Ubisoft the game, again?Tidbits from latest Game Informer:
- On foot hand to hand combat still feels like the Batman: Arkham games. Rhythmic button presses, counter-attacks, and being able to roll or dodge attacks.
- You can find various "Vantage Points" around the wasteland that are tethered hot air balloons. Going up in these you can use your binoculars to scout the area to find resources, landmarks, strongholds, scarecrows and even see enemy convoys. Discovering these adds them to your map similar to State of Decay. Some of the Vantage Points however might be chained up meaning you'll need to use the Magnum Opus's harpoon gun to free them or the hot air balloons might require fuel.
- Save/Checkpoint system is described as "forgiving". If you find scrap or a collectible you don't lose it despite dying and when you do die the game respawns you at the nearest Vantage Point or liberated stronghold.
- You can take out Scrotus' strongholds and doing so reduces his influence in the Wasteland and the vacant strongholds allows for other wastelanders to move in and take refuge. Likewise, totemic scarecrows littered around the Wasteland to terrorize wastelanders can be destroyed to further reduce his influence.
- Chumbucket also acts as a sort of GPS by pointing interesting landmarks.
Fucking jews man, the dude is entering his 60s and still doing action/thriller movies like it's nothing. And he's just as awesome as ever. Mad Max 4 involving a really old Max would've been awesome.No Mel = No sale.
Mad Max: Edgy High School Adventure
Looks apocalypse-pretty, but batman combat. Part of the new formula for open world games?
Avalanche games are unabashedly dumb. Do you remember the final rocket riding mission of Just Cause 2? I don't think they can do grimdark.
Savage Road? How original.