Mrowak
Arcane
- Joined
- Sep 26, 2008
- Messages
- 3,947
Recently I've been gifted this little fun game called Mark of the Ninja. Since it came from Klei Entertainment - the creators of two superb 2D brawlers, Shank and Shank 2 - I expected little more than a beat'em up with interesting graphics and consoley gameplay I could burn a few hours with.
Being in the blind, it was sort of a shock to me that although Mark of the Ninja does share amazing art direction (slightly reminiscent of Samurai Jack cartoon series in this context) with the previous releases from that studio, and it's environments are all 2D as well, the similarities end there. Mark of the Ninja turned out to be a stealth game, and a quite excellent one at that.
Mark of the Ninja is the game when you don't want to face your opponents head on but lurk in the shadows, using items and enviornmental objects to turn the attention of enemies away from you into order to deliver swift death - or simply rush past them, being mindful to avoid beams of light which immediately reveal you position. It sounds simple on paper but the game introduces a varity of challenging situation that you can approach from a number of angles. The game stresses that there are many paths leading to your goals. There's also nice character progression system whereby for the points you are rewarded from completing objectives you can buy new abilities or equipment.
I am baffled at how from a straight brawler the devs could create a game that subverts all of the basic concepts of its predecesors and instead of being mindless fun throws some nice puzzle solving onto the table with impressive stealth mechanics, further augmented by surprisingly well done controls - considering that the game was released first on XBox it's quite an achievement (for some reason it didn't sell well on that platform - I wonder why).
I can easily say that Mark of the Ninja is the best stealth game I played since original Thief series (which the devs do pay homages to) and possibly the best port to PC ever made. It is surprising how such a simple game can have so much complexity and how it takes no compromise at what it does. It's definitely worth checking out.
Being in the blind, it was sort of a shock to me that although Mark of the Ninja does share amazing art direction (slightly reminiscent of Samurai Jack cartoon series in this context) with the previous releases from that studio, and it's environments are all 2D as well, the similarities end there. Mark of the Ninja turned out to be a stealth game, and a quite excellent one at that.
Mark of the Ninja is the game when you don't want to face your opponents head on but lurk in the shadows, using items and enviornmental objects to turn the attention of enemies away from you into order to deliver swift death - or simply rush past them, being mindful to avoid beams of light which immediately reveal you position. It sounds simple on paper but the game introduces a varity of challenging situation that you can approach from a number of angles. The game stresses that there are many paths leading to your goals. There's also nice character progression system whereby for the points you are rewarded from completing objectives you can buy new abilities or equipment.
I am baffled at how from a straight brawler the devs could create a game that subverts all of the basic concepts of its predecesors and instead of being mindless fun throws some nice puzzle solving onto the table with impressive stealth mechanics, further augmented by surprisingly well done controls - considering that the game was released first on XBox it's quite an achievement (for some reason it didn't sell well on that platform - I wonder why).
I can easily say that Mark of the Ninja is the best stealth game I played since original Thief series (which the devs do pay homages to) and possibly the best port to PC ever made. It is surprising how such a simple game can have so much complexity and how it takes no compromise at what it does. It's definitely worth checking out.