Tacticular Cancer: We'll have your balls

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Editorial Mask of the Betrayer Ten Year Anniversary Retrospective by George Ziets

Discussion in 'RPG News & Content' started by Infinitron, Jan 3, 2018.

  1. FeelTheRads Arcane Patron

    FeelTheRads
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    I see. Exploring dialogue trees is more "core gameplay" than exploring the game world and solving quests. Sure thing, bro.
     
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  2. Make America Great Again Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Mind dungeons that require special scripting and programming aren't core gameplay. Dialogue trees that anyone can make with the tools they specifically created for that purpose are part of the core experience, yes.
     
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  3. Make America Great Again Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    TBH we don't really know whether this is an issue of "core vs non-core" gameplay or if Obsidian simply didn't have the budget to create new areas or scripted interactions - which would also have been "core gameplay" but too expensive to be worth producing for a companion sidequest.
     
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  4. vivec Savant

    vivec
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    Obsidian does not have skills. There are modders out there who did a better job of designing encounters, a la SOZ and MoW.
     
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  5. TheSentinel Cipher

    TheSentinel
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    ie: sawyer doesn't like taking risks
    this is why his games are shit, and his only success will forever remain New Vegas, and that's only because people went 13 years without a good Fallout game, so even that game's merits are often overblown, with its best content being found in the DLC, directed by people who actually wanted to do some new stuff.

    Sawyer would fit very well at BioWare or EA.
     
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  6. vivec Savant

    vivec
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    As much as I dislike Sawyer's work, calling New Vegas bad just because he presided over it, is edgy. It is an exceptionally good open world game trapped in a terrible engine and coiled in bad mechanics.
     
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  7. TheSentinel Cipher

    TheSentinel
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    Don't recall saying it was bad.
     
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