How was it?
Well, you can start off as a sex slave to the Amazon queen, so I suppose it isn't all bad.
CnC is actually fairly limited. Most of the time it is just the DA2 options of Friendly, Sarcastic, and Aggressive, with (Romance) tossed in at random. But there are a few legit choices, usually for a romance completion or for a main story option (which are usually a bit meaningless). There is a nice fork, though, in the early chapters.
Your party heals after every encounter, so you only need potions or healing spells during long battles or when there are multiple waves of enemies. You can choose to camp at these times, but when you come back the enemies are stronger.
The main character is pushed into being at least part healer. You respond to dialogue at the beginning to set your stats and classes when telling your backstory. Personally, I couldn't get my guy to be effective at anything but being a healer. Combat is actually quite nice. Magic usually does good, widespread damage, but physical attackers can take advantage of tired or stunned effects to do big time damaging skills. You end up with a few redundant characters.
You can choose to fight people in town to gain reputation to get discounts, or you can fight random battles on the road. I skipped those. Travelling is clicking a locale on a map. No dungeons to speak of.
The romances are the core of the game, which you advance by talking to the characters in the camp (most of the time). Basically, you keep talking to them and once or twice a chapter you will get a conversation with (Romance) in it. Then you will get a scene about every chapter when you return to camp which will have a more ambiguous choice. They have straight, gay, and bi characters.
As for the main plot, the minor Big Bads are actually much more impressive than Big Bad himself, which isn't saying much.