Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,333
Yeah, everyone loved the racing mission in Mafia 1...
Guess what, I did. Git gud faggots.
Yeah, everyone loved the racing mission in Mafia 1...
Bro, i played Mafia 1 and 2 back to back not too long ago, the physics in Mafia 2 are top notch. Mafia 1 is superb as well, but the edge goes to the sequel.Way too arcadey. Mafia 1 could've been a racing sim, that's how good the physics were.
fixed
Mafia 2 was utter shit. Trash GTA clone... this won't be any better.
I don't fucking know. I know the video is a few months old but I hadn't seen it before.isn't this old as fuck?
I don't fucking know. I know the video is a few months old but I hadn't seen it before.isn't this old as fuck?
I disagree. The first Mafia only had a handful of shootouts, and the bodycount was relatively low for a game. It took a couple of hours before you even got to shoot a person, and that was in a small-scale gunfight with half-a-dozen enemies or so. Especially early in the game killing people was a last resort rather than something that was done regularly. Later on you did become the Don's hitman, of course, but violence was still not taken all that lightly in the game, as there was always a backlash of some sort when shit hit the fan — the newspapers stirring shit up, the family getting into all sorts of trouble by the politicians or the cops, Tommy struggling to come to terms with his own actions and becoming increasingly jaded etc. The shooting scenes were the definite highlights of the game and just rare enough so that they all felt exciting and memorable.I'm not making an argument for the walking sims but I think Mafia and Max Payne would have been just as good if not better, with half the amount of shooting.
Yeah, it hit me pretty hard when I was playing Mafia 2 after finishing Mafia 1. In Mafia 2 there was this mission I remember pretty early on where you have to infiltrate some building to steal something, and shit hits the fan and you have to run away from the police but you end up straight up shooting some of them in cold blood. And then there is no story consequence to it. It just happened and nobody really gave a fuck, the story went on and even more bizzare and over the top displays of violence happened.I disagree. The first Mafia only had a handful of shootouts, and the bodycount was relatively low for a game. It took a couple of hours before you even got to shoot a person, and that was in a small-scale gunfight with half-a-dozen enemies or so. Especially early in the game killing people was a last resort rather than something that was done regularly. Later on you did become the Don's hitman, of course, but violence was still not taken all that lightly in the game, as there was always a backlash of some sort when shit hit the fan — the newspapers stirring shit up, the family getting into all sorts of trouble by the politicians or the cops, Tommy struggling to come to terms with his own actions and becoming increasingly jaded etc. The shooting scenes were the definite highlights of the game and just rare enough so that they all felt exciting and memorable.I'm not making an argument for the walking sims but I think Mafia and Max Payne would have been just as good if not better, with half the amount of shooting.
The sequel, on the other hand, fucked this aspect up and was filled with forgettable cover shooting with little sense of pacing. You were slaughtering dozens of cops almost right from the start without so much as batting an eye, and there were barely any consequences to any of that.
(Max Payne of course was a completely different game where shooting things in a spectacular fashion was the whole point.)
Check your glasses, I think they are rosey. Just three examples of missions that irritated me in Mafia I: the airfield, the hotel, and the church mission. I killed platoons, companies of enemies. It felt especially silly in the hotel, where the shooting was happening on the rooftops, and after I had made a covert entry, caught that woman in the bath and spared her instead of killing her. A minute later I was wading through corpses.I disagree. The first Mafia only had a handful of shootouts, and the bodycount was relatively low for a game. It took a couple of hours before you even got to shoot a person, and that was in a small-scale gunfight with half-a-dozen enemies or so. Especially early in the game killing people was a last resort rather than something that was done regularly. Later on you did become the Don's hitman, of course, but violence was still not taken all that lightly in the game, as there was always a backlash of some sort when shit hit the fan — the newspapers stirring shit up, the family getting into all sorts of trouble by the politicians or the cops, Tommy struggling to come to terms with his own actions and becoming increasingly jaded etc. The shooting scenes were the definite highlights of the game and just rare enough so that they all felt exciting and memorable.I'm not making an argument for the walking sims but I think Mafia and Max Payne would have been just as good if not better, with half the amount of shooting.
The sequel, on the other hand, fucked this aspect up and was filled with forgettable cover shooting with little sense of pacing. You were slaughtering dozens of cops almost right from the start without so much as batting an eye, and there were barely any consequences to any of that.
(Max Payne of course was a completely different game where shooting things in a spectacular fashion was the whole point.)
Check your glasses, I think they are rosey. Just three examples of missions that irritated me in Mafia I: the airfield, the hotel, and the church mission. I killed platoons, companies of enemies. It felt especially silly in the hotel, where the shooting was happening on the rooftops, and after I had made a covert entry, caught that woman in the bath and spared her instead of killing her. A minute later I was wading through corpses.I disagree. The first Mafia only had a handful of shootouts, and the bodycount was relatively low for a game. It took a couple of hours before you even got to shoot a person, and that was in a small-scale gunfight with half-a-dozen enemies or so. Especially early in the game killing people was a last resort rather than something that was done regularly. Later on you did become the Don's hitman, of course, but violence was still not taken all that lightly in the game, as there was always a backlash of some sort when shit hit the fan — the newspapers stirring shit up, the family getting into all sorts of trouble by the politicians or the cops, Tommy struggling to come to terms with his own actions and becoming increasingly jaded etc. The shooting scenes were the definite highlights of the game and just rare enough so that they all felt exciting and memorable.I'm not making an argument for the walking sims but I think Mafia and Max Payne would have been just as good if not better, with half the amount of shooting.
The sequel, on the other hand, fucked this aspect up and was filled with forgettable cover shooting with little sense of pacing. You were slaughtering dozens of cops almost right from the start without so much as batting an eye, and there were barely any consequences to any of that.
(Max Payne of course was a completely different game where shooting things in a spectacular fashion was the whole point.)
For one thing, this is boring. (Max Payne/2/3 and the bullet time kills get boring too). A level with a few but intelligent human-like enemies is much more fun, and leaves you with cooler memories and stories than playing popamole with 50 mooks for 5-10 minutes on end. For another, it breaks the immersion and the feeling you are the main character in a good movie - characters look, talk and reason realistically, but at some point it all breaks down and you are playing quake again. By the time the shooting starts, I'm not in the mood for shooting at all. That's really an unintended consequence of the cinematic parts being good.
This bothered me as a kid when I was playing Mafia I, and today I find myself playing such games in spite of the shooting. GTA V is somewhat better in the beginning, until it escalates as well, and you may end up killing a lot more cops during heists, but GTA still carries some of that parody feel, so I can't get that irritated.
It's not that long since I last replayed the game.Check your glasses, I think they are rosey. Just three examples of missions that irritated me in Mafia I: the airfield, the hotel, and the church mission.
Why on earth would you want to feel like you're in a movie?For another, it breaks the immersion and the feeling you are the main character in a good movie - characters look, talk and reason realistically, but at some point it all breaks down and you are playing quake again.
Why on earth would you want to feel like you're in a movie?
Do I have to spell it out? Because they play a movie for you and then they let you point the crosshair and click the mouse button. I find that a lot less fun than watching the non-interactive parts.characters look, talk and reason realistically
No argument there. With Max Payne I'll have to disagree (it's a game about shooting and only about shooting), but Mafia was a bit of a mechanical failure as a whole, since it insisted on having an open world which mostly just helped pad out the game and served as a backdrop for getting from point A to point B. The sequel marginally improved upon this by adding a bit more stuff to do in the city, but it was still largely wasted because of the linear mission-based structure, and because there just wasn't any point to do anything aside from the missions in the first place. With the cutscene-based storytelling it might've been interesting to see a slightly different approach to the actual gameplay in both games, adding new elements to it other than just driving and shooting: a greater level of interaction with the game world and the NPCs, perhaps a more open-ended mission design with some adventure game elements, a more creative use of vehicles, maybe even a proper stealth system... That kind of stuff wouldn't have been at all out of place in those games, since they obviously wanted to show different sides of the mob life instead of being just action or driving games. Still, for me the biggest discrepancy of those games is the clash between the "open world" and the super-linear storytelling, rather than the amount of combat, which only really gets jarring in the second game (which has a terrible combat system anyway).In fact I'd rather not feel like I'm in a movie, as in lacking any interactivity during a mission, apart from shooting. I liked Quantum Break's dilemmas which changed the plot. I think that in the same way, a shorter game with less combat, more reactivity in the place of filler combat would work better for a Mafia game.
dumbfuck, another one from the school of WHY MY OPEN WORLD DONT GOT MORE MINIGAMES OR CLICKY THINGS WHY IS IT THERE???No argument there. With Max Payne I'll have to disagree (it's a game about shooting and only about shooting), but Mafia was a bit of a mechanical failure as a whole, since it insisted on having an open world which mostly just helped pad out the game and served as a backdrop for getting from point A to point B. The sequel marginally improved upon this by adding a bit more stuff to do in the city, but it was still largely wasted because of the linear mission-based structure, and because there just wasn't any point to do anything aside from the missions in the first place. With the cutscene-based storytelling it might've been interesting to see a slightly different approach to the actual gameplay in both games, adding new elements to it other than just driving and shooting: a greater level of interaction with the game world and the NPCs, perhaps a more open-ended mission design with some adventure game elements, a more creative use of vehicles, maybe even a proper stealth system... That kind of stuff wouldn't have been at all out of place in those games, since they obviously wanted to show different sides of the mob life instead of being just action or driving games. Still, for me the biggest discrepancy of those games is the clash between the "open world" and the super-linear storytelling, rather than the amount of combat, which only really gets jarring in the second game (which has a terrible combat system anyway).In fact I'd rather not feel like I'm in a movie, as in lacking any interactivity during a mission, apart from shooting. I liked Quantum Break's dilemmas which changed the plot. I think that in the same way, a shorter game with less combat, more reactivity in the place of filler combat would work better for a Mafia game.
Yes, that is exactly what I said. Wanting for more alternative approaches and player freedom means that you want minigames.dumbfuck, another one from the school of WHY MY OPEN WORLD DONT GOT MORE MINIGAMES OR CLICKY THINGS WHY IS IT THERE???