Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mass Effect: Andromeda Pre-Release Thread

Prime Junta

Guest
I for one am looking forward to this. Increasingly confident it's crossed the line from bad to so bad it's actually good. Just gonna switch out the soundtrack so it'll play the theme from Love Boat instead.
 

hajro

Arbiter
Joined
Nov 22, 2015
Messages
597
Frfom what i gather the black womyn was staff on the NotCitadel and left because reasons
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
I really can't get over the fact that EA put Mac Walters as the head of this game. I mean, he was one half of the cause of the destruction of the last trilogy and EA just lets him head the new game in the series.

No, that was Casey Hudson.
Casey was executive producer. What happened was that Drew Karpyshyn who was lead writer of ME1 and had drafts for sequel was sidelined to ToR and Mac Walters took over as lead writer for ME2 and ME3. He sacked Karpyshyn's dark energy plot (though some parts of it still exists in some of ME2 side quests) and brought focus on characters. I think he said in one interview that "It's the characters, stupid!" which happens to be exactly the same phrase Ronald D Moore of nu-Battlestar Galactica (in)fame had used in some interview. Anyway, the whole mess where they started to paint themselves into a corner started there, when Walters wrote a sequel which didn't progress the trilogy main plot at all.

What comes to ME3 and it's disjointed nature, it might be the case that Walters couldn't deliver. Can't recall names of all the writers, but Walters was responsible for Kai Leng and overall arch and it appears he didn't had what it takes to keep it together. Some production issues appear to be production issues, in a sense that devs had nothing to work with. That also happened with the ending. Hudson and Walters had to put it together based on some random notes of Walters (might still be somewhere in the web, it's not pretty). So in practice, the writing team had prepared to collaborate to create and tune the ending, but Walters had nothing.

I'm not sure what exactly was Hudson's practical leverage in production. Walters publicly stated in some interview that he was tired of Mass Effect and wanted to do something else. Yet, after all this mess, he was put in charge of ME Andromeda. I think it might tell that he might indeed have a silvery tongue in places where it counts, which doesn't necessarily mean writing game plots.
 

Durian Eater

Learned
Joined
Nov 8, 2014
Messages
75
I for one am looking forward to this. Increasingly confident it's crossed the line from bad to so bad it's actually good.

For a game to be amusingly bad there still has to be a spark of creativity, however misguided. I expect this to be another one like DA:I, i.e. Stalinist design dictated from a list of marketer bullet points. Sure, you'll have shitty Bioware animations and the occasional moments of ham-fisted SJW agenda-pushing, but I can't see another glorious clusterfuck a la DA2. EA will have this one on lockdown.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
Judging by the health bars it looks like they looked at DA:I and thought to themselves "this is good" and rolled with it. Apparently the words gameplay and Bioware have irreversibly parted ways for good and we're left with a bunch of developers who've just moved in from SW:TOR.


Also, ME1 gameplay wasn't good at all? ME2 was at least good for its time popamole, ME1's combat was just straight bad at being a CRPG and an ARPG.
 

Prime Junta

Guest
Also, ME1 gameplay wasn't good at all? ME2 was at least good for its time popamole, ME1's combat was just straight bad at being a CRPG and an ARPG.

Yeah. I honestly don't get the lurv for ME1. I got the urge to punish myself and started replaying the series; ME1 is just lackluster. ME2 is good clean brainless fun in comparison. Gameplay is more dynamic and even fun in places (way too repetitive though), maps and environments are better, and even the missions are better. The only area I can think of where ME1 is clearly ahead is overall story arc; ME2's "now do missions for your crew" part doesn't make a lick of sense from that POV. It's structured like a TV series where the episodes are only loosely connected to each other rather than telling a big-picture story.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,421
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.eurogamer.net/articles/2016-12-09-mass-effect-andromeda-interview

BioWare talks Mass Effect Andromeda squadmates, cut content and that missing release date
Between now and spring 2017? "Every day counts."

jpg


Just a few months from release, and despite a round of recent reveals we still know surprisingly little about Mass Effect Andromeda - despite it sounding like the biggest and most ambitious game in BioWare's beloved series to date.

We still don't know a firm release date, other than Mass Effect Andromeda's vague "spring 2017" launch window - why is that? Should fans be worried the game might slip?

How much has changed? What has happened to the Milky Way races not included in the game (quarians! geth!) and could they still appear? Then there's your squad members - essentially your family in Andromeda. How many will there be, and what's that we hear that one was cut?

Last night we spoke with Mass Effect Andromeda's creative director Mac Walters and producer Fabrice Condominas on the phone from BioWare Edmonton to find out answers to those questions.

Read on to hear about your new AI helper SAM, the salarian squad member we may never see, and even a mention of that long-lost Mass Effect movie...


Hey guys - let's start by dissecting the latest trailer a bit. In it we see a character named Sloane Kelly - she looks like the leader of the pirate settlement we're introduced to. And yet, on the Andromeda Initiative website we can see she was once a leader on the Nexus, the Citadel-esque flagship used to spearhead exploration into Andromeda. What happened there, and how long afterwards are we seeing?

Fabrice Condominas: What you see in the trailer is a tease of what happens to the different arks... obviously this is central to the story of how things didn't go as planned [on arrival in Andromeda]. People got spread out. You don't know what happened to the other arks. You may have seen we just announced some Mass Effect novels - I encourage you to look at their titles...

jpg

Nexus Uprising, the first of several planned Andromeda novels.

The first is named Nexus Uprising - I guess that's the one you're referring to?

Fabrice Condominas: Exactly.

That settlement - was that set up by the Milky Way races?

Fabrice Condominas: Yes - that outpost is something those species set up. You will be able to build them as well on the planets you encounter. Not on all planets: there are certain criteria you have to fulfill but you will be able to establish them as a player.

Ryder speaks to a character named Sam, or SAM, and I was wondering whether this is your version of EDI on the Tempest [your new Normandy]?

Fabrice Condominas: Yes and no. Yes, in the sense that SAM is ultimately not a living being - its more of an AI or robot. But it's way broader than EDI - the relationship is way different. SAM handles a number of things as well as your vessel. It is connected to you permanently and was connected to - and knew - your father, Alec. There's a very specific relationship there. It's more of a partner than EDI was - you're way closer emotionally to SAM.

One piece of feedback you guys got from the trailer and responded to very quickly via Twitter to is the quality of the facial animations and lip-syncing. You've said you're working on it but I wondered how much more you can do there in the engine?

Fabrice Condominas: We are absolutely working on it. As was mentioned in the tweets it's actually something that comes last in the polishing stage. We've been using full facial capture for the first time to record the actor's performance and it's also the first time for BioWare working in Frostbite - I think we're beginning to push that fairly far. We're actively working on it and it's the last thing to be polished before we do a manual pass and really, really tweak all those movements because we first wanted to make sure the dialogue is final and settled.

One thing I think people expected to see in the trailer and we didn't get is a release date - apart from the vague mention again of "spring 2017". That's getting pretty close - why aren't you announcing it? Should fans be worried it'll slip?

Fabrice Condominas: There's absolutely no reason to be worried. BioWare is all about quality and believe me - the team is extremely aware of how fast that is coming [laughs]. But we're focusing on that - that's our objective. Maybe we'll need two extra days? When we're 100 per cent confident we can go to certification on a certain date, then we'll give a very specific date. In the meantime, we're focusing on quality and every day counts. We don't want to pressure that.

You mentioned the novels - the first is released at the end of the March. You guys have also said you don't want to talk about the novels because they will spoil the game. So I'm wondering if the end of March might be a good time for the game to release as well?

Mac Walters: The first novel which comes out is more about setting up the backstory of certain factors at the point when Ryder arrives in the galaxy. The reason I don't want to get into story stuff is, honestly, these things are better played or in this case read. It's better if you fall in love with them or hate them for yourself - that's more where that comment was coming from.

One last question about the books - there were four originally announced, with the last to be penned by yourself, Mac. That seems to have dropped off the radar now, but are you still working on that?

Mac Walters: So, when we first announced our partnership with Titan the idea was I'd do a fourth book which would be a bridge to the movie - which is still something that's out there and we're still talking about. But when I became creative director [on Andromeda] that became priority, I guess [laughs]. And with the state of where the movie was - it just didn't feel like a priority. So what we said was, look, we'll deliver a fourth book but we'll see how these three do tied to Andromeda first. They're great, I expect people will want to see more of Andromeda before they want more of a bridge to a possible future movie, so that's the only reason they changed. Mass Effect Andromeda became a much higher focus - certainly my main focus.

Let's talk squadmates - I'm going to try and remember them all. We've got Liam and Cora, Peebee, Drack and Vetra and I think you guys have said we should expect one of the new Andromeda races represented as well. Is six squadmates a good number?

Mac Walters: [Pause] Assuming that's how many we have, I think that's a good number [laughs].

Mac, I remember you speaking to Game Informer and mentioning a squadmate that was cut in development. From the races represented I'm going to make an educated guess and say they were salarian. Can you say anything more about why he didn't make it and if we might ever see him again?

Mac Walters: You know game development is a constant series of decisions - there's always going to be some scope reductions. Because we decided to do loyalty missions that meant every squad member had their own special mission plus a significant amount of relationship dialogue. Ultimately, the only reason we chose to cut was because of that. It wasn't that we didn't like the character - I believe at the time it was just which ones were furthest along. As for whether we'd see them again in the future - it is possible. I think a lot of people like the idea for the character. But you never know - sometimes what we do is instead of coming back to it in the game he'll come back in a book or comic or something like that.

Mordin is my favourite character so, as a salarian fan, I hope we see him again.

Mac Walters: [laughs] Part of it too was we're playing up the Tempest crew members much more and we have a salarian on the crew. We put a lot of investment in that character.

He's the pilot, right?

Mac Walters: Exactly.

Just to clear up one more thing from that interview - you mentioned we might see additional squad members via DLC in the future. That confused me a little because I remember BioWare's comments after [Mass Effect 3 day-one DLC character] Javik that you probably wouldn't do a DLC squadmate again - because maybe you wouldn't have them the whole adventure or get the most out them. I wondered whether you meant a DLC squadmate more like Aria, who was available for a specific set of missions only.

jpg

The Nexus' new Cultural Centre.

Mac Walters: Yeah - I think there's a lot of different ways we could introduce new characters like that, new squadmates, whether they are one-offs for a mission... But I think Andromeda is more of a persistent experience, more of an open world than we've done before. Even once the critical path story, the main narrative, is done there's still a lot to accomplish. It's a game of exploration so if we wanted to create a space for a new follower we can do it. It's more a question of will we do it, at this point. I wasn't ruling it out, I think I meant, but it's certainly possible we'll bring in new characters before we get to a Mass Effect Andromeda 2.

From the Milky Way we have humans, asari, turians, salarians, krogan. I know some fans wouldn't be happy unless you brought everyone along, but it looks like you guys are focusing on the ones people really wanted to see. You have said there is a way other races could be introduced in the future - I wondered whether this meant new Milky Way colonists from a time after ME3 or would you introduce them as having always been on the arks, and just getting woken up?

Mac Walters: We have a plan, I can tell you that much. We have a whole backstory around how it is possible any major species you could have seen in the Milky Way could one day be a part of the Andromeda adventure. And that plan will be revealed when we ship the game [laughs]. As a small hint to that too, we have one of the novels giving some added backstory to that plan.

I spotted in the latest Andromeda Initiative video there was a place on the Nexus - the Cultural Centre - where you could have those other races detailed even if they are not physically in the game. Will we see them mentioned there?

Mac Walters: That area is more for - if you meet a race in Andromeda which is not hostile - introducing them to the cultures of the Milky Way. So I would say it would represent the species that are in the game and then, down the road, if other species are added, it will expand.

Fabrice Condominas: The exploration aspect of the game is not only about geography - cultural exploration is key to the game. That notion of exploring the anthropologies and cultural and linguist sides - that's why that area is there.


And with that, our time was up. There's some intriguing hints there - especially around the introduction of other Milky Way species at a later point. I'm wondering whether there's some kind of gene bank for all Milky Way species on board the Nexus. Certainly, some option like this would be an easier narrative choice than entangling the games in the story of any colonists who had been around during the events of ME3.

Hopefully we won't have too much longer to wait for answers - whenever Mass Effect Andromeda finally does release in spring next year.
 

pippin

Guest
When did the "cut content" thingy became a meme? KOTOR2? I feel like every company that wants to create a narrative about how evil corporations don't allow true creative freedom force them to cut content, but in reality it's just a normal editing process or maybe they are just incompetent at what they do.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
Also, ME1 gameplay wasn't good at all? ME2 was at least good for its time popamole, ME1's combat was just straight bad at being a CRPG and an ARPG.

Yeah. I honestly don't get the lurv for ME1. I got the urge to punish myself and started replaying the series; ME1 is just lackluster. ME2 is good clean brainless fun in comparison. Gameplay is more dynamic and even fun in places (way too repetitive though), maps and environments are better, and even the missions are better. The only area I can think of where ME1 is clearly ahead is overall story arc; ME2's "now do missions for your crew" part doesn't make a lick of sense from that POV. It's structured like a TV series where the episodes are only loosely connected to each other rather than telling a big-picture story.

I think you pretty much precisely captured why there's lurv for ME1. Its combat is unquestionably poor, but the story is actually not bad, the world building is there (yes, that's damning with faint praise), and it was from before Bioware decided to start streamlinng away RPG elements (see DA2 also) to win over the CoD crowd.

If ME2 hadn't been such a polar shift away from those things, ME1 would probably not be be seen throughrose-ciolored glasses.

As for that interview and ME:A. Eh. Sounds very much like standard EA-Bioware... DLC, cross marketing of novels to explain gaps in lore and story logic, and a focus on relationships above all else.
 
Last edited:

Max Stats

Liturgist
Joined
Nov 26, 2016
Messages
1,091
I think you pretty much precisely captured why there's lurv for ME1. Its combat is unquestionably poor,

I question that. I question the fuck out of that.

Stats actually affect how effective you are in combat. Combat areas are large enough to make it actually useful to be a sniper. And I'm sure other things I don't recall since it's probably been 6 years since I last played it. Meanwhile 2-3 are corridor shooter shit.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
I think you pretty much precisely captured why there's lurv for ME1. Its combat is unquestionably poor,

I question that. I question the fuck out of that.

Stats actually affect how effective you are in combat. Combat areas are large enough to make it actually useful to be a sniper. And I'm sure other things I don't recall since it's probably been 6 years since I last played it. Meanwhile 2-3 are corridor shooter shit.

Perhaps I should have said 'Its attempt to mimic shooter combat is poor.' The actual shooter mechanics, irrespective of stat-focus, are poor; movement is poor, aiming is poor, shooting is poor. They were trying to marry traditional rpg concepts with active shooter gameplay, and MOST (maybe you're an outlier?) people agreed that the weak part of their implementation was the shooter gameplay. :)
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Is there even an action rpg that marries rpg mechanics and good shooting together? Off the top of my head, I think of the time I had with EYE's demo but I could play that game as a full blown shooter and be fine.
 

donkeymong

Scholar
Joined
Nov 23, 2012
Messages
210
I think you pretty much precisely captured why there's lurv for ME1. Its combat is unquestionably poor,

I question that. I question the fuck out of that.

Stats actually affect how effective you are in combat. Combat areas are large enough to make it actually useful to be a sniper. And I'm sure other things I don't recall since it's probably been 6 years since I last played it. Meanwhile 2-3 are corridor shooter shit.

I completly agree. Mass Effect 2 is only an improvement for people who played as a soldier in the first game. All other classes suck,even the vanguard because of the so called protection system, that made most biotic and tech useless when enemies have shields an barriers, which even animals like varren had. Biotic Charge got old pretty fast and was bugged, because it sometimes
was impossible to charge an enemy, even when right in front of me. And the engineer got his tech mines replaced with retarded ice and fire magic.
 

donkeymong

Scholar
Joined
Nov 23, 2012
Messages
210
Regarding Andromeda, the human ship has an Ai despite the fact that this was considered dangerous and forbidden in council space.? Lol, this series writing reached a point where even hiring
Uwe Boll would be an improvement.
 

donkeymong

Scholar
Joined
Nov 23, 2012
Messages
210
Vanguard is a whole lot more fun in ME2. Charge, Shockwave, Shotgun.
Shockwave was nearly useless on any difficulty above normal because even mooks, husks and varren had shields and armor. When in the first game, i could lift and throw nearly everything, even geth armatures.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom