist this.
  2. hoverdog dog that is hovering

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    [IMG]
    meh, LeStryfe79 and Suchy Brofist this.
  3. Zed RPG Codex Staff

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    I was wondering when he'd comment on it :)
    The only thing speaking against Wasteland 2 is the developing team. I'm not saying they're bad or anything, I just don't know anything about them. Untested, kind of. I sure as hell hope they can pull it off though.
  4. villain of the story Arbiter

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    For a moment, I had hopes that MCA and Brian Fargo have to each other for a collaborative project for W2.
    Kz3r0 Brofists this.
  5. Brayko Educated Patron

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    I'd rather have two separate projects. My brain can't handle too much awesomeness all at once (especially seeing how it's been starved of it lately). Planescape 2 from Obsidian and Wasteland 2 from InXile. Just. Imagine.
  6. Jaesun Codex Serpent Staff Patron

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    Obsidian do not own the rights to Planescape, nor can they do a game in that setting without the permission of WotC/Hasbro. Which then put's us back to where we are already in. Shitty publishers demanding shitty action game #3555664 because that's what sells.
  7. hoverdog dog that is hovering

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    Besides, I'm pretty sure the God-Emperor MCA could easily come up with his own magnificent setting even more suitable to his deconstructionism needs :mca:
  8. Grim Monk Educated

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    [IMG]
    Hirato, Roderick, meh and 13 others Brofist this.
  9. Brayko Educated Patron

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    *blows load*
  10. Stinger Learned

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    Now tweet that image to Brian Fargo and Chris Avellone.

    Well, seeing as "Planescape 2" or "Torment spiritual successor" was the most popular response to Avellone's kickstart questions thing there's always the possibility of a prose heavy, well written RPG in a similar vein to Torment.
  11. Shannow Waster of Time

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    Are you sure about that? I'd expect a promise to stay "true" to the setting and a licensing fee to take care of everything.
    While staying "true" to the setting has some potential to put up restrictions, it's Planescape, ffs. Anything goes in Planescape.
    It's not like WotC/Hasbro had to risk funding and publishing the game (leading to risk aversion, resulting in yet Another Action Adventure) with the potential of losing money. They'd have the choice between licensing the setting, getting some money without risk; and not licensing the game, not getting any money. Now I'm sure even your average run-of-the-mill manager would chose the money. But perhaps I don't understand the industry/am too naive?
  12. DwarvenFood Scholar Patron

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    Gotta love this one:
    And Jaesun, why u so jaded man ?

    We are talking about games without big publisher backing this time.

    It does not have to literally be Planescape 2, there is a lot of room to maneuver in here, you should be able to see that.

    No, now we have a chance of two potentially awesome, probably good, and most likely better-than-average games.
  13. commie Arbiter

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    I don't know about WotC..It's not like their IP's have had a lot of use of late; Daggerdale notwithstanding; and we all know what a great advert for D&D that was. I think WotC would jump at some decent game coming out to advertise their wares which are for a niche market anyway. It's different that trying to make a Fallout game with that being tied up by Bethesda and having its own next gen expectations already.
  14. Azalin Learned Patron

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    Why not,after all Obsidian is more or less a sequel factory so making Wasteland 2 would be just a continuation of their formula
  15. Grim Monk Educated

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    I don't have a Twitter account.

    Anybody who do's is free to do so, as well post the image anywhere they want...


    If your talking about me, lets be realistic.

    1. Brain Fargo left Interplay in 2002, in the 10 years since his company released only 2 major games.
    Both of them according to Codex Consensus are mediocre.
    Links:
    http://rpgcodex.net/content.php?id=140
    http://www.rpgcodex.net/forums/inde...steland-2-and-kickstarter.69611/#post-1973248

    2. Obsidian Entertainment was formed one year later, and in 9 years they made about 7 major games.
    Codex reactions have been varied, but the consensus is that some are pretty good.

    3. inXile got the rights to Wasteland in 2003, and has basically sat on them ever since. Jason Anderson came and went, we got to look at some artwork and thats about it.
    Now they've hired Michael Stackpole, and dug up some more (old) artwork.

    4. But neither Fargo nor, Stackpole is a substitute for a whole development team. Plus, both (as far as I know) were last active in day to day development in the early 90's.
    The other people they have we've either haven't heard anything about, or have reasons to mistrust with this project.
    Link:
    http://gamasutra.com/view/news/3427...r_Matt_Findley_On_Hunted_The_Demons_Forge.php

    5. Obsidian has most of Black Isle, and is now getting parts of Troika aswell. Most of the people there have been actually working on games up to the present day.

    That's it for now, I'll think up and post more points latter on...
    GarfunkeL, Kz3r0 and Dicksmoker Brofist this.
  16. J_C Scholar Patron

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    Tweeted the pic to MCA and sent him on Facebook.
    Fat Dragon, Sacculina, Grim Monk and 3 others Brofist this.
  17. IronicNeurotic Educated

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    Not to mention, even the people Obsidian hired with no connection to these companies have garnered quite a bit of respect on the codex. (Fenstermaker, Ziets)
  18. Lexx Educated Patron

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    Obsidian / inXile cooperation on Wasteland 2 would be fantasticular.
  19. crojipjip Educated

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    I have observations of MCA's observations.

    A. He is right
    B. He could be more richous.

    Today is tomorrow. Hire Brian Fargo or not. Use Tim Cain for sure. Don't listen to your fans about the past. You have proven you know , yes you know. But to take a game as far as possible that is your goal. Kaioken the talent man. 10x the intensity man. Get the talent you deserve and fly away. Make it happen.
  20. Serious_Business Scholar

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    What, he would make a setting and then deconstruct it? :lol:

    MCA just takes this antagonist position on a setting when he has it handed to him. It's his ways of breaking the barriers and not being limited by others' stupid shit, I guess, and this is why I'm sympathetic to the guy. But was Alpha Protocol's setting crafted by him? If so, there wasn't that much in the way of deconstruction, was it? It was clear cut and cliché if anything at all
  21. IronicNeurotic Educated

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    It wasn't crafted by him. First off it's a modern day setting. So, there isn't all that much to "craft". Secondly, while he rewrote it, he basically inherited the entire framework from Mitsoda/whoever did it and just repurposed it.
  22. Hobo Elf Scholar

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    Someone explain to me how a modern Wasteland would be any different from Fallout
  23. Country_Gravy Savant Patron

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    It would be like the new bards tale, only edgier and post-apoc
  24. commie Arbiter

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    Why would it have to be radically different? It seems like a sneaky way of making a new 'Fallout' game in the style of 1 and 2 without worrying about Bethesda. Fallout itself was supposedly a spiritual continuation of 'Wasteland' so it would just be going full circle.
  25. Albers Educated

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    And cheaper than licensing the Road Warrior.

(buying stuff via the above links helps us pay the hosting bills)