Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Mat Williams interview - Prelude to Darkness

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Nov 19, 2002.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Posts:
    11,191
    Location:
    Behind you.
    Click here and disable ads!
    Tags: Mat Williams; Prelude to Darkness; Zero Sum

    The first interview with <b>Mat Williams</b>, one of the lead designers on <a href="http://www.zero-sum.com">Prelude to Darkness</a>.
    <br>
    <br>
    <blockquote><i>11.) Skills, particularly combat ones, offer more benefits when they get to certain levels. Can you give us an example of what types of rewards players can expect to see by reaching high skill levels in a combat skill? How about a non-combat skill?</i>
    <br>
    <br>
    <b>Mat Williams</b>: Non-combat skills primarily give attribute bonuses as they get better. We had a lot of other, more active, bonuses in place for them, but it got to be too much of a testing and balancing headache for us. I'd like to get more bonuses in for them, right now I don't think there's any non-combat bonus which compares to the advanced sword-spin attack. All the advanced combat moves are very useful, even key in the late game, and they're different enough to warrant playing with more than just swords.</blockquote>
    <br>
    <br>
    Enjoy!
  2. Anonymous Guest

    Anonymous
    Joined:
    Posts:
    0
    see, saint, I read your articles

    it sounds like a fun game. I like tb.

    -M
  3. Jed Erudite

    Jed
    Joined:
    Nov 2, 2002
    Posts:
    3,252
    Location:
    Where I should've been all along ...
    Very well-done interview. Hitting all the important topics. Can't wait to give the final version of this potential gem a whirl.

    ---
    Jed
  4. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Posts:
    11,191
    Location:
    Behind you.
    It's out, XJEDX. It's just available by registration on their homepage.

    http://www.zero-sum.com

    It's worth trying, especially once you start doing the quests for it.
  5. Mistress Barely Literate

    Mistress
    Joined:
    Oct 22, 2002
    Posts:
    341
    Location:
    UK
    Nice interview Saint :D

    I downloaded it last night to give the game a go - and I rather like it so far, another decent recommendation ;)

(buying stuff via the above links helps us pay the hosting bills)