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4X Make Civ(likes) Great Again! Brainstorming design thread

Bad Jim

Novice
Joined
Apr 7, 2018
Messages
24
Indeed, what makes it particularly bad regarding an AI opponent though is that killing off that 2,000 stack before you're ready to do the whole empire in is that all you're doing by killing the 2,000 is permitting the AI to build even better troops; because the AI never upgrades and just bankrupts itself on the first units available, so killing off the old units suddenly lets it build the new ones.

What's up with AI not upgrading units anyway? Don't they notice this while playtesting? Is it a devilishly hard problem to make the AI disband obsolete units? Would it not be a reasonable solution to just disband units when they are 50 turns old, even though this doesn't actually determine whether a unit is obsolete?
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
Indeed, what makes it particularly bad regarding an AI opponent though is that killing off that 2,000 stack before you're ready to do the whole empire in is that all you're doing by killing the 2,000 is permitting the AI to build even better troops; because the AI never upgrades and just bankrupts itself on the first units available, so killing off the old units suddenly lets it build the new ones.

What's up with AI not upgrading units anyway? Don't they notice this while playtesting? Is it a devilishly hard problem to make the AI disband obsolete units? Would it not be a reasonable solution to just disband units when they are 50 turns old, even though this doesn't actually determine whether a unit is obsolete?

They are just bad at their own game and probably never upgrade units as well.That is usually the answer for almost all ai woes in modern aaa gaming.
 

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