Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,852
Bullshit, graphics are fine, aesthetically speaking they do their job representing a futuristic setting, that looks like it came out of a 90s show.The graphics are fine. The visuals are shit. Compare to Jade Empire: poorer graphics but much better visuals, which means the game still looks good.
But i quoted quests that didnt involve any shooting whatsoever, and there are more than a few quests with different outcomes. So yeah, you are outright lying here.Plenty of dialog that made no difference whatsoever to the plot. The quests were still perfectly linear, and only involved shooting your way through a bunch of mobs and occasionally picking a lock.
I cited starting sidequests which are easier to remember. I did like the one that had you defusing a nuke, or the one where you get ambushed and after fighting husks have to fight bandits in the open world for example.The fact that you cite a sidequest that consisted of three dialogs as an example of a good one says a lot about their overall quality.
How the fuck is this so?Yes.
Its true tho, especially for asari, where you get a lot of insights into their race trough completely different characters, like liara, her mother, the consort. Its also true for turians showing their warlike and discipled nature, with garrus, and some captains and commanders involved in some quests. It makes it quite clear what you can expect from them while keeping them fairly distinct. for example you have septimus, a petty has been that became a liar and a drunk due to a broken heart, it did a good job at giving some depth to the members of each race. Salarians werent that developed in the game, but their logical nature is made clear, they are mostly shown as scientists but they have their own warriors as you can see how they make war when you meet a captain of theirs at virmire, how they they think and are organized, all in a very organic way.Haha.
And lets not forget krogans, that at first are one note, but you have wrex to show you some actual depth and a bit of nuance to them.
Except that it was skippable.It was a shit minigame, and endlessly repetitive.
Except that they arent, especially on the higher difficulties when you cant actually kill anything in one shot.You get all of them in a single playthrough, just not on one character, and since you can command your party to use them as if they were yours, it makes no difference. Maxed-out Singularity is a Win button. Explosive Ammo on a sniper rifle is a Win button. There are others.
What the fuck dude, is it challenging or isnt it challenging, are there Win buttons or arent there? you are all over the place. I guess its easy when its convenient for your argument and hard when it isnt.The combat is only challenging because character control is so unresponsive. There's ridiculous lag between clicking the fire button and actually firing, and sticking automatically to cover makes it highly frustrating to move when you're getting swamped. ME2 improved both of these aspects tremendously.
I never found the combat unresponsive tho, i found it shit with a weapon you hadnt at least put some points into, but thats standard for rpgs. weapons you have no skill with feel like shit, weapons you are a master of feel like it does on normal shooters where you play rambo.
And it was, or itd be at the very least an argument if you bothered to give exampels instead of saying "this trope is bad because its a trope"Indeed, if execution is decent.
Nope, its constant and annoying. you get prompts of inventory full all the time, and you need to destroy the shit out of enough stuff to arm a small army. kinda like poe did, its just that poe made it unlimited.Nah, it barely registers in the general mediocrity of the thing.
There are living spaces, you just cannot access them because they werent implemented, there are plenty of locked doors. The architecture isnt wrong, its just one of those things that can only be solved with more content.It's just one of those things that don't make sense. Like, you know, no living space anywhere in those places, just a warehouse sitting bang in the middle of a hostile planet, full of fully-armed mercs expecting an invasion.
Because they are not bothersome. like the font of the fucking game? thats what brings down your experience?Yes, you've made it clear that you're not bothered by a quite a number of things.
Hoho, but its true. the game forces you to make an assumption. and that assumption is that testimonies can be faked, recordings recovered from a geth cant. Its not even that it makes no sense, it just isnt explained.Haha.
How did you make clear the council is a bunch of alien fuckwits? this never happened to me.The Spectres are supposed to be the Council's right hand, operating above and beyond the law. And the Council is just going to appoint a human who's made it clear he thinks the Council are a bunch of alien fuckwits out to keep humans down? Your standards of "make sense" are... interesting.
Dude, we are talking about a games font, and its probably one of the biggest faults youve found in the game. Its beyond stupid.Apologist much?
"A privately-chartered colony world, the planet is owned by Noveria Development Corporation holding company. The NDC is funded by investment capital from two dozen high technology development firms, and administrated by an Executive Board representing their interests.In the middle of a snowstorm when they can't even go out? (And no, it's clear that the snowstorm wouldn't have stopped the Normandy from dropping off the Mako. It does it with no problems on planets with worse environments.)
The investors built remote hot labs in isolated locations across Noveria's surface. These facilities are used for research too dangerous or controversial to be performed elsewhere, as Noveria is technically not part of Citadel space and therefore exempt from Council law."
Ostensibly the council would have been in more than a bit of trouble if they broke into the territory of some of the richest people in the galaxy. This is made perfectly clear in the game btw. so im guessing you are too stupid to remember.
I dont think it was fixed, it felt shittier to have to reload, managing your rate of fire was far more interesting and taxing than simply reloading and worrying about ammo conservation in a game thats littered with ammo. It also felt more CoD than space opera.Inveting pseudoscientific babble to cover science magic is standard space opera. The problem is if you're presented with something that looks and feels familiar, like a projectile weapon that goes "Bang!" and behaves to all intents and purposes like a pistol, shotgun, assault rifle, or sniper rifle, but then behaves jarringly differently in one particular way. It was a bad idea, and another one they fixed in ME2 and 3.
How is this true? you never see a weapon factory in fallout 2, you only see gun dealers. You never see a painkiller factory in max payne, you just see the product. This is normal and natural in games, not something necesary unless you are making a open world sandbox, which ME isnt. You are looking for a flaw where none exists.Which is a pretty fucking huge, whatsit, ludo-narrative dissonance right there.
No dude, dont be fucking retarded, it is not needed to show you where people shit in a game. it isnt relevant. It may be some desirable attention to detail but it isnt a valid criticism.That is a valid criticism of P:E. Good for you, you finally managed to make one.
Misinterpreting much? i was talking about ME after saying that your own criticism was more fitting for eternity.Let me see if I can fix this:
"its fairly entertaining, and its not meant to be original, It is a take on isometric party-based fantasy RPG's of the 90s, that feel permeates from everything in the game. It does have tedious parts, but even great rpgs like new vegas feature those, it comes with the lenght" -- Pillars, of course. Good to see you're finally coming round!
Fuck off you halfwit. Come with a decently constructed argument for once in your life. When you are not lying and manipulating you outright exagerate flaws for the sake of your argument, you are a fucking fake and you suck. All to exploit the deserved hate bioware has earned in these forums.It's OK Lhynn I love you anyway.
Last edited: