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Mad Max game from Avalanche Studios

stray

Learned
Joined
Aug 30, 2015
Messages
455
I don't know anything about this, but it has a good trailer.

And car crashes. Which is my main post-apocalyptic fantasy. Besides being the Wild West. Something the new FO doesn't tap into.

I actually haven't even seen the new movie yet, but the last 15 minutes of Road Warrior is some greatest film to date. That's what I want.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
I put about 3-4 hours in last night...I personally think the game is great. I think what they were going for is slowing down the game a bit and make all the players actions more purposeful and feel like you are surviving a shitty wasteland. I get the complaints, and I do agree it kind of gets annoying...that being said I think it makes sense for the game. Instead of just driving over fuel cans at 90mph to fill up you actually have to pickup a gas can and fill up the tank. You fill canteens, you drink, eating isn't just hitting a quick key and hearing a "yum" from the player instead you hunch down and eat, you have to actually get out of your car to collect scrap, etc. I'm not sure it all works out that great, that being said I get what they were going for.

Regarding some other complaints, for instance fast travel, I like the way it's implemented. You still have to actually get to the location first before it's unlocked for fast travel, and the number of places you can actually fast travel is fairly minimal. In order to explore and find all the side stuff you will absolutely have to do a ton of driving/exploring.

I'm not sure what the issue is with using the same key to handle multiple interactive activities....should there be an individual key for each of those? Or should those just be instant activities? I kinda like the fact you have to kick down a door (takes all of 3-4 seconds), or instead of all the sudden being able to instantly jimmy open locked boxes with a crowbar, you actually have to pry them open.

All that being said, one thing I would change is scrap pickup, especially when in your vehicle. I hate having to get out and collect scrap after each fight...it would be nice if you could slow down next to the scrap drops and ol' chummie would reach over and grab the scrap. You would still have to get out to collect stuff out of boxes/etc, but for the stuff that is dropped from towers/enemies, that would be awesome.
 

stray

Learned
Joined
Aug 30, 2015
Messages
455
One positive thing on my mind is it was delayed.

So at the very least, they actually wanted to make a game.


Now I'll just sit on my ass a little longer, until more player reviews. :)
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,079
Finished the game.

Despite the reviews, I think is encompassed perfectly the new Mad Max formula: visually is awesome but everything else is shit. In other words: it simply lacks a soul.

The story must be written by George Miller cause it suffers from the same symptoms: it's non-existent and whatever remains is simply retarded.

The world is also surprisingly empty: there are like 5 important NPCs in total therefore there aren't a lot of interesting quests (there are less than 15 story quests in the entire game... I think).

Basically the game consist in doing the same thing again and again and again. Search enemy stronghold, go destroy, upgrade some shit, repeat. Ad nauseam.

There is no challenge and there are no interesting locations in the game. Except maybe 2 or 3 but once you saw one then you basically saw all cause they are copy-pasted in that intelligent way ... *Skyrim*

However I should mention that car and car combat mechanics are somewhat good. I was able to blow up a car by shooting the reservoir of another broken static car. Emergent gameplay! :)

But the car controls are for consoles therefore good luck trying to drive a buggy. Another thing is that the driving is never as fun as Interstate '76 or the Driver.

I've played for 28 hours and I've unlocked ~60 of the content. The real game is like 2 or 3 hours and everything else is just grinding.

To keep it short: this game is soulless popamole of the worst kind.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,079
Sadomasochism at its finest!

The game world is absolutely gorgeous: decaying locations, huge sand or thunder storms, day and night cycles. Post-apocalyptic porn.

I cannot say that the game doesn't have a certain charm and at the beginning of the game I had hope that is not completely retarded.

However after 2 days of playing it, I gave up, I just wanted to finish it and forget about it. Probably the wrong choice time-wise but better for my mind.

Edit: I know that I'm a retard at this point but I find it hard to abandon games which I started playing. I don't say I finish all the games I start but it has to be some horrific shit so that I can abandon it. For you information: I gave up on games like Fallout 3, Skyrim and PoE. This one is just bland but not offensively retarded. I did no suffer through it but I was bored :)
 

stray

Learned
Joined
Aug 30, 2015
Messages
455
There is not soul-full popamole :)

You must like some of it at least, since you bought the game......?

I think some of it can be cool, but if it's all soulless to you, then your review doesn't help me much :)
 

toro

Arcane
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Joined
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Messages
14,079
You must like some of it at least, since you bought the game......?

I think some of it can be cool, but if it's all soulless to you, then your review doesn't help me much :)

Then think about Far Cry 3 formula without a story. If you fantasize something like that then you will love this.
 

toro

Arcane
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Joined
Apr 14, 2009
Messages
14,079
Or maybe use wikipedia:

Mad Max received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox One version 80.00% based on 1 review[75] and the PlayStation 4 version 70.50% based on 8 reviews and 71/100 based on 13 reviews.[76][77]

The game's story received mixed responses. Brandin Tyrrel from IGN thought that the story was surprising and genuine, despite saying that the majority of the game's story only appears in the later half of the game. Tyrrel also thought that all the characters have different personalities and distant qualities, and considered them the "true star" of the entire game.[51] Leon Hurley from GamesRadar thought that the overall story was weak, and that it "barely exist for the majority of the game". However, he liked the game's climax, which he thought was exciting.[23] Matt Bertz from Game Informer also criticized the story. He added that the narrative of the game is thin and light. Bertz also criticized the uneven performances of the voice actors.[80]

The game's world design received generally positive reviews. Tyrrel thought that it captured the savage tone of the films. He added that the game's sandbox was "gorgeous" for players to explore.[51] Leon Hurley from GamesRadar praised the game's scale, which he compared to The Witcher 3: Wild Hunt's.[23] Martin Robinson from Eurogamer compared the game's scale favorably to Avalanche's previous Just Cause series of games. Robinson also thought that Avalanche successfully combined the Mad Max universe with a modern open world game design.[79] Bertz praised the inhospitable atmosphere delivered by the game and commended Avalanche for adding different styles and a vibrant sky to an otherwise singular and boring sandbox. However, he criticized the game's lack of climbing system, which significantly hinders traversal.[80] Peter Brown from GameSpot praised the natural disasters featured in the game, as he thought that it set a new standard for in-game weather effects.[81] However, Philip Kollar from Polygon criticized the game's layout. He added that every location in the game feels identical to each other, and that bland environments discourage exploration.[82]

Tyrell considered one of the best elements featured in the game to be vehicular combat, which he thought successfully adds a layer of creativity to the game. Tyrrel also liked the new additions to the game's combat, such as the introduction of weapons and the Fury mode, as he believed that they successfully add depth to combat.[51] Hurley praised the progression system, which he thought delivers a sense of satisfaction to players. He also praised the great balance between vehicular combat and on-foot combat.[23] Brown praised the car action, as he considered it intense, complex, and unpredictable, but he criticized the over-simplistic and shallow on-foot combat.[81] Kollar criticized the boss fights, which he thought lacked variety and has been reused throughout the game.[82]

Other aspects of the game's gameplay received mixed reviews. Tyrrel applauded the customization system for both Max and his Magnum Opus, since the customization options chosen by players can bring impact to the game's gameplay and make the overall experience more rewarding.[51] This was echoed by Kollar.[82] The difficulty was criticized by Brown for failing to offer challenge and a sense of accomplishment to players. Brown also believed that the health system is a redundant addition, in which resources like water and food do not have a significant role in the game and can be neglected by players easily. Furthermore, Brown criticized the scrap collecting system, as he believed that it offers a frustrating experience for most players and slows down the game's pace.[81] However, Robinson thought that the inclusion of these elements reflects the barbarian nature of the wasteland. He praised its world design, which he thought echoes the style of the movies, and he described it as "a world of twisted metal and sudden violence that's there to be survived rather than conquered".[79]

The game's quest design also received mixed reviews from critics. Tyrrel praised the amount of content and activities scattered across the world. In addition, he thought that all these activities are engaging for most players. However, he disliked their repetitive nature, which drags down their replay value.[51] Hurley thought that it is easy for players to get confused in the early stages of the game, as the objectives are relatively blurred.[23] Brown criticized the structure of several quests, which force players to use a certain method to complete, bringing the freedom and creativity away from players.[81]

At release, the game suffered from some technical issues. Tyrrel noted that the game has an unstable frame rate and occasional texture pop-up.[51] Kollar also noted that the game suffered from some audio issues.
 

stray

Learned
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Aug 30, 2015
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455
I actually take your opinion more seriously than those reviewers, but thanks.


It's a "thing" I'm doing more lately.
 

toro

Arcane
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Joined
Apr 14, 2009
Messages
14,079
I actually take your opinion more seriously than those reviewers, but thanks.

It's a "thing" I'm doing more lately.

What the games offers:

Awesome visuals - it's probably one of the best looking post-apo games.

The sky and the weather effects are exquisite in this game.

Car combat is fun but it depends on the car. Harpoon mechanics are good.

It's nice to take out strongholds defences with a sniper rifle. This is what I would like to have more in other games.

It's nice to wander on rocks and stumble over a two-headed lizard.

Chump is not an annoying companion, in fact is quite fun to listen to him. "Don't call him Shirley!" ;)

It's a competent made movie tie-in game but it doesn't have a personality.

It's just my opinion and is probably wrong. There are good things to be found but I'm a storyfag and the game is a complete disappointment in this department.

It's obvious that you have an interest in this game and I would say go for it. It's just 16 Euro on key sites therefore is not a huge investment.
 

stray

Learned
Joined
Aug 30, 2015
Messages
455
What the games offers:

Awesome visuals - it's probably one of the best looking post-apo games.

The sky and the weather effects are exquisite in this game.

Car combat is fun but it depends on the car. Harpoon mechanics are good.

It's nice to take out strongholds defences with a sniper rifle. This is what I would like to have more in other games.

It's nice to wander on rocks and stumble over a two-headed lizard.

Chump is not an annoying companion, in fact is quite fun to listen to him. "Don't call him Shirley!" ;)

It's a competent made movie tie-in game but it doesn't have a personality.

It's just my opinion and is probably wrong. There are good things to be found but I'm a storyfag and the game is a complete disappointment in this department.

It's obvious that you have an interest in this game and I would say go for it. It's just 16 Euro on key sites therefore is not a huge investment.

Thanks..

I actually haven't even seen the new movie. And my favorite is Road Warrior. Specifically the last 15 minutes. That's some of the greatest filmmaking ever. Perhaps that goes to show what I expect out of a Mad Max game. Car chases...

Usually I'm a "storyfag" as well, so I'm still taking your take into account. It just comes down to initial expectations. I wasn't really looking for that in the franchise much to begin with.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,079
Screenshots taken from Steam community.

3D1C6948B0DD8E7176222BD8E0F4F8C5A4ACFBAE


781690FD5C1F1A0A2703899C7A92F9C52E97D923


C46F5C32175D1688504A1F16861035F560AA6644


543D971027B1FDC9634DC4C47CB2BD0604D89165
 

stray

Learned
Joined
Aug 30, 2015
Messages
455
Oh man, I'm not a gfx whore, but that looks cool.

/can't brofist
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
Finished the game.
Just Cause 2 had a shit, horrible storyline but each of its missions had fun and interesting level design and setpieces, is this thing just a poor's man Just Cause 2 with alot of sand as it look like?
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,684
Graphics aside, the game stands out most when you're going balls deep in some metal-on-metal car action. One time I stole a truck full of scrap and had to fight off a horde of roadsters to make it back to the base. Driving through salt fields, dunes, and other shit. Doing 180s and driving off cliffs to lose them. Speeding in between rusted pipeline columns. Shotgunning a guy off the hood when he clambered on. Shit was fucking intense. Nevermind the times when you take on a convoy which sometimes require military-grade preparations... My only wish was that it'd let you flip your vehicles. I can 100% understand why it tries really hard to avoid it, but I would have been cool with being able to flip your car on its head and just get out and have some deus ex mechanic-tool to flip it back over. Sometimes you just spin through the air in an awkward way before landing tires-first like some four-wheeled cat.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
Ubisoft has ruined a generation of games with their shitty open-world games filled to the brim with shopping-list style side content. This game could have been much better if it didn't have so much meaningless filler content. The story and Wasteland Missions aren't bad so far, but they're drowning in a sea of empty content.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,079
Just Cause 2 had a shit, horrible storyline but each of its missions had fun and interesting level design and setpieces, is this thing just a poor's man Just Cause 2 with alot of sand as it look like?

Might be so. Never played Just Cause games.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
One thing that is worth mentioning is that at least the game remains challenging throughout. I'm about 15 hours in and I still find that I have to prepare for a fight and be careful about it. I was worried it might turn out like Shadow of Mordor, where it just turned into a cakewalk a quarter into the game and never got challenging again.
 

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