And as for the comparison with moo2, this looks nothing like it.
Where you see amateurism at best, I see a throwback to the retro style of the 90's (voluntarily or not). And the diplomacy screens, they do have a strong MoO2 vibe to them.
And I recently saw a video of the 3D interaction screen while bombarding a planet and its orbital structures from orbit and I have to say it was so visually cool and more original than anything I've saw in a high budget 4x game.(even the bombs launched from orbit to reach the planet surface followed a trajectory worthy of Kerbal space program)
And for an indie team they did more than their share in trying to infuse a soul via visual richness to a game in the 4x genre that can be as soulless as a spreadsheet.
You say the graphics are extremely low budget.
I say that for the budget they have, the graphics are exquisite. Not so much when it comes to spaceship battles but that is still work in progress.
Graphics and artistic style/direction are two completely different things and the latter is infinitely more important than the former.
It has its charm but once you take out your rose tinted glasses you'll quickly realize that technology improved a lot since 1996.
I enjoy very much the style of MoO2 to this day.
From the sprites that depict soldiers on the battlefield, planetary backgrounds and the portraits of leaders to the slightly clumsily animated alien representations in diplomacy screens, the depiction of colony buildings, the skeuomorphic UI art...
You say it has it's charm.
Oh yeah, you can fuckin say that again! And believe me when I'am saying that this charm you so rapidly come to dismiss plays a good role on why the majority still thinks MoO2 is still the best 4x game out there.
I tried to lift those tinted glasses and saw only shit and put them back again.
And at a closer inspection I realized those tinted glasses had no lenses in the first place.
But I'm having a hard time getting excited for features such as "Full 3D galactic map", "Varied size and color of the stars", "Designing spacecraft from parts", "Intergalactic alien race" and anything else they are offering.
Well, let me tell you what I am excited for that falls into the "anything else they are offering" category that failed to impress you in any way and somehow were not worthy to mention besides the generic features you chose to mention like 3D star map, varied star colors and alien menace ( I can sense foul play from your part)
up to 1000 systems (and even more if I understood right)
posibillity to hide in nebulas/ affecting ships in combat in different ways
camera position saver, access the positions via shortcuts
stable/unstable stars. alien race that live only on unstable stars
stationary fleets in deep space possible
limited view by sector only
ludicrous amount of options when generating galaxy
private research branch that is exclusive to that race
3D/ 2D galaxy generator
each race has it's own UI art
posibility to stick to one preffered UI art
tool for easily specializing planet production
indepth filter to sort out planets depending on 17 criteria
customizable color coded priority based events/pause filters
tool to manage the entire empire (color coded colonies to globally move/assign resources between them; build certain structures simultaneously on color coded colonies)
ships that massivly vary in size
ship ramming
I'm pretty sure this would apply to all the other shit indie 4X games that were released recently.
I said I was pretty impressed by the passion poured into this game. I never said that because of it, MORE will be automatically a good game.
You asked how can I judge all this passion from 8 videos I saw.
I replied and if this would apply to other shit (or not) 4x indie game was not the subject of your question for you to make this remark afterwards.