Wirdschowerdn
Ph.D. in World Saving
Graphics is the only thing Avalanche can make.
Finished the game.
I've played for 28 hours and I've unlocked ~60 of the content.
To keep it short: this game is soulless popamole of the worst kind.
Sadomasochism at its finest!
To keep it short: this game is soulless popamole of the worst kind.
What would you consider "not" soulless Popamole?
I just need a frame of reference.
There is not soul-full popamole
You must like some of it at least, since you bought the game......?
I think some of it can be cool, but if it's all soulless to you, then your review doesn't help me much
Mad Max received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox One version 80.00% based on 1 review[75] and the PlayStation 4 version 70.50% based on 8 reviews and 71/100 based on 13 reviews.[76][77]
The game's story received mixed responses. Brandin Tyrrel from IGN thought that the story was surprising and genuine, despite saying that the majority of the game's story only appears in the later half of the game. Tyrrel also thought that all the characters have different personalities and distant qualities, and considered them the "true star" of the entire game.[51] Leon Hurley from GamesRadar thought that the overall story was weak, and that it "barely exist for the majority of the game". However, he liked the game's climax, which he thought was exciting.[23] Matt Bertz from Game Informer also criticized the story. He added that the narrative of the game is thin and light. Bertz also criticized the uneven performances of the voice actors.[80]
The game's world design received generally positive reviews. Tyrrel thought that it captured the savage tone of the films. He added that the game's sandbox was "gorgeous" for players to explore.[51] Leon Hurley from GamesRadar praised the game's scale, which he compared to The Witcher 3: Wild Hunt's.[23] Martin Robinson from Eurogamer compared the game's scale favorably to Avalanche's previous Just Cause series of games. Robinson also thought that Avalanche successfully combined the Mad Max universe with a modern open world game design.[79] Bertz praised the inhospitable atmosphere delivered by the game and commended Avalanche for adding different styles and a vibrant sky to an otherwise singular and boring sandbox. However, he criticized the game's lack of climbing system, which significantly hinders traversal.[80] Peter Brown from GameSpot praised the natural disasters featured in the game, as he thought that it set a new standard for in-game weather effects.[81] However, Philip Kollar from Polygon criticized the game's layout. He added that every location in the game feels identical to each other, and that bland environments discourage exploration.[82]
Tyrell considered one of the best elements featured in the game to be vehicular combat, which he thought successfully adds a layer of creativity to the game. Tyrrel also liked the new additions to the game's combat, such as the introduction of weapons and the Fury mode, as he believed that they successfully add depth to combat.[51] Hurley praised the progression system, which he thought delivers a sense of satisfaction to players. He also praised the great balance between vehicular combat and on-foot combat.[23] Brown praised the car action, as he considered it intense, complex, and unpredictable, but he criticized the over-simplistic and shallow on-foot combat.[81] Kollar criticized the boss fights, which he thought lacked variety and has been reused throughout the game.[82]
Other aspects of the game's gameplay received mixed reviews. Tyrrel applauded the customization system for both Max and his Magnum Opus, since the customization options chosen by players can bring impact to the game's gameplay and make the overall experience more rewarding.[51] This was echoed by Kollar.[82] The difficulty was criticized by Brown for failing to offer challenge and a sense of accomplishment to players. Brown also believed that the health system is a redundant addition, in which resources like water and food do not have a significant role in the game and can be neglected by players easily. Furthermore, Brown criticized the scrap collecting system, as he believed that it offers a frustrating experience for most players and slows down the game's pace.[81] However, Robinson thought that the inclusion of these elements reflects the barbarian nature of the wasteland. He praised its world design, which he thought echoes the style of the movies, and he described it as "a world of twisted metal and sudden violence that's there to be survived rather than conquered".[79]
The game's quest design also received mixed reviews from critics. Tyrrel praised the amount of content and activities scattered across the world. In addition, he thought that all these activities are engaging for most players. However, he disliked their repetitive nature, which drags down their replay value.[51] Hurley thought that it is easy for players to get confused in the early stages of the game, as the objectives are relatively blurred.[23] Brown criticized the structure of several quests, which force players to use a certain method to complete, bringing the freedom and creativity away from players.[81]
At release, the game suffered from some technical issues. Tyrrel noted that the game has an unstable frame rate and occasional texture pop-up.[51] Kollar also noted that the game suffered from some audio issues.
I actually take your opinion more seriously than those reviewers, but thanks.
It's a "thing" I'm doing more lately.
What the games offers:
Awesome visuals - it's probably one of the best looking post-apo games.
The sky and the weather effects are exquisite in this game.
Car combat is fun but it depends on the car. Harpoon mechanics are good.
It's nice to take out strongholds defences with a sniper rifle. This is what I would like to have more in other games.
It's nice to wander on rocks and stumble over a two-headed lizard.
Chump is not an annoying companion, in fact is quite fun to listen to him. "Don't call him Shirley!"
It's a competent made movie tie-in game but it doesn't have a personality.
It's just my opinion and is probably wrong. There are good things to be found but I'm a storyfag and the game is a complete disappointment in this department.
It's obvious that you have an interest in this game and I would say go for it. It's just 16 Euro on key sites therefore is not a huge investment.
Basically the game consist in doing the same thing again and again and again. Search enemy stronghold, go destroy, upgrade some shit, repeat. Ad nauseam.
Just Cause 2 had a shit, horrible storyline but each of its missions had fun and interesting level design and setpieces, is this thing just a poor's man Just Cause 2 with alot of sand as it look like?Finished the game.
Just Cause 2 had a shit, horrible storyline but each of its missions had fun and interesting level design and setpieces, is this thing just a poor's man Just Cause 2 with alot of sand as it look like?