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KickStarter Lords of Xulima

victim

Arbiter
Possibly Retarded Vatnik
Joined
Feb 12, 2014
Messages
778
If you interpret the hall of heroes completely literally you will get it but I had to look it up as well. Two clubs is not a two handed weapon, etc.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,551
Location
Freeside
Codex 2012
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it. This game was mediocre all the way, some parts had the potential to really piss you off.

- Character system looks MMOish, where 1 level does not matter much, you're getting tougher slowly by grinding levels. Tough game start (paired with "open world") - have to find/grind every crap to get started.
- Combat is a triviality with HP bloat. Numbers matter, tactics do not. Again looks MMOish. Not too bad, not good either - mediocre streamlined design. Final boss is just an exercise in clicking, same for like the last quarter of the game.
- "Open world" design, where there is a single railroaded path blocked by "impossible" mobs left and right. A total time waster - either do it right, or let me play it linear (ex. Icewind Dale) and just enjoy what this game is about at the core - party progression, fighting, dungeon crawling. Insteand i dick around everywhere to find where i should be next.
- Loot is crap, thus exploration is also crappy, traps with spinning gears are designed to piss you off. You either do it manually and waste time, or you try auto with skilled trap disarm and get RNG to punch your face. Reload, curse.
- Areas like Vilak designed to just piss you off, no rest, constant dmg (yes, i had pumped fire res, still). Why was this necessary, what was the goal? Let player buy potions and then navigate the area? Let player run back and forth (rest&resupply) to waste time?
- Story&Writing of course mediocre, but in this game it does not matter
- Copy&Pasted MMOish quests, with sometimes nice exploration touches

A couple years ago this would be the best we could get, but now... I won't play the sequel until there is no other RPG to play out there.
 

thexsa

Educated
Joined
Jan 29, 2015
Messages
79
- Areas like Vilak designed to just piss you off, no rest, constant dmg (yes, i had pumped fire res, still). Why was this necessary, what was the goal? Let player buy potions and then navigate the area? Let player run back and forth (rest&resupply) to waste time?
If you actually meant Vilak, the fire area in the middle, you were supposed to do Tower of Rage before it making you immune to the fire damage.

Rest is pretty much yeah. Loot is garbage. Only purpose was to sell everything to buy new skill points.

Not sure what you meant by levels not mattering much? Have you played M&M? Levels matter way more in Xulima than M&M because of how to hit/dodge and stats on levels work. But overall it was a crap design that took away any potential of the game actually being tactical because of it.

The thing that annoyed me the most with the writing was the amount of "speech" that ended with "...". Especially those fucking witches which always had lines like: "You will die here... HAHAHA..." Kids could write scarier witches.
 

Minttunator

Arcane
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Finally had the time to get into this and I'm having fun so far! There seems to be quite a bit of frustration in this thread, though, so I guess we'll see how long I last. :P
The beginning of the game has been remarkably challenging (on Veteran difficulty), but it seems to be getting more manageable around level 10 or so.

I went with a pretty standard party:
4TDYx3J.png
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,085
Finally had the time to get into this and I'm having fun so far! There seems to be quite a bit of frustration in this thread, though, so I guess we'll see how long I last. :P
The beginning of the game has been remarkably challenging (on Veteran difficulty), but it seems to be getting more manageable around level 10 or so.

I went with a pretty standard party:
4TDYx3J.png

I'm using the same party.

Some tips.

Gaulen starts as a crappy flower gatherer but eventually becomes as good a damage dealer as your soldier.

Thief, shurikens, nuff said.

Soldier, use flails and stun the shit out of your enemies.

Mage: completely ignore the earth spells. Fire spells are cheap and deal good damage and lightning spells will add stun along with your fighter, which is pretty good.

Bard: Take only song of courage and stunning in the beginning and put the rest of the points in bows. Ignore all the other shit, they may look nice but you'll barely ever use them. Just wait for 1)Requiem and 2)Victory. The thing with bards is that they use tops 1-2 songs per fight and the rest of the time they are either attacking or helping other party members.

Cleric: Hands down the most important class in the game. In the beginning he doesn't look like much but when he starts getting his "mass" spells and his HP/MP recovery ability, he becomes imba. Mass regeneration kicks ass.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,476
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,551
Location
Freeside
Codex 2012
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.
Did you somehow missed "autistic completionist issue"? I FUCKING HAVE TO FINISH WHAT I START. Movies, Books, Games...
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,216
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.
Did you somehow missed "autistic completionist issue"? I FUCKING HAVE TO FINISH WHAT I START. Movies, Books, Games...

What about porn?
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,551
Location
Freeside
Codex 2012
- Areas like Vilak designed to just piss you off, no rest, constant dmg (yes, i had pumped fire res, still). Why was this necessary, what was the goal? Let player buy potions and then navigate the area? Let player run back and forth (rest&resupply) to waste time?
If you actually meant Vilak, the fire area in the middle, you were supposed to do Tower of Rage before it making you immune to the fire damage.

Rest is pretty much yeah. Loot is garbage. Only purpose was to sell everything to buy new skill points.

Not sure what you meant by levels not mattering much? Have you played M&M? Levels matter way more in Xulima than M&M because of how to hit/dodge and stats on levels work. But overall it was a crap design that took away any potential of the game actually being tactical because of it.

The thing that annoyed me the most with the writing was the amount of "speech" that ended with "...". Especially those fucking witches which always had lines like: "You will die here... HAHAHA..." Kids could write scarier witches.
Hmm, i admit i clicked through the text, because...well you know. I am pretty sure i did all the towers...maybe i missed this fire immunity somehow.

What i meant with levels is that they are very MMO like: you level up and get slightly better stats, but you never feel a real impact. Level 1 Spells are also never a game changer.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,551
Location
Freeside
Codex 2012
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.
Did you somehow missed "autistic completionist issue"? I FUCKING HAVE TO FINISH WHAT I START. Movies, Books, Games...

What about porn?
The end comes naturally...so i feel it's ok to stop.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,476
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.
"autistic completionist issue"?
What kind of made up nonsense is that? Just hit uninstall. You're not going to sleep well after that or something?
 

thexsa

Educated
Joined
Jan 29, 2015
Messages
79
Finally did it - 75 hours on old-school.

TL;DR Schould have done as Roxor and uninstalled immediately.

Due to my autistic completionist issue, had to finish it..
What kind of stupid non sense is that? Why are you shmucks turning games into chores? You could've spent 75 hours on something, you know, not mediocre. What a chump.

Life is too long to only play the good stuff.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,476
Maybe spend 75 hours, i dont know, reading a few bokos then. Whatever. Just the notion of spending 75 hours on something you dont really enjoy is absurd, despite having some made up disease.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
Finally had the time to get into this and I'm having fun so far! There seems to be quite a bit of frustration in this thread, though, so I guess we'll see how long I last. :P

The game is quite good though it becomes too easy after level 25 or so. Wouldn't put too much stock in the opinions of Codex posters, these faggots have spent the last 10 years playing rubbish like Dragon Age, NWN, NWN2, KOTOR, Fallout 3 and all sorts of other shitty games. There's similar butthurt over other actually good games like Banner Saga.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
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Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
HAHAHA! You thought this game would hold up for 100+ hours? HAHAHA... think again, silly adventurer! The combat gets p. monotonous after a while, backtracking for food is annoying, the story is nothing to write home about and the NPCs talk like cartoon villains - though that may be an intentional parody... HAHAHA!

Also, fuck Hall of Heroes! :mad:
On the plus side, the Arena master sounds exactly like Macho Man Randy Savage, YEAH! :incline:

To be serious for a moment, though - my guys are level 28, I'm about 40 hours in and I'm still having fun but I'm not sure if I'll stick it out until the end. It does indeed seem like the game might have been better, had it been shorter and more focused (better writing would also help).
 

Inquisition

Educated
Joined
Dec 28, 2013
Messages
71
I'm getting to the end I think. 52 hours in, the game starts becoming pretty monotonous, that's for sure. Don't get me wrong, I like the combat, but I won't be too sad when the ending credits finally roll. The game's great overall, though it's a shame the game relies on the same formula from beginning to the end. There just isn't quite enough variety gameplaywise to keep me invested 100%.

I will finish it, of course. Those issues are for the most part due to budget limitations, which is fine for a company this size, I guess. If you take into consideration that Xulima is Numantian's first game, you can't rate it high enough.

:love:
 

Minttunator

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Finally done - my playthrough took about 70 hours and the final third or so was indeed a bit tedious, but I stuck it out! Still a very decent game overall, especially considering that it's the first game of a small studio - I hope the guys at Numantian Games keep at it! :greatjob:

2bn9ANB.png
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
RPG Watch interview: http://www.rpgwatch.com/show/article?articleid=299

Couchpotato: Would it be possible to get any feedback on how much Lords of Xulima has sold? If you can't give us an estimate I understand.

We cannot reveal exact figures but we can say that some tens of thousands of people have already played Lords of Xulima, and we expect to reach the 6 digits in the future.

Our launch was not as strong as we would have wanted, as the large video game portals and YouTubers ignored our press releases. We did all we could, but it still was not enough. Our launch process is definitely something we have to improve on, as marketing is everything.

However, the response of the players has been very good. Thanks to player recommendations and the new discoverability system on Steam, the sales continue fairly well after more than two months from the launch. Lords of Xulima has a long life ahead and we expect that it can finance our next projects.

Couchpotato: So now that you have released Lords of Xulima do you any plans for another RPG game, and will you use crowd-funding again to fund the game?

Jesús: Right now, we can only confirm that Numantian Games will develop a new video game, it is a freemium match 3 mobile game! Just kidding, could you imagine?

We are now exploring different new ideas, concepts and technologies. We have been working full time on Lords of Xulima during the last two years and it has been a huge challenge. We have put all our effort and passion on it and now we need to work on something different. So surely, we will work on a new game. Perhaps after that we will come to continue with the Lords of Xulima saga with renovated energies.

But don't worry, Lords of Xulima fans! We have great plans for the sequel. Imagine what we could do with a much bigger budget.

For us, Kickstarter has been a great experience, so we cannot discard it, especially for a sequel of Lords of Xulima. The nice people from the Wasteland team have launched a KS for their new DLC and it has been a success.

New DLC from Wasteland team? Did he mean Torment?

Couchpotato: Do you have anything you wish you could change or do over for Lords of Xulima?

Jesús: Our main concern was the length of the game. When we added all the new content and played the game from the beginning to the end, we realized it was too long at almost 100 hours of gameplay! It would have been better to make the duration shorter and add more gameplay features instead, like the Alchemist class or some other nice ideas we had. Anyway, developing a 100 hour game when most of the RPGs today barely contain 20 hour of gameplay, makes us very proud.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
What excellent developers, wish them the best of luck. Hoping their next project is still some sort of RPG or TRPG.
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
Finally got around to finishing it. That ending was awful. I was expecting from the start for something like that to happen in the story, but I didn't expect to have it all dumped on my head in a lengthy epilogue.

It was a pretty decent effort overall, however. Hopefully they'll have learnt from the experience and will improve on the weak points in their next project.
 

Soph

Educated
Joined
Apr 12, 2015
Messages
62
This is a great game, happy there's not a lot of handholding. Started the game on veteran classic, and after doing most things in the first area I figured they wanted me to sneak through the Mushroom Meadow. Since my controls are a bit iffy though I kept going into fights with the killermushrooms and dying horrible aoe dps deaths.

This lead me the other way since it was "easier". Finished the whole forest and hunting grounds + killed one of the princes in his castle. All pretty darn tough fights, but more manageable somehow than those poison dpsing shrooms. Getting the key, clearing the first temple, then finally going through the meadow. Oh hi, we're in a new area with level 4 creatures like wasps and burglars and an arena to train a bit. Mad stomping grounds! Might have sequence broken the game a bit, but I like that it's fairly non linear. Even on "veteran" going in blind with the prechosen party.

So far I'd definitely recommend it.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,085
Indeed mushrooms are meant to be sneaked around. Or you could always fight the ogre. Have in mind that blessings can help immensely if you want to get past a hard fight.
 

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