Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

[LP CYOA] Epic

Arpad

Educated
Joined
Jan 27, 2012
Messages
248
A
 

ScubaV

Prophet
Joined
Feb 20, 2011
Messages
1,022
I don't know how treave feels about unofficial vote tallying, but anus_pounder if you flip-flop that would change the leading vote as it stands now.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Treave Just wondering can't we mind punch the door off?

If we can I might flop to A

We can't use telekinesis to blast the door off its hinges, because we suck at it:

Telepathy – can read emotions from a great distance, depending on the intensity and mental strength of the subject. Intentions can be understood in close proximity. Touching someone allows direct reading of the mind; at this time you can read anything up to a day from a person's current thoughts.

But that's why we have a thief who is good at detecting traps in our party. Look, at this point, going back and letting this thing go isn't an option - neither is an insane charge. We've come this far, and even though the prospect of splitting up our group and being separated from our two best warriors sucks, we have to forge ahead. The biggest problem would be if Mutyre gets hurt, our restoration powers would take a lot out of us to heal her.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,034
Location
NZ
A, Ean needs to be at full strength and this is a job for the party rouge.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Dishonorable vote speculation isn't a problem with me... for this particular choice at least. So flip away.

I'll tally and update in a couple of hours.


A 7
B 6
C 2
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Dishonorable vote speculation isn't a problem with me... for this particular choice at least. So flip away.

I'll tally and update in a couple of hours.


A 6
B 6
C 3
I'll flip from C to A in order to break the tie
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Chapter 3.6: Incubator

You step back from the door.

“Could you take a look at this for any traps?” you ask.

Mutyre comes to your side, and peers at the wooden door. “Hold this for me, Akil, and give me some light to work with.” She passes her torch to Akil, and begins to run her fingers across the door deftly, muttering as she works. You lean back in the gloom, watching the both of them, and feel your flesh begin knitting itself together.

“The door seems safe. I can’t find anything wrong with it at all. It’s just a door.” concludes Mutyre, completing her investigation. You make to go over and open the door yourself, but before you can say anything, she pushes the door open, and walks in. Akil follows her without a word.

You hurry to catch up with them. The other side of the door is utterly dark, and you still can’t hear or sense a thing from within. The lights from their torches have been extinguished. You call out to them. “Akil? Mutyre?” No response. You take a deep breath and brace yourself – you can’t abandon them now – before walking into the unknown. You take a step into the chamber beyond.

You hear the door closing behind you. The floor is… soft. It squishes when you step on it. Almost immediately, you feel a wet, slimy substance slapping on your face and wrapping around your limbs tightly. The torch goes out, smothered by the mysterious substance. You feel tendrils entering your ears, probing into your brain – they go in deep, uncovering your purpose here, your immortality, your knowledge of the Gieloth... As suddenly and as quickly as it begins, the probe stops. The substance falls away from you, leaving you gasping.

interesting

You hear a smooth, feminine voice in your mind, the sentences floating in and out of existence.

so you are the one who defeated Pahnrath
you made what you stole from Pahnrath your own, immortal

It’s Sekhenun.

it looks like her body still recognizes her own mind

Quick, get some light!

Your torch is gone, but you hold your hand aloft and conjure a small orb of flame. The flickering fire lights up the chamber you are in, allowing you to see where you truly are. It is not a pleasant sight, and part of you wishes you did not see it.
The room is not very big. The walls, ceiling, and floor are all lined with a shiny, black slime. There are ten large translucent sacs protruding from the slime. Dark veins run all along the sacs, and within you can see smaller Gieloth curled up into a mass of tendrils. They move and shift as you look at them. Closer to you, Akil and Mutyre have been trapped in the slime. They are held aloft, eyes closed, as black tendrils swarm all over their body. Your telepathy and your other psychic abilities are not working here. This room appears to be insulated from outside influences, just like –

a womb

You can see the source of the voice now. A young woman, dressed in golden jewelry fit for the Pharaoh himself. Dressed only in golden jewelry. There is plenty of her tanned skin on display, and even in your current circumstances you can’t help but admire her lithe form.

Keep yourself focused! This is why we told you to visit more brothels, dammit!

The voices do have a point. You stare at her, straight in the eyes. The woman opens her mouth and speaks, in the same voice that spoke to you directly.

“Pahnrath lost her mind, but I managed to rescue her body for other uses. Now she nurtures and teaches the children. They sleep in her sacs, and she gives of herself to make them stronger.” Sekhenun walks over to one of the sacs and places a wonderfully manicured hand on it. “You were the one that hurt this child, weren’t you? Even now it recovers, thanks to Pahnrath.” You can’t tell whether the Gieloth slumbering in that sac was the one you attacked just moments before. They all look the same to you. It squicks you out a bit to know that you are standing inside a Gieloth, though.

“So, why are you here, immortal? Are you here to complete the job and kill the last sister of the House of Me’kras? Or are we here to exchange words? ” She looks at you, expressionless, her dark eyes glittering in the fire you held up. “Then again, a dog of the gods can do nothing but hunt now, can it?”

Wow, this is a wordy one. Her siblings seemed more single-minded. Are you going to kill her now?
Don’t believe anything this tentacled bitch tells you, but we shouldn’t have to tell you that, yeah? Also, these things don’t really have ‘she’ and ‘he’, if you get what I mean, so don’t get distracted!

You keep quiet and think for a while. You cast another look at Akil and Mutyre. They remain unchanged, but you know you cannot afford to take your attention off Sekhenun to free them. She could beam her voice into your head, but she appears uncertain of your purpose here. What the remnants of Pahnrath found in your mind doesn’t appear to become part of her knowledge. Her telepathic abilities might be dampened by the nature of the room too, just like yours. The room itself shouldn’t harm you, as it recognizes you as itself. These are the things you speculate on, as you think furiously to find a way out of your situation. If any of your guesses prove false...

But there is one thing you can bet on.

You might be able to defeat Sekhenun here, if the contest comes down to just pure physical strength.

***

A. You leap at Sekhenun, relying on your physical ability to win the day. You’ve fought Gieloth face to face before, and you are confident in your strength to succeed. You cannot sustain your fire while you fight - you'll just have to rely on your instincts to battle in the darkness.

B. You light up the place with your fire. BURN ALL TENTACLES! This should distract Sekhenun enough that you can free Akil and Mutyre, before deciding whether to fight or flee.

C. You engage in Gieloth diplomacy. She might tell you more about this conflict between the voices and the Gieloth that you have found yourself unwittingly participating in. Besides, this is the first Gieloth you have met that hasn’t wrapped you up in tentacles and tried to eat you.

D. You turn and run, kicking that fucking wooden door to pieces as you bravely charge back into the tunnel. It is a very bad idea to fight a Gieloth while standing inside another Gieloth. Who knows what could happen?
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
We've already learned all we can of the Gieloth and will eventually decipher it in our mind. C sounds like a bad idea because Sekhenun is known as a manipulator and schemer and may be able to affect even us. The voices have been bro so far and gifted us with our powers and shit, I don't see why we should doubt them yet. I'm ambiguous about B since our friends could well be under her influence. A could be just as bad as the children of Gieloth might intercede, perhaps fire will keep them at bay?

Not going to vote yet, debating between A and B at the moment. Regretting not going for elemental powers now.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
C, Stall for time, we need an opportunity. Soon as she turns her back on us, git her in the Gieloth.

And if we do get out alive and intact, actually visit some brothels, y'know. To not get this distracted again.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
We've already learned all we can of the Gieloth and will eventually decipher it in our mind. C sounds like a bad idea because Sekhenun is known as a manipulator and schemer and may be able to affect even us. The voices have been bro so far and gifted us with our powers and shit, I don't see why we should doubt them yet. I'm ambiguous about B since our friends could well be under her influence. A could be just as bad as the children of Gieloth might intercede, perhaps fire will keep them at bay?

Not going to vote yet, debating between A and B at the moment. Regretting not going for elemental powers now.

Yeah, elemental powers. We don't have any. Unless you count lighting torches to be among them.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
YO DAWG I PUT YO' GIELOTH INSIDE A GIELOTH SO YOU CAN DESTROY ALL TENTACLES WHILE YOU DESTROY ALL TENTACLES!

Fighting her straight-up in this place isn't a good idea. I don't think that her psychic abilities are dampened here - if she can speak to us telepathically, then she still has some power here. The biggest problem with A is that we'd probably be fighting blind and without our telepathy to give us a sense of direction. If it were a straight-up fight, we would beat the shit out of Sukhenun, but it isn't. However, if we light this place up, then we can use our eyes and even the odds. Yes, she'll probably use some of her psychic tricks to fuck with us, but after waking up from a 300 years and developing our psionic abilities, I think we've developed some resistance to anything that she might do.

C for brutal cunning
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Elemental manipulation – can perform minor manipulation of earth, water, wind and fire; making pits in the ground, moving little sprays of water, summoning a strong breeze, and creating small gouts of flame. The concentration required to use this power precludes the use of any other mental abilities at the same time.

Okay I'll go B. It stops the use of other mental abilities but we still might dart dodge and weave out of the tentacles' grip while we burn the place. The only concern I have is that the womb mother might attack us, and the children might react. Oh, and our friends have been mindfucked and are now controlled by Sekhenun. Hopefully the children are afraid of light.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Treavebro, is our elementalism actually developed enough to torch the place, or would it be along the lines of "HRNGHHH, oh fuck"
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Well... that would be a spoiler. Still, we're pretty early in the game, there's still about twenty thousand years before what
truly? an immortal who walks the earth with infinite wisdom, whose control over the elements is great and whose leadership is unmatched. I think perhaps you'll soon see the error of your ways even if you do not intend to, brother.
is foretold here may come to pass...

It'll light up the slime. But fire requires oxygen to burn, you're in an enclosed space, and the slime can move to smother it out due to its considerable volume. You can put out enough flames that they'd burn for some time, though. It's not strong enough to incinerate the slime outright, but it will serve as a distraction at least, that much I can give you. Whether you manage to survive after this is up to your subsequent decisions.

So, REJOICE. B is not a dead-end choice.
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
B will get us elemental powers and possible 300 years of rest. A will get us sharpened senses and most definitely 300 years of rest. I think we ought to do a round of diplomacy before trying to fire thingy. So C.


Flip flopping to B.
 

newcomer

Learned
Joined
May 23, 2012
Messages
919
ATTACK! CHARGE! BURN! ALL TENTACLES MUST DIE!

B

Achievement unlocked: Tentacle-hater :mhd:
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Well, don't get used to having too much meta-gaming information available. :lol:
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
That would be an option under Gieloth diplomacy, it's the one where you try to find a diplomatic resolution to the whole mess.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
I meant private "private" time.
The :mhd: kind.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom