Tacticular Cancer: We'll have your balls

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[LP CYOA] Pilgrimage

Discussion in 'Choose Your Own Adventure Land' started by Urabog, Jan 8, 2013.

  1. Uraboggender: ⚧ Arcane

    Urabog
    Joined:
    Mar 16, 2005
    Parrots:
    10,898
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    [​IMG]

    It is the Fourth Era. For more than a hundred centuries mankind has ruled unopposed over the Underscape. It is master of this world by the will of the God and through the light of the First Flame. It has become a rotting carcass, stagnant and fearful of the encroaching Dhulma. Yet even in its last days, mankind continues its eternal struggle against the dark. The mighty Ashguard, touched by the blood of God, cross the whole of the ‘Scape hunting monsters and worse. The Church keeps the faith and sings hymns laced with a spark of the Flame that uplift even the spirits of those who cannot hear. The hidden few hold a Vigil over the fire, keeping an eye on the forsaken places of the world where darkness might seep through, though all know their task to be fruitless.

    Once, the Underscape was a world of light. Now only a City of Light remains. Thrice was this land ravaged by strife until it was irreversibly broken. Forget the power of technology and science, for so much has been lost, never to be recovered. Forget the promise of sorcery and all it could bring, for its legacy is destruction and its practices purged. Now, among the ruins of the old civilizations all manner of men and women seek fortune in whatever way they can, only to be met with disappointment and despair. To be alive in such times is to be one amongst few. It is to live in the coldest and bleakest time in human history. As the sun dims and the stars wink out one by one, all there is left to do is sing one last dirge for the Flame before it is finally snuffed out.

    This is the tale of one such man, a pilgrim making his way to a mountain that is said to be the grave of Angels and the cradle of Man. Read on...


    PROLOGUE: ASH MOUNTAIN
    1. Where do we come from?
    2. What are we?
    3. Where are we going?
    4. Right of passage
    5. Ash Mountain
    CHAPTER 1: SEASON'S END
    1. Back to the shadow
    2. Fire and Blood
    3. Snow and Ash
    4. Shine a Light
    5. Heart of Darkness
    6. The Price of Living
    7. The Great Work
    8. At Arm's Length
    9. The Wild Hunt
    10. Summoning Dark
    11. The Darkness at the Threshold
    12. Fallen
    13. And Justice for All
    CHAPTER 2: STEPPING STONES
    1. Last Day
    2. The Judge
    3. Crossroads
    4. The Ruins
    5. No Light But Rather Darkness Visible
    6. Parting Gifts
    7. Innocence
    8. The Slippery Slope¹
    9. Sufficient to stand but free to Fall
    10. Come and See
    11. End of the Line
    12. Fire Oath
    13. Expulsion of the Triumphant Beast
    CHAPTER 3: ENDLESS WINTER
    1. Here Be Dragons
    2. Lull
    3. Unconquered Sun
    4. Tartarus
    5. Leviathan
    6. Breach



    Fragments of the Pilgrim's diary

    Pilgrim's tentative timeline of the Underscape
    The Captain's Journal

    ¹ Written by Admiral jimbob



    Character Sheet - WIP

    Show Spoiler
    The Pilgrim, First Legate of the Vigil

    FPs: 3

    Description - WIP: A man with skin the color of burnished copper, sunburnt and weathered. Average height and build, looks to be in his early fifties.

    Traits - WIP:
    Hardy, Jaded, Fire Animus, Hunted (Kinsfolk), Devil's Bargain (Hejirah), Damned (Hecatomb)

    Skills:
    All the necessary skills for his trade and profficient in sorcery.

    Lores:
    Botany, Occult, Ciphers, Alchemy, Medicine, Philosophy, Jurisprudence, Theology, Legends and Folklore, Sourcery, Daemonology, Spycraft, Geography


    Inventory - WIP


    Show Spoiler
    Armor: - Full body Light Yatl mesh, Robes of Office (Enchanted), Steel Gorget, Steel Sallet

    Weapons: - Blackstone Knife, Broken Blackstone Sword, Re-purposed Yatl Pistol, concealed one-shot flintlock, poisoned darts, blowpipe

    Items: Dull Green Flask (Empty), Personal Diary, Broken Compass, Tarot Deck


    Major Arcana - WIP

    Show Spoiler




    Map of the Reach Plains

    Show Spoiler
    [​IMG]


    Map of the Mirthwater Valley

    Show Spoiler
    [​IMG]

     
    Last edited: Jun 11, 2015
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  2. Uraboggender: ⚧ Arcane

    Urabog
    Joined:
    Mar 16, 2005
    Parrots:
    10,898
    WHERE DO WE COME FROM?

    "If any doubt that God is cruel, they need only look at Ash Mountain." - The False Prophet Dirga, Declarations to the faithless (fragment)

    soundtrack

    A mountain made from the ashes of Angels. You shift your gaze away from it to the bowl of gruel in front of you.

    Burning wood crackles nearby. Roughhewn masonry is strewn around the small clearing, moss-covered and cracked. An old man in rusty plate mail peers at you from atop a cracked pillar. His stare goes from you to the bonfire warily, his right hand at his waist. You huddle under your tattered robes and move closer to the bonfire as he watches blankly. Over a grassy ridge beyond the masonry ruins, the shape of a massive mountain rises up far in the distance. It looks to be made of silver under the bleak sunlight, its peak invisible, lost far above the clouds. The sight of it fills you with dread. The man follows your gaze and nods to himself, removing his hand from the scabbard and drawing a rugged cloak over his shoulders.

    “Not a place for the living.”

    You nod, unsure if he speaks of the mountain or the land.

    “They say when God cast out Him who turned away from the light, the fire of his passing burned for a thousand days. His ashes raised that mountain.”

    You nod. This much is in the old books.

    “And so it came to pass that the darkness of the earth was lifted and the age of Man began.”

    The old man intones bitterly, his lined face locked in a scowl.

    “You believe that?” You ask, taking in his features. He’s younger than you first thought, though his skin is wrinkled and tinged with sickly pallor, deep pools forming under his eyes.

    The man shrugs and moves closer to the bonfire, rubbing his hands together and exposing them to the warmth. He adjusts one of his armor’s pauldrons, faded black and cracked, and shivers. The sun’s setting.

    “This place was a shrine dedicated to remember the kindling of the First Flame. It’s been abandoned the past five years.” He says, his breath crystallizing in the cold.

    “No-one tends to the fire?”

    A shake of his head.

    “Why?”

    “God abandoned this land, stranger. Who’d keep to His memory?”

    There is no answer to be given. After a few minutes’ warmth near the bonfire, you drift into a dreamless sleep. You wake up not long after sunrise and notice the man packing up his things. He gives you a curt nod and sets out into the wilderness, following a trail of polished stones through an old archway. The jagged tips of old tombstones rise from the barren ground along the sloping trail behind the ridge. At the end of that path lie the Ashguard Catacombs and the remains of old knights. He might find something else, something that came with the dark. You shrug and take in the scenery.

    Dawn’s pale light covers the land like a shroud, reflected in the thick mist coming up from the ground. The daylight offers no respite from the cold. You warm yourself near the bonfire once more, sipping water from a dull green flask. It’s been over five years since you left your village and set forth on the pilgrimage to the great mountain of ash that holds all of this land enthralled with its baleful visage. Five years of hardship and hunger. Rolling up your sleeping mat and stowing your measly belongings in your leather pack, you find the worn scabbard the man in plate mail was wearing the night before. Inside it there’s a short sword, jagged and corroded, but still sharp. You tuck it under your belt and stand up. There’s a ruined town not far from here, where maybe there’s shelter to be had. It’s a few days' journey. You set out.

    Unprepared for this voyage, you’ve come further than most. How did you manage it?


    1) As an herbalist’s son who dabbled in alchemy, you can identify edible roots and berries and wild fruit to sustain you, so you foraged to survive. You can also concoct crude salves and balms to soothe wounds and lessen the impacts of disease.

    2) You were an accomplished hunter and though game is scarce, you were able to survive on what you could take from the wild. You can shoot with bow and arrow and skin a carcass with a knife; even use animal hides to fashion crude shelter against the weather.

    3) You were an apprentice to the tradesman in the village market; you haggled and bartered your way through the land. Traders were rare and you’ve learned to live off as little as possible for as long as possible and make do with whatever junk you could find, tinkering and tweaking until you found something that worked.

    4) Blessed with a strong constitution, your father trained you in arms ever since you were little. You might not have been able to hunt or forage, but you defended yourself against bandits and the dark that came, taking their supplies as yours. A few times you were able to lend aid to caravans and be rewarded for it.

    5) You spent your childhood playing near water. You’ve learned how to catch fish from both sea and river, how to gut and clean them and make a proper meal. You’ve learned how to read the patterns in the wind, the tide and clouds and how to sail a small boat through stormy waters. Keeping yourself near the shore, you survived using those skills.

    6) You never much cared for life in the village, your parents soon giving up on you as a natural vagrant. You came and went as you pleased, picking up all sorts of things along the way. You’re not well-versed in anything, but you are resourceful above all else, and that allowed you to survive until now.
     
    Last edited: Aug 9, 2014
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  3. Baltika9gender: ⚧ Arcane

    Baltika9
    Joined:
    Jun 27, 2012
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    8,633
    So, the best thing ever is finally here.

    I'll go with 6, time to get creative.
    1
    5
     
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  4. Mystary!gender: ⚧ Arcane

    Mystary!
    Joined:
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    Location:
    Holmia
    I feel obliged to go with 5)
     
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  5. Borisgender: ⚧ Educated Queued

    Boris
    Joined:
    Dec 13, 2012
    Parrots:
    122
    Will this feature
    A. Beastiality
    B. Rape
    C. Murder
    D. Romances
    E. Teens
    ?
    This is a very important question, answer immediately!!!

    -edit-

    Christ, how can you even start to build mood with this "a great bell tolls in the distance"? :lol:

    -edit-

    Is this a story about "the man"? :shakehead:
    [​IMG]

    You are writing prose here, right? Make a fucking effort...
    [​IMG]
     
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  6. Random Wordgender: ⚧ Arbiter Patron

    Random Word
    Joined:
    Mar 14, 2012
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    MCA Project: Eternity
    I have no idea how useful being an accomplished amateur sailor will be when attempting the summit of a mountain of ash, but hell, I'll vote 5, too.
     
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  7. ScubaVgender: ⚧ Prophet

    ScubaV
    Joined:
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    Parrots:
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    I think I'll go 2, although the potential magic-inclination of 1 might sway me.

    Flippity-flop to 1. I'd rather play an alchemist than a sailor.
     
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  8. Make America Great Again Jackgender: ⚧ █▓▒░

    Jack
    Joined:
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    Location:
    Among The Ruins
    As an adventurer you're bound to end up wounded sooner or later and when that happens you'll want to know how to concoct healing balms.
    Let's not die from an infected wound or pneumonia, shall we? 1)
     
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  9. Uraboggender: ⚧ Arcane

    Urabog
    Joined:
    Mar 16, 2005
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    10,898
    added a picture of the world and the situation you're in, courtesy of Reject_666_6

    sweet pic bro
     
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  10. Reject_666_6gender: ⚧ Cipher

    Reject_666_6
    Joined:
    Oct 30, 2008
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    Location:
    Transylvania
     
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  11. Tigranesgender: ⚧ Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
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    5,899
    Serpent in the Staglands Torment: Tides of Numenera
    This better be exactly like Torment except better or I will bitch at you forever for donating my time and posts to your Kickstarter CYOA : x

    Please let's not do the Warrior, Hunter or Tradesman this time. I say 1, though 5 is also cool.
     
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  12. Kipecigender: ⚧ Magister

    Kipeci
    Joined:
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    Location:
    Troy
  13. Esquilaxgender: ⚧ Arcane

    Esquilax
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    Wow, the picture and the atmosphere in the text are giving me serious Dark Souls vibes.

    Gotta agree with Tigranes on this one, I'd prefer to avoid the standard Warrior or Diplomat archetypes. Sailor sounds different, but I like the Alchemist.

    6) For potential to play as Garrett.

    Fuck it, flopped to 5)
     
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  14. m4davisgender: ⚧ Scholar

    m4davis
    Joined:
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    Parrots:
    557
    5 it just feels right
     
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  15. Kipecigender: ⚧ Magister

    Kipeci
    Joined:
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    Are you neglecting the part where five gives us a boat? It is the :obviously: option.
     
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  16. tulusegender: ⚧ Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Parrots:
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I'm going to agree with most others that 1 and 5 seem the most interesting.

    I'm voting 1 because it's the underdog right now.
     
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  17. CaptainAwesomegender: ⚧ Prophet

    CaptainAwesome
    Joined:
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    837
  18. Absinthegender: ⚧ Erudite

    Absinthe
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  19. Aziragender: ⚧ Arcane Patron

    Azira
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    Parrots:
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    Location:
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    Codex 2012
    Yeah, 1.

    Fuck boats.
     
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  20. Borisgender: ⚧ Educated Queued

    Boris
    Joined:
    Dec 13, 2012
    Parrots:
    122
    1) Girl
     
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  21. Uraboggender: ⚧ Arcane

    Urabog
    Joined:
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    10,898
    it'll be better.

    oh and another thing (this'll be the only hint you'll get during the prologue, so use it well):

    this choice isn't about character class or archetype. it's just about your background and how you survived thus far. there's nothing very restricting about it, and it's supposed to be as free-form as it gets. you're from a small village, you learned a trade while young. that's all. being a warrior now doesn't preclude from being a sorcerer (if they exist) later on, or anything of the sort. it's just how you made your living. if any of you are familiar with the dark heresy PnP system, this is a homeworld/background choice, not a career one.
     
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  22. treavegender: ⚧ Arcane Patron

    treave
    Joined:
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    Codex 2012
    Clearly root means to tell you guys that true Men of the Sea can do ANYTHING.
     
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  23. eklektykgender: ⚧ Arbiter

    eklektyk
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    Location:
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    sailor as in : roaming ALONE seas of decline, fighting ALONE creatures of popemole??? that sailor be bitchin background ....

    wanted go all alchemy on this one but 5 is just too good to pass [sorry]
     
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  24. Uraboggender: ⚧ Arcane

    Urabog
    Joined:
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    as long as you 5 voters realize you can navigate a canoe but not a man-o-war, that's fine by me...

    oh, and another thing I forgot to mention in the last hint (should be the same, actually): all backgrounds have their disadvantages. the sailor will get lost if he's far from the shore, the warrior won't know what to do if there's nothing to fight, the hunter will be bewildered if the land is barren, the herbalist'll make an unwholesome sight searching for herbs that ain't there, and so on.

    the only background without disadvantages is the vagrant one, but that one's also without any advantages.
     
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  25. Kipecigender: ⚧ Magister

    Kipeci
    Joined:
    May 22, 2012
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    2,653
    Location:
    Troy
    a canoe is enough to get raped by squids
     
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